https://blood-wiki.org/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=References_in_Blood&action=feedrecentchanges&feedformat=atomBlood Wiki - Changes related to "References in Blood" [en]2024-03-29T09:56:47ZRelated changesMediaWiki 1.35.0https://blood-wiki.org/index.php?title=French_Meat&diff=53291&oldid=52346French Meat2024-03-27T16:29:43Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Caleb, after having defeated Tchernobog and absorbed his power, wanders without any particular goals. He had lost the only person he ever cherished, he had been betrayed by what he considered his master, he is now completely lost in this world he no longer knows. At least, he still knows how to use a gun. Some months after the end of Blood, Caleb starts to feel a strange emotion overwhelming him. He feels a new instinct growing in him, and it's like he hears voices asking him to go to a particular place. It's like he's hungry but does not know what he wants to eat. His mind is asking for him to go to a certain place. Over the months, this feeling grows stronger and stronger, until he can't stand it anymore. He has to go there, something in his mind is demanding him to do so. Following what the tremendous dark voice orders him in his dreams, Caleb finally finds himself in the middle of nowhere... Why coming here ? There's nothing to do here, it's completely lost. But this little village that stands before him is the exact place where his mind wanted him to be. Caleb glazes towards the entrance of the village. Nobody. Not even a single sound that could make him aware that there was life in here. There's a smell Caleb has smelled a thousand time. The smell of death, destruction, and above all...the smell of The Cabal. How come he had to come here after having destroyed the Dark God, to fight the Cabal again?"|attributedTo=[https://web.archive.org/web/20200806074103/http://www.the-postmortem.com/forum/viewtopic.php?p=25328#p25328 LeBabe]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Caleb, after having defeated Tchernobog and absorbed his power, wanders without any particular goals. He had lost the only person he ever cherished, he had been betrayed by what he considered his master, he is now completely lost in this world he no longer knows. At least, he still knows how to use a gun. Some months after the end of Blood, Caleb starts to feel a strange emotion overwhelming him. He feels a new instinct growing in him, and it's like he hears voices asking him to go to a particular place. It's like he's hungry but does not know what he wants to eat. His mind is asking for him to go to a certain place. Over the months, this feeling grows stronger and stronger, until he can't stand it anymore. He has to go there, something in his mind is demanding him to do so. Following what the tremendous dark voice orders him in his dreams, Caleb finally finds himself in the middle of nowhere... Why coming here? There's nothing to do here, it's completely lost. But this little village that stands before him is the exact place where his mind wanted him to be. Caleb glazes towards the entrance of the village. Nobody. Not even a single sound that could make him aware that there was life in here. There's a smell Caleb has smelled a thousand time. The smell of death, destruction, and above all...the smell of The Cabal. How come he had to come here after having destroyed the Dark God, to fight the Cabal again?"|attributedTo=[https://web.archive.org/web/20200806074103/http://www.the-postmortem.com/forum/viewtopic.php?p=25328#p25328 LeBabe]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Episode ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Episode ===</div></td></tr>
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</table>50.219.13.234https://blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=53286&oldid=52916Blood in Other Media2024-03-24T20:12:50Z<p><span dir="auto"><span class="autocomment">Pre</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:12, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(9 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l73" >Line 73:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:<del class="diffchange diffchange-inline">wikipedia:JAM Productions (software)|</del>JAM Productions<del class="diffchange diffchange-inline">]</del>], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[<ins class="diffchange diffchange-inline">https</ins>:<ins class="diffchange diffchange-inline">//catacomb.miraheze.org/wiki/JAM_Productions </ins>JAM Productions], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:<del class="diffchange diffchange-inline">Embracer Group</del>|<del class="diffchange diffchange-inline">Embracer Group</del>]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:<ins class="diffchange diffchange-inline">Saber Interactive</ins>|<ins class="diffchange diffchange-inline">Saber Interactive</ins>]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 169:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*The short lived 2013 indie sandbox first-person shooter ''[https://web.archive.org/web/20130115100001/http://www.desura.com/games/frozen-nightmare Frozen Nightmare]'' [https://forums.transfusion-game.com/viewtopic.php?t=2547 featured] using a [https://www.youtube.com/watch?v=3PCdPeqwfnU tommy gun in wintry environments]. It later evolved into the space game ''[https://www.indiedb.com/games/frozen-nightmare Diversitas]''.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See Also ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See Also ==</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Transfusion&diff=53273&oldid=53134Transfusion2024-03-24T18:59:00Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:59, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(4 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Media = [[:wikipedia:Downloadable content|Download]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Media = [[:wikipedia:Downloadable content|Download]]</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{#ev:youtube|_JMl8zXiMa8|320|right|''Transfusion'' video on YouTube|frame}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{#ev:youtube|KOkeF4qKzH4|320|right|"Transfusion 1.05 Beta 2: An Overview" (WhamNinjaMolehill) - YouTube|frame}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion plunges you into a world originally created in 1997 by Monolith Productions. Created with the BUILD game engine (Duke Nukem, Shadow Warrior), Blood was a tour de force of horror that has yet to be matched, in which you battled minions of evil in a lightning-paced, blood splattered quest for glory. Thrill to new, enhanced special effects not seen in the original as you guide Caleb along his gory quest through a 3-dimensional world of horror. But the fun is just beginning then... When Tchernobog's Cabal has fallen, there's millions of challengers vying for your throne out there in cyberspace. Be sure to hone your skills against the enhanced FrikBots before defending your title in online bloodbaths. No need for Caleb to do all the work either - you can battle online as any identity you choose by selecting from the character library or by downloading new identities from the internet."