Ben Coleman

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"Responsibilities [for Blood II] included level layout design, level construction, texturing, lighting, puzzle design and implementation, AI scripting, and creating cinematic events for the third episode of the game. I also created a death match and capture the flag map."Resume

Ben Coleman
Ben Coleman's office circa April 23, 1998

Ben Coleman was a level desinger for Blood II: The Chosen and its The Nightmare Levels expansion pack, as well as working on scripted sequences for the game. He also worked as senior level designer for TNN Outdoors Pro Hunter 2 and later Alien versus Predator 2, and was a level designer for No One Lives Forever. He met the other Monolith Productions developers via IRC, before being brought in for a six-month internership in October 1997.

From May 2001 he then went on to develop games for several other companies, including Amaze Entertainment (June 2001 - March 2002; also based in Kirkland, Washington), Surreal Software (May 2002 - September 2005; Surreal merged into Monolith in 2010), THQ Inc (October 2005 - Janaury 2008), Sierra Online (January - September 2008), Foundation 9 Entertainment (September 2008 - October 2009; acquired Amaze in 2006), The Amazing Society (November 2009 - April 2011), U4iA Games (July 2011 - February 2014), Microsoft (February - September 2014), Camouflog Game Studio (November 2014 - February 2016), HoloSpark (March 2016 - November 2018), IllFonic (November 2018 - September 2020), Sledgehammer Games (September 2020 - March 2022), and Undead Labs.

On his website he lists Blood II, No One Lives Forever, Aliens Vs. Predator 2, Harry Potter and the Chamber of Secrets, The Lord of the Rings: The Fellowship of the Ring, The Suffering, The Suffering: Ties That Bind (on both of which he worked with Boyd Post), Destroy All Humans 3, X-Men Origins: Wolverine Wii, Where the Wild Things Are, Super Hero Squad Online and Offensive Combat. Coleman attended the University of Washington studying English Literature.

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