|attributedTo=Official description}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion plunges you into a world originally created in 1997 by Monolith Productions. Created with the BUILD game engine (Duke Nukem, Shadow Warrior), Blood was a tour de force of horror that has yet to be matched, in which you battled minions of evil in a lightning-paced, blood splattered quest for glory. Thrill to new, enhanced special effects not seen in the original as you guide Caleb along his gory quest through a 3-dimensional world of horror. But the fun is just beginning then... When Tchernobog's Cabal has fallen, there's millions of challengers vying for your throne out there in cyberspace. Be sure to hone your skills against the enhanced FrikBots before defending your title in online bloodbaths. No need for Caleb to do all the work either - you can battle online as any identity you choose by selecting from the character library or by downloading new identities from the internet."|attributedTo=Official description}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Details ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Details ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Transfusion}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Infogrames is prepared to give the qBlood developers/publishers a royalty free quitclaim license to use the copyrighted materials in Blood and Blood2 for purposes of this one project. We will not license the trademark Blood or any variation that incorporates the word Blood, including Bloodbath. Let me know if these terms are agreeable and the name and other pertinent contact information for the licensee."|attributedTo=[https://sourceforge.net/p/blood/mailman/message/4554030/ Infogrames, July 24, 2002]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Infogrames is prepared to give the qBlood developers/publishers a royalty free quitclaim license to use the copyrighted materials in Blood and Blood2 for purposes of this one project. We will not license the trademark Blood or any variation that incorporates the word Blood, including Bloodbath. Let me know if these terms are agreeable and the name and other pertinent contact information for the licensee."|attributedTo=[https://sourceforge.net/p/blood/mailman/message/4554030/ Infogrames, July 24, 2002]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The project is allowed to use ''Blood'' textures and sounds under fair use without fear of legal repercussions, based on a quitclaim licence from [[Atari]] (then [[:wikipedia:Infogrames|Infogrames]]) granted through the mediation of Joseph "knghtbrd" Carter from the [[:wikipedia:Debian|Debian]] project. This was preceded by an [http://forums.transfusion-game.com/viewtopic.php?f=3&t=2550#p27993 endorsement] by then [[Monolith Productions]] CEO [[Jason Hall]] on February 14, 2001. Some high people in the project had suggested a potential equivalent to ''Transfusion'' for ''[[Blood II: The Chosen]]'' under the free software ''[[:wikipedia:Quake III Arena|Quake III]]'' [[:wikipedia:id tech 3|engine]] (probably [[:wikipedia:ioquake3|ioquake3]]); there are already recreations of some ''Blood II'' BloodBath levels included in ''Transfusion''. The ''Transfusion'' levels and engine are free software under the [[:wikipedia:GNU General Public License|GNU General Public License]] however most of the sounds, graphics and music are proprietary, and are mostly from ''[[Blood]]''. These are owned by Monolith Productions and are used under permission. ''Transfusion'' runs on [[:wikipedia:Microsoft_Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], *[[:wikipedia:BSD|BSD]], and [[:wikipedia:OS X|Mac OS X]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The project is allowed to use ''Blood'' textures and sounds under fair use without fear of legal repercussions, based on a quitclaim licence from [[Atari]] (then [[:wikipedia:Infogrames|Infogrames]]) granted through the mediation of Joseph "knghtbrd" Carter from the [[:wikipedia:Debian|Debian]] project. This was preceded by an [http://forums.transfusion-game.com/viewtopic.php?f=3&t=2550#p27993 endorsement] by then [[Monolith Productions]] CEO [[Jason Hall]] on February 14, 2001. Some high people in the project had suggested a potential equivalent to ''Transfusion'' for ''[[Blood II: The Chosen]]'' under the free software ''[[:wikipedia:Quake III Arena|Quake III]]'' [[:wikipedia:id tech 3|engine]] (probably [[:wikipedia:ioquake3|ioquake3]]); there are already recreations of some ''Blood II'' BloodBath levels included in ''Transfusion''. The ''Transfusion'' levels and engine are free software under the [[:wikipedia:GNU General Public License|GNU General Public License]] however most of the sounds, graphics and music are proprietary, and are mostly from ''[[Blood]]''. These are owned by Monolith Productions and are used under permission. ''Transfusion'' runs on [[:wikipedia:Microsoft_Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], *[[:wikipedia:BSD|BSD]], and [[:wikipedia:OS X|Mac OS X]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== History <del class="diffchange diffchange-inline"> </del>==</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{Transfusion}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as <del class="diffchange diffchange-inline">the </del>''qBlood'' or ''QBlood'' <del class="diffchange diffchange-inline">project </del>in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as <del class="diffchange diffchange-inline">a project </del>to make a [[BloodBath]] modification for ''[[:wikipedia:Quake (video game)|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as ''qBlood'' or ''QBlood'' in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as <ins class="diffchange diffchange-inline">an effort </ins>to make a [[BloodBath]] modification for ''[[:wikipedia:Quake (video game)|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The main goal was the completion of the single player mode - with such daunting tasks as coding in enemies, duplicating all of the levels, and adding in all the game's minor touches. The project went into a slump between [[2005]] and [[2007]], mostly due to departing staff. At one point in 2005, a <del class="diffchange diffchange-inline">project </del>member even [https://web.archive.org/web/20120625124818/http://happypenguin.org/forums/viewtopic.php?t=1843 attempted to solicit help] from the [https://libregamewiki.org/Linux_Game_Tome Linux Game Tome] "[https://libregamewiki.org/Game_of_the_Month Game of the Month]" team to acquire more contributors. In [[2009]], it began to heat up again and in [[2010|March 2010]] [http://forums.transfusion-game.com/viewtopic.php?t=198 discussion ensued] over <del class="diffchange diffchange-inline">possible </del>making ''Transfusion'' more friendly a platform for modding, and allowing material not identical to ''Blood'' itself into the <del class="diffchange diffchange-inline">project </del>under certain conditions, as an <del class="diffchange diffchange-inline">attempt </del>to add new life. This was followed in April 2010 with [http://forums.transfusion-game.com/viewtopic.php?t=2016 discussions] on how to get the project developed again.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The main goal was the completion of the single player mode - with such daunting tasks as coding in enemies, duplicating all of the levels, and adding in all the game's minor touches. The project went into a slump between [[2005]] and [[2007]], mostly due to departing staff. At one point in 2005, a <ins class="diffchange diffchange-inline">team </ins>member even [https://web.archive.org/web/20120625124818/http://happypenguin.org/forums/viewtopic.php?t=1843 attempted to solicit help] from the [https://libregamewiki.org/Linux_Game_Tome Linux Game Tome] "[https://libregamewiki.org/Game_of_the_Month Game of the Month]" team to acquire more contributors. In [[2009]], it began to heat up again and in [[2010|March 2010]] [http://forums.transfusion-game.com/viewtopic.php?t=198 discussion ensued] over <ins class="diffchange diffchange-inline">possibly </ins>making ''Transfusion'' more friendly a platform for modding, and allowing material not identical to ''Blood'' itself into the <ins class="diffchange diffchange-inline">game </ins>under certain conditions, as an <ins class="diffchange diffchange-inline">bid </ins>to add new life. This was followed in April 2010 with [http://forums.transfusion-game.com/viewtopic.php?t=2016 discussions] on how to get the project developed again.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The project </del>experienced some active development in 2010, with new contributors such as Liberation working on models and code. The main emphasis at that moment seemed to be the creation of a short singe-player demo to begin with, and maybe an infusion of ''[[:wikipedia:Nexuiz|Nexuiz]]'' code to improve the multiplayer gameplay. There has been some controversy over any single player plans, with <del class="diffchange diffchange-inline">project </del>members citing the need for a stronger core game engine before working on it and the replacment of ''Quake''-like gameplay and physics with aspects more closely resembling ''Blood''. There were also plans for a monthly <del class="diffchange diffchange-inline">project </del>[[:wikipedia:Internet Relay Chat|IRC]] chat. However, on December 3, 2010 long-time <del class="diffchange diffchange-inline">project </del>veteran [[Christopher Steele]] (aka DustyStyx) decided to leave the project, and fearing that he was the only one who had still had an interest in working on it, took down the Transfusion website. The website was later restored by [[William Weilep]], who also took the downtime as an opportunity to upgrade the forum.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">''Transfusion'' </ins>experienced some active development in 2010, with new contributors such as Liberation working on models and code. The main emphasis at that moment seemed to be the creation of a short singe-player demo to begin with, and maybe an infusion of ''[[:wikipedia:Nexuiz|Nexuiz]]'' code to improve the multiplayer gameplay. There has been some controversy over any single player plans, with <ins class="diffchange diffchange-inline">team </ins>members citing the need for a stronger core game engine before working on it and the replacment of ''Quake''-like gameplay and physics with aspects more closely resembling ''Blood''. There were also plans for a monthly [[:wikipedia:Internet Relay Chat|IRC]] chat. However, on December 3, 2010 long-time veteran [[Christopher Steele]] (aka DustyStyx) decided to leave the project, and fearing that he was the only one who had still had an interest in working on it, took down the Transfusion website. The website was later restored by [[William Weilep]], who also took the downtime as an opportunity to upgrade the forum.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the game has been able to be loaded in more recent builds of DarkPlaces, issue are present such as camera shake and other graphical problems. The old Linux binary for 1.05 beta 2 also suffers from obsolete sound paths, though this can be avoided by using the Windows release through [[:wikipedia:Wine (software)|Wine]]. Alongside ''[[Blood II]]'', the game has been played as part of the semi-annual [[Halloween BloodBath]]s. Other options for bot play include ''[[Q3 Bloodbath]]'' as well as ''[[ZBloody Hell]]'' or [[Doom#Projects|similar projects]] using [https://zdoom.org/wiki/Bots ZCajun] and others; player versus player meanwhile is supported by most [[source port]]s and ''[[Fresh Supply]]''. The aforementioned ''[[ZBlood]]'' family as well as ''[[BloodCM]]'' also feature [[recreation]]s of the ''[[Blood]]'' single player to varying degrees of accuracy; no true 3D attempt has currently surpassed ''Transfusion'' in playability given the challenge of recreating the assets as models.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the game has been able to be loaded in more recent builds of DarkPlaces, issue are present such as camera shake and other graphical problems. The old Linux binary for 1.05 beta 2 also suffers from obsolete sound paths, though this can be avoided by using the Windows release through [[:wikipedia:Wine (software)|Wine]]. Alongside ''[[Blood II]]'', the game has been played as part of the semi-annual [[Halloween BloodBath]]s. Other options for bot play include ''[[Q3 Bloodbath]]'' as well as ''[[ZBloody Hell]]'' or [[Doom#Projects|similar projects]] using [https://zdoom.org/wiki/Bots ZCajun] and others; player versus player meanwhile is supported by most [[source port]]s and ''[[Fresh Supply]]''. The aforementioned ''[[ZBlood]]'' family as well as ''[[BloodCM]]'' also feature [[recreation]]s of the ''[[Blood]]'' single player to varying degrees of accuracy; no true 3D attempt has currently surpassed ''Transfusion'' in playability<ins class="diffchange diffchange-inline">, with drafts made using [[:wikipedia:Unity (game engine)|Unity]] and [[:wikipedia:Unreal Engine|Unreal Engine 4]], </ins>given the challenge of recreating the assets as models.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Gallery ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Gallery ===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[List of Source Ports and Recreations]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[List of Source Ports and Recreations]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== External Links <del class="diffchange diffchange-inline"> </del>==</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{#ev:youtube|_JMl8zXiMa8|320|right|''Transfusion'' video on YouTube|frame}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{#ev:youtube|KOkeF4qKzH4|320|right|"Transfusion 1.05 Beta 2: An Overview" (WhamNinjaMolehill) - YouTube|frame}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.transfusion-game.com/ Transfusion Website] </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.transfusion-game.com/ Transfusion Website] </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://forums.transfusion-game.com/ Transfusion Community Forum] </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://forums.transfusion-game.com/ Transfusion Community Forum] </div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Blood&diff=53247&oldid=52961Blood2024-03-24T18:20:31Z<p><span dir="auto"><span class="autocomment">Episode 1: The Way of All Flesh</span></span></p>
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</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l166" >Line 166:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''TCHERNOBOG:''' Consider my power... in a hollow grave. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''TCHERNOBOG:''' Consider my power... in a hollow grave. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 1: [[The Way <del class="diffchange diffchange-inline">of </del>All Flesh]] ====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 1: [[The Way <ins class="diffchange diffchange-inline">Of </ins>All Flesh]] ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Blood Levels}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Blood Levels}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{TheWayOfAllFlesh}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{TheWayOfAllFlesh}}</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 173:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{EvenDeathMayDie}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{EvenDeathMayDie}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 3: [[<del class="diffchange diffchange-inline">A </del>Farewell <del class="diffchange diffchange-inline">to </del>Arms]] ====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 3: [[Farewell <ins class="diffchange diffchange-inline">To </ins>Arms]] ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">AFarewellToArms</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">FarewellToArms</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 4: [[Dead Reckoning]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 4: [[Dead Reckoning]] ====</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Plasma_Pak&diff=53216&oldid=53147Plasma Pak2024-03-24T17:58:55Z<p><span dir="auto"><span class="autocomment">External Links</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:58, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l84" >Line 84:</td>
<td colspan="2" class="diff-lineno">Line 84:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://pekoeblaze.wordpress.com/2015/05/12/review-blood-plasma-pak-game-expansion-for-blood/ Review from PekoeBlaze (May 12, 2015)]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://pekoeblaze.wordpress.com/2015/05/12/review-blood-plasma-pak-game-expansion-for-blood/ Review from PekoeBlaze (May 12, 2015)]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://steamcommunity.com/sharedfiles/filedetails/?id=831065316 Secrets: Episode 5: Post Mortem] - [[:wikipedia:Steam (software)|Steam Community]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://steamcommunity.com/sharedfiles/filedetails/?id=831065316 Secrets: Episode 5: Post Mortem] - [[:wikipedia:Steam (software)|Steam Community]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[https://web.archive.org/web/20080720165126/http://www.planetblood.com/baytor/blood/E5WT.shtml Walkthrough] - [[Baytor's Guide]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[https://web.archive.org/web/20080720165126/http://www.planetblood.com/baytor/blood/E5WT.shtml Walkthrough] - [[Baytor's Guide]] <ins class="diffchange diffchange-inline">([https://web.archive.org/web/20130818005107/http://www.reocities.com/baytor/Blood-E6WT.html original], [https://web.archive.org/web/20160329071102/http://bloodline.eu/walkthrough6 mirror])</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[https://web.archive.org/web/20000517052909/http://www.planetblood.com/controlz/blood-secrets-pm.html The Secrets of Blood]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[https://web.archive.org/web/20000517052909/http://www.planetblood.com/controlz/blood-secrets-pm.html The Secrets of Blood] <ins class="diffchange diffchange-inline">([https://web.archive.org/web/20130818005107/http://www.reocities.com/baytor/Blood-Episode5.html repost], [https://web.archive.org/web/20160329071102/http://bloodline.eu/secrets6 mirror])</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Videos ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Videos ===</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Caleb&diff=53186&oldid=53182Caleb2024-03-24T16:57:44Z<p><span dir="auto"><span class="autocomment">Development: </span> http://web.archive.org/web/20040522223836/http://blood.lith.com/whatsnew/011397.asp</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:57, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l85" >Line 85:</td>
<td colspan="2" class="diff-lineno">Line 85:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The late addition of Caleb lead some previews to ponder over what role the protagonist would play in the game:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The late addition of Caleb lead some previews to ponder over what role the protagonist would play in the game:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Blood is your archetypal Halloween mystery ... however it’s more than a cheap five cent horror spook ride you’d find at the local <del class="diffchange diffchange-inline">travelling </del>carnival, as the designers are taking time to develop a main character that looks like Zorro on roids... Current plans are to implement a voice for the main character, a la Duke Nukem, but we reserve judgement on this feature until we see the completed package. Suffice to say, the developers have their work cut out for them in differentiating this character from the cult favorite Duke Nukem."|attributedTo="[http://wayback.archive.org/web/19970702062347/http://www.gameslice.com/preview/blood.html GameSlice Blood preview]"}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Blood is your archetypal Halloween mystery ... however it’s more than a cheap five cent horror spook ride you’d find at the local <ins class="diffchange diffchange-inline">traveling </ins>carnival, as the designers are taking time to develop a main character that looks like Zorro on roids... Current plans are to implement a voice for the main character, a la Duke Nukem, but we reserve judgement on this feature until we see the completed package. Suffice to say, the developers have their work cut out for them in differentiating this character from the cult favorite Duke Nukem."|attributedTo="[http://wayback.archive.org/web/19970702062347/http://www.gameslice.com/preview/blood.html GameSlice Blood preview]"}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is not known when exactly [[Stephan Weyte]] became involved with the project, but he has revealed in e-mail responses facts about the character's development occurring during the game's brief (and presumably late on; the January 1997 development updates mention the writing of voice-over scripts) recording sessions:</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is not known when exactly [[Stephan Weyte]] became involved with the project, but he has revealed in e-mail responses facts about the character's development occurring during the game's brief (and presumably late on; the January 1997 <ins class="diffchange diffchange-inline">[http://web.archive.org/web/20040522223836/http://blood.lith.com/whatsnew/011397.asp </ins>development<ins class="diffchange diffchange-inline">] [http://web.archive.org/web/20040522223836/http://blood.lith.com/whatsnew/011397.asp </ins>updates<ins class="diffchange diffchange-inline">] </ins>mention the writing of voice-over scripts) recording sessions:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Oh, such a talent! Don't know how much you know about recording these games but even though they're are around for a long time, the recording sessions are done very quickly, time is money and all that. It was my idea, moi; however, to sing and come up with the apropos songs; that's what made Caleb the different, sardonic and loveable character that he is! The computer nerds and designers who do the games ain't theater or film script writers; if allowed, it's the actors who flesh out what is typically a stereotypical and boring (to me) character."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?p=49976#p49976 Stephan Weyte]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Oh, such a talent! Don't know how much you know about recording these games but even though they're are around for a long time, the recording sessions are done very quickly, time is money and all that. It was my idea, moi; however, to sing and come up with the apropos songs; that's what made Caleb the different, sardonic and loveable character that he is! The computer nerds and designers who do the games ain't theater or film script writers; if allowed, it's the actors who flesh out what is typically a stereotypical and boring (to me) character."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?p=49976#p49976 Stephan Weyte]}}</div></td></tr>
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</table>2604:3D09:8C77:A500:0:0:0:4F45https://blood-wiki.org/index.php?title=Caleb&diff=53182&oldid=52646Caleb2024-03-23T06:19:03Z<p><span dir="auto"><span class="autocomment">Development: </span> http://web.archive.org/web/19970205071714/http://www.gamecenter.com/Features/Peeks/Blood/questionsa.html</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:19, 23 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Michael.png|frame|right|Michael]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Michael.png|frame|right|Michael]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="We all got tired of the the player-as-cultist character, so Kevin is working on a new player character model. Those of you who intend to download the shareware version when it's released will just have to bite the bullet because this will probably add another half meg to the download size. The new character really rocks, so once the model is done and digitized we will post some pix just like we did for the [[Innocent]]s."|attributedTo=''[http://web.<del class="diffchange diffchange-inline">bloodline</del>.<del class="diffchange diffchange-inline">eu</del>/<del class="diffchange diffchange-inline">blood_official</del>/<del class="diffchange diffchange-inline">data</del>/weeklyupdate.<del class="diffchange diffchange-inline">htm </del>Weekly Blood Development Update], [http://web.<del class="diffchange diffchange-inline">bloodline</del>.<del class="diffchange diffchange-inline">eu</del>/<del class="diffchange diffchange-inline">blood_official</del>/<del class="diffchange diffchange-inline">data</del>/<del class="diffchange diffchange-inline">101496</del>.<del class="diffchange diffchange-inline">htm </del>October 14, 1996]''}} </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="We all got tired of the the player-as-cultist character, so Kevin is working on a new player character model. Those of you who intend to download the shareware version when it's released will just have to bite the bullet because this will probably add another half meg to the download size. The new character really rocks, so once the model is done and digitized we will post some pix just like we did for the [[Innocent]]s."|attributedTo=''[http://web.<ins class="diffchange diffchange-inline">archive</ins>.<ins class="diffchange diffchange-inline">org</ins>/<ins class="diffchange diffchange-inline">web/20081120145432/http://blood.lith.com</ins>/<ins class="diffchange diffchange-inline">whatsnew</ins>/weeklyupdate.<ins class="diffchange diffchange-inline">asp </ins>Weekly Blood Development Update], [http://web.<ins class="diffchange diffchange-inline">archive</ins>.<ins class="diffchange diffchange-inline">org/web</ins>/<ins class="diffchange diffchange-inline">20040515000807/http://blood.lith.com</ins>/<ins class="diffchange diffchange-inline">whatsnew</ins>/<ins class="diffchange diffchange-inline">octnews</ins>.<ins class="diffchange diffchange-inline">asp </ins>October 14, 1996]''}} </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''See Also: [[Development of Blood]]''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''See Also: [[Development of Blood]]''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
<td colspan="2" class="diff-lineno">Line 97:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Nick Newhard]] described Weyte's development of Caleb's mannerisms in terms of the humourous atmosphere of the game's development.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Nick Newhard]] described Weyte's development of Caleb's mannerisms in terms of the humourous atmosphere of the game's development.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="The dark humour even infected Stephen, as we didn't discover Caleb's love of show tunes until he started warming up during our recording session!"|attributedTo=[[Nick Newhard]], [http://www.bloodline.eu/news-47 2014]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="The dark humour even infected Stephen, as we didn't discover Caleb's love of show tunes until he started warming up during our recording session!"|attributedTo=[[Nick Newhard]], [<ins class="diffchange diffchange-inline">https://web.archive.org/web/20170215000000*/</ins>http://www.bloodline.eu/news-47 2014]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The staff at [[Monolith Productions]] also shared some of their own original intentions for the character on the official ''Blood'' website, explaining how he was always meant to be an [[:wikipedia:Anti-hero|anti-hero]] forever tainted by terrible evil:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The staff at [[Monolith Productions]] also shared some of their own original intentions for the character on the official ''Blood'' website, explaining how he was always meant to be an [[:wikipedia:Anti-hero|anti-hero]] forever tainted by terrible evil:</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l105" >Line 105:</td>
<td colspan="2" class="diff-lineno">Line 105:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Further, designer [[Nick Newhard]] has explicitly described Caleb as being fundamentally amoral:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Further, designer [[Nick Newhard]] has explicitly described Caleb as being fundamentally amoral:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Blood's character is not so much evil as he is amoral. He's in it for the power and will destroy anything in his way--including Tchernobog."|attributedTo=[http://web.archive.org/web/19970205071714/http://www.gamecenter.com/Features/Peeks/Blood/questionsa.<del class="diffchange diffchange-inline">htm </del>Nick Newhard]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Blood's character is not so much evil as he is amoral. He's in it for the power and will destroy anything in his way--including Tchernobog."|attributedTo=[http://web.archive.org/web/19970205071714/http://www.gamecenter.com/Features/Peeks/Blood/questionsa.<ins class="diffchange diffchange-inline">html </ins>Nick Newhard]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>That said, it has also been suggested that the game's original protagonist was more straightly heroic until Kilstrom finished his darker looking visual design.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>That said, it has also been suggested that the game's original protagonist was more straightly heroic until Kilstrom finished his darker looking visual design.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l113" >Line 113:</td>
<td colspan="2" class="diff-lineno">Line 113:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another oft-debated point is Caleb's hair. In the ''Blood'' [[wikipedia:full motion video|full motion video]] (FMV) cutscenes he appears to be totally bald, but in the ''Blood II'' artwork and similar he is depicted with longer dark hair. Some have suggested that his apparent baldness in the original game is from an act of penance or submission to the Cabal, whereas later he is free to grow his hair as he likes. The original face sprites in the ''Blood Alpha'' show the character with short dark hair. Ultimately, the issue was enlightened upon in this anecdote shared by [[Kevin Kilstrom]]:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another oft-debated point is Caleb's hair. In the ''Blood'' [[wikipedia:full motion video|full motion video]] (FMV) cutscenes he appears to be totally bald, but in the ''Blood II'' artwork and similar he is depicted with longer dark hair. Some have suggested that his apparent baldness in the original game is from an act of penance or submission to the Cabal, whereas later he is free to grow his hair as he likes. The original face sprites in the ''Blood Alpha'' show the character with short dark hair. Ultimately, the issue was enlightened upon in this anecdote shared by [[Kevin Kilstrom]]:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Well, I'll give you the ultimate answer, and I hope it's not too disappointing. I would love to hear the reasons that people came up with and hear the ideas that they might have. The real reason that Caleb was bald in Blood is because of technical limitations. I always envisioned Caleb as Ash from [[Evil Dead]] so for me, he always had short hair that was hidden under his hat. I didn't put hair on the actual Caleb model because by the time I digitized him and cleaned him up, you couldn't see his hair anyway. And actually, the model's head is painted all black (including most of the face) so that it would always be in shadow no matter what kind of lighting he was in."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?<del class="diffchange diffchange-inline">p</del>=<del class="diffchange diffchange-inline">28167#p28167 </del>Kevin Kilstrom]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Well, I'll give you the ultimate answer, and I hope it's not too disappointing. I would love to hear the reasons that people came up with and hear the ideas that they might have. The real reason that Caleb was bald in Blood is because of technical limitations. I always envisioned Caleb as Ash from [[Evil Dead]] so for me, he always had short hair that was hidden under his hat. I didn't put hair on the actual Caleb model because by the time I digitized him and cleaned him up, you couldn't see his hair anyway. And actually, the model's head is painted all black (including most of the face) so that it would always be in shadow no matter what kind of lighting he was in."|attributedTo=[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160612023927/</ins>http://www.the-postmortem.com/forum/viewtopic.php?<ins class="diffchange diffchange-inline">f=2&t=1161&start</ins>=<ins class="diffchange diffchange-inline">30 </ins>Kevin Kilstrom]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some have maintained that his baldness in the opening FMV, the only one where this is clearly discernible, is merely due to the difficulties of animating hair for three dimensional models (though Ophelia has red hair with moving bangs). A similar debate surrounds the apparent appearance of [[Gabriel]] while being abducted by [[Shial]], making some confuse him with [[Ishmael]] (the only bald character in ''Blood II''). The view upon technical limitations is substantiated further in Kilstrom's comment, as well as providing insight regarding the process behind the FMVs:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some have maintained that his baldness in the opening FMV, the only one where this is clearly discernible, is merely due to the difficulties of animating hair for three dimensional models (though Ophelia has red hair with moving bangs). A similar debate surrounds the apparent appearance of [[Gabriel]] while being abducted by [[Shial]], making some confuse him with [[Ishmael]] (the only bald character in ''Blood II''). The view upon technical limitations is substantiated further in Kilstrom's comment, as well as providing insight regarding the process behind the FMVs:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="When it came time to do the cut scenes for the game (which were very low-budget and last minute), the 3D modelers borrowed the stop-motion puppets to use as reference for the 3D models that they were building. When Caleb was made I didn't even think twice to let the modelers know that he is supposed to have hair because I never expected his hat to come off. However, there is that one scene when Caleb is flying end over end backwards and his hat flies off and he's got a completely bald head. I never liked that scene because I never envisioned Caleb as being bald. It never got changed because the 3d guys we had back then weren't the best and it was very difficult to get things changed once they were already animated. You may also have noticed that Caleb doesn't have any ears either. So there you have it, the unfortunate real reason that Caleb ended up being bald!"|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?<del class="diffchange diffchange-inline">p</del>=<del class="diffchange diffchange-inline">28167#p28167 </del>Kevin Kilstrom]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="When it came time to do the cut scenes for the game (which were very low-budget and last minute), the 3D modelers borrowed the stop-motion puppets to use as reference for the 3D models that they were building. When Caleb was made I didn't even think twice to let the modelers know that he is supposed to have hair because I never expected his hat to come off. However, there is that one scene when Caleb is flying end over end backwards and his hat flies off and he's got a completely bald head. I never liked that scene because I never envisioned Caleb as being bald. It never got changed because the 3d guys we had back then weren't the best and it was very difficult to get things changed once they were already animated. You may also have noticed that Caleb doesn't have any ears either. So there you have it, the unfortunate real reason that Caleb ended up being bald!"|attributedTo=[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160612023927/</ins>http://www.the-postmortem.com/forum/viewtopic.php?<ins class="diffchange diffchange-inline">f=2&t=1161&start</ins>=<ins class="diffchange diffchange-inline">30 </ins>Kevin Kilstrom]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Caleb-concept-art.jpg|thumb|right|175px|Caleb concept art for ''Blood II'' created by [[Eric Kohler]]]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Caleb-concept-art.jpg|thumb|right|175px|Caleb concept art for ''Blood II'' created by [[Eric Kohler]]]]</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Cultist&diff=53178&oldid=52819Cultist2024-03-23T05:29:11Z<p><span dir="auto"><span class="autocomment">Blood</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:29, 23 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Their iconic voicing is usually attributed to [[Stephan Weyte]], the voice of [[Caleb]], though even he does not remember for sure:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Their iconic voicing is usually attributed to [[Stephan Weyte]], the voice of [[Caleb]], though even he does not remember for sure:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Now I did the recordings almost, what, 15 years ago . . over 10 I know, so trying to remember who was who and what was what in my dotage is very hazy. However, when I've listened to snatches of Blood, I do recognize my voice in some other characters but for the life of me, I can't really remember doing them though, again, I'm pretty sure it's me. I probably tossed them off very quickly in some recording session..."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?<del class="diffchange diffchange-inline">p</del>=<del class="diffchange diffchange-inline">49976#p49976 </del>Stephan Weyte]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Now I did the recordings almost, what, 15 years ago . . over 10 I know, so trying to remember who was who and what was what in my dotage is very hazy. However, when I've listened to snatches of Blood, I do recognize my voice in some other characters but for the life of me, I can't really remember doing them though, again, I'm pretty sure it's me. I probably tossed them off very quickly in some recording session..."|attributedTo=[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160612001343/</ins>http://www.the-postmortem.com/forum/viewtopic.php?<ins class="diffchange diffchange-inline">f=2&t</ins>=<ins class="diffchange diffchange-inline">2253 </ins>Stephan Weyte]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The [[Caleb#Development|player character]] was originally going to simply be a Cultist/[[Fanatic#Blood|Fanatic]], which is part the reason it has animations for crouching, jumping, and swimming. Also, if a Cultist is lit on fire, he'll often yell "It burns! It burns! AHHHH!" and Caleb will yell the same thing if he is lit on fire. In the [[Blood Alpha]], the cultists also do not yet melt away upon death as they do in the final version, where they lie for a while on the ground (with their foot twitching occasionally) before sinking into the ground. However, gibs from a Cultist who's blown to bits, for example by TNT, do not disappear, and look the same as gibs from an Axe Zombie, with the same random things like an eyeball, an intestine, or brains (but, naturally, without the Zombie's head to kick around).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The [[Caleb#Development|player character]] was originally going to simply be a Cultist/[[Fanatic#Blood|Fanatic]], which is part the reason it has animations for crouching, jumping, and swimming. Also, if a Cultist is lit on fire, he'll often yell "It burns! It burns! AHHHH!" and Caleb will yell the same thing if he is lit on fire. In the [[Blood Alpha]], the cultists also do not yet melt away upon death as they do in the final version, where they lie for a while on the ground (with their foot twitching occasionally) before sinking into the ground. However, gibs from a Cultist who's blown to bits, for example by TNT, do not disappear, and look the same as gibs from an Axe Zombie, with the same random things like an eyeball, an intestine, or brains (but, naturally, without the Zombie's head to kick around).</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Plasma_Pak&diff=53147&oldid=53133Plasma Pak2024-03-23T03:24:12Z<p><span dir="auto"><span class="autocomment">External Links: </span> https://web.archive.org/web/20000517052909/http://www.planetblood.com/controlz/blood-secrets-pm.html</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:24, 23 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l85" >Line 85:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://steamcommunity.com/sharedfiles/filedetails/?id=831065316 Secrets: Episode 5: Post Mortem] - [[:wikipedia:Steam (software)|Steam Community]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://steamcommunity.com/sharedfiles/filedetails/?id=831065316 Secrets: Episode 5: Post Mortem] - [[:wikipedia:Steam (software)|Steam Community]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://web.archive.org/web/20080720165126/http://www.planetblood.com/baytor/blood/E5WT.shtml Walkthrough] - [[Baytor's Guide]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://web.archive.org/web/20080720165126/http://www.planetblood.com/baytor/blood/E5WT.shtml Walkthrough] - [[Baytor's Guide]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[https://web.archive.org/web/20000517052909/http://www.planetblood.com/controlz/blood-secrets-pm.html The Secrets of Blood]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Videos ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Videos ===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.youtube.com/watch?v=f6IpIT9Qyfg Blood Fresh Supply - Episode 6: Post Mortem - All Secrets - Plasma SKX]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.youtube.com/watch?v=f6IpIT9Qyfg Blood Fresh Supply - Episode 6: Post Mortem - All Secrets - Plasma SKX]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.youtube.com/watch?v=GwwBonjPcCI Blood: Fresh Supply playthrough - Episode 6 (Well Done difficulty) - Tezur0]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.youtube.com/watch?v=GwwBonjPcCI Blood: Fresh Supply playthrough - Episode 6 (Well Done difficulty) - Tezur0]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[https://www.youtube.com/watch?v=NXh3XMILDb4 Blood (1997) - Extra Crispy Walkthrough: Episode 5 - Yuki Egawa]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Transfusion&diff=53134&oldid=53125Transfusion2024-03-23T02:47:15Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:47, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l36" >Line 36:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as the ''qBlood'' or ''QBlood'' project in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as a project to make a [[BloodBath]] modification for ''[[:wikipedia:Quake|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as the ''qBlood'' or ''QBlood'' project in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as a project to make a [[BloodBath]] modification for ''[[:wikipedia:Quake <ins class="diffchange diffchange-inline">(video game)</ins>|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Plasma_Pak&diff=53133&oldid=53076Plasma Pak2024-03-23T02:25:06Z<p><span dir="auto"><span class="autocomment">Videos: </span> *[https://www.youtube.com/watch?v=GwwBonjPcCI Blood: Fresh Supply playthrough - Episode 6 (Well Done difficulty) - Tezur0]</span></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l94" >Line 94:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.youtube.com/watch?v=Olb6ATqlMuI8 Blood - Episode 6 - Post Mortem - Well Done - Full Playthrough - Mr_GoonAndVOD]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.youtube.com/watch?v=Olb6ATqlMuI8 Blood - Episode 6 - Post Mortem - Well Done - Full Playthrough - Mr_GoonAndVOD]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.youtube.com/watch?v=f6IpIT9Qyfg Blood Fresh Supply - Episode 6: Post Mortem - All Secrets - Plasma SKX]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.youtube.com/watch?v=f6IpIT9Qyfg Blood Fresh Supply - Episode 6: Post Mortem - All Secrets - Plasma SKX]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[https://www.youtube.com/watch?v=GwwBonjPcCI Blood: Fresh Supply playthrough - Episode 6 (Well Done difficulty) - Tezur0]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Transfusion&diff=53125&oldid=52781Transfusion2024-03-23T01:42:43Z<p><span dir="auto"><span class="autocomment">History: </span> {{Transfusion}}</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:42, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Transfusion}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=BloodBath&diff=53107&oldid=48135BloodBath2024-03-23T01:21:01Z<p><span dir="auto"><span class="autocomment">Bloodbath Maps in Blood</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:21, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l25" >Line 25:</td>
<td colspan="2" class="diff-lineno">Line 25:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Semi-annually since 2013, members of the [[Transfusion#Community|Transfusion Forums]] have held a [[Halloween BloodBath]] within ''[[Blood II: The Chosen]]'' and ''[[Transfusion]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Semi-annually since 2013, members of the [[Transfusion#Community|Transfusion Forums]] have held a [[Halloween BloodBath]] within ''[[Blood II: The Chosen]]'' and ''[[Transfusion]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">Bloodbath </del>Maps <del class="diffchange diffchange-inline">in </del>Blood==</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Maps<ins class="diffchange diffchange-inline">==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">===</ins>Blood<ins class="diffchange diffchange-inline">=</ins>==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[BB1: The Stronghold|BB1: The Stronghold]] </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[BB1: The Stronghold|BB1: The Stronghold]] </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[BB2: Winter Wonderland|BB2: Winter Wonderland]] </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[BB2: Winter Wonderland|BB2: Winter Wonderland]] </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l41" >Line 41:</td>
<td colspan="2" class="diff-lineno">Line 42:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[DM2: Power!|DM2: Power!]] ''([[Plasma Pak]])''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[DM2: Power!|DM2: Power!]] ''([[Plasma Pak]])''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[DM3: Area 15|DM3: Area 15]] ''([[Plasma Pak]])''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[DM3: Area 15|DM3: Area 15]] ''([[Plasma Pak]])''</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Blood II===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_AREA15</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_BLOODARENA</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_BLOODKEEP</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_BODIES</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_BRIDGE</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_BROWNSTAR</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_CABANA </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_CHOSENARENA</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_CONDEMNED</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_CRYPT</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_DEATHCANYON</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_DRAIN</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_DUSTBOWL</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_FIELDS</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_JGRAVE</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_MIDGARD</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_POWER</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_ROOFTOP</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_DUNGEON</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_SEWERS</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*BB_TECHNO</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*SOC_KICKTHEHEAD1</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*SOC_KICKTHEHEAD2</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Clans ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Clans ==</div></td></tr>
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</table>68.150.8.230https://blood-wiki.org/index.php?title=Plasma_Pak&diff=53076&oldid=53059Plasma Pak2024-03-22T23:12:33Z<p><span dir="auto"><span class="autocomment">External Links</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:12, 22 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>[[Cryptic Passage|&lt;&lt; Cryptic Passage]] | [[Blood II: The Chosen|Blood II: The Chosen &gt;&gt;]]<br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>[[Cryptic Passage|&lt;&lt; Cryptic Passage]] | [[Blood II: The Chosen|Blood II: The Chosen &gt;&gt;]]<br></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Chapter One|Chapter One >>]]<br></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[:Category:Custom Episodes|Custom Episodes >>]]</center></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[:Category:Custom Episodes|Custom Episodes >>]]</center></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Blood]] [[Category:Windows/MS DOS Games]] [[Category:Expansion Packs]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Blood]] [[Category:Windows/MS DOS Games]] [[Category:Expansion Packs]]</div></td></tr>
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</table>Gideonhttps://blood-wiki.org/index.php?title=Blood_Alpha&diff=53060&oldid=52999Blood Alpha2024-03-22T13:06:09Z<p><span dir="auto"><span class="autocomment">YouTube</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:06, 22 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>[[Doom|None]] | [[Blood|Blood &gt;&gt;]] </center> </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>[[Doom|None]] | [[Blood|Blood &gt;&gt;<ins class="diffchange diffchange-inline">]] <br></ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Blood]] [[Category:Blood Alpha]] [[Category:Windows/MS DOS Games]] [[Category:Build]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Blood]] [[Category:Blood Alpha]] [[Category:Windows/MS DOS Games]] [[Category:Build]]</div></td></tr>
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