Blood in Other Media

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This is a list and index of outside media that have references to Blood or characters from that universe, or those that contain content similar to Blood.

References[edit]

Shogo reference
Cabadath fan art
  • The Korean manhwa Priest is almost certainly inspired by Blood as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator Hyung Min-woo has gone as far as stating that the game and his comic are "inseparably related."
Caleb Jack-O-Lantern
  • In Ben "Yahtzee" Croshaw's Duke Nukem 3D Atomic Edition fan modification Age of Evil the main character Chris Quinn paraphrases Caleb in the beginning of the second episode by saying "I live aga... Uh-huh. Sorry!" In Age of Evil there is also a level set on a train (E2M6: End of the Line) that is inspired by Blood, as can be inferred from the 1213 Special Edition commentary. Chris like Caleb spends a short time undead, gets a sadistic pleasure from the death of his enemies and wears a black trench coat.

Possibles[edit]

Fighting off Zombies in Eternal Damnation using an Aerosol Can
  • The video game Duke Nukem Forever features a number of lines that are similar to those in the Blood series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the Army of Darkness quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for Blood II submitted by Glen Maydom in a fan one-liner contest. As another sequel to a Build engine title, opinions were similarly divided as with Blood II - only Blood II had notably higher scores on average and has been commonly described as rushed out, something Forever certainly was not.
  • OpenArena, a free software arena first-person shooter game built on the ioquake3 engine, contains many Blood-like bots such as gargoyles and spiders (and a cultist-like bot called an "Assassin"). Also one of the original OpenArena developers has a user page on Death Mask (with the comment "Gargoyles are cute"). It is possible that these connections to Blood were deliberate. It is also worthwhile to note that the Q3 BloodBath maps and the Caleb Quake III bot/model both work in OpenArena.

Coincidences[edit]

Pre[edit]

These games pre-date Blood, and therefore can be safely said to be, at best, inspirations for the game.

Catacomb Abyss
  • The 1994-5 first-person shooter Rise of the Triad features the player fighting an evil cult, although with more a fascist militaristic edge than the Cabal (from its initial conception as a Wolfenstein 3D expansion). Robbed opponents begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured monastery on the island of San Nicholas. The last episode also makes a magical staff weapon available to the player. Although tongue-in-cheek, the game's Dog Mode is not dissimilar in concept to the Beast mode originally conceived for Blood; as well as the option of selecting multiple player characters which eventually was added in Blood II: The Chosen. The Blood Alpha contained gas mask and asbestos suit items similar to those found in ROTT.
    • The game also premièred many features present in Blood, such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in Blood), using player translation to avoid engine limitations (elveators in ROTT, room-over-room/underwater in Blood) and heaping doses of graphic violence, and is often considered as a dry-run for then in-development Build engine games. ROTT was instead the last title to use the Wolfenstein 3D engine, heavily modified by Blood contributor Mark Dochterman, which included the fake ability to look on the vertical axis used in Build, as well as some shared code from the early Doom engine. This title has also received a modern, and very loyal, remake built on Unreal Engine 3 by Interceptor Entertainment (now owner of 3D Realms); one contributor to which is currently involved in the Blood Evolution fan project on Unreal Engine 4, while Interceptor itself is receptive to making a commercial remake should the rights ever land their way.
  • The first-person shooter Killing Time features numerous stylistic and game-play similarities to Blood. Its arsenal includes akimbo pistols, shotgun, and a tommy gun (as well as using a crowbar as a melee weapon before Half-Life); molotov cocktails function similar to dynamite. Enemies include various types of zombie and even two-head dogs. The Windows/Mac version also features a hedge-maze environment, among many other similar environments in and around Tess Conway's island mansion. However, it needs to be noted that the PC version was released in 1996, one year before Blood, and the original 3DO incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired Blood, and not the other way around. The game also took the then-popular full motion video route for its cutscenes, while Blood used the competing format of pre-rendered 3D cutscenes.
  • Strife features some Gothic elements similar to Blood due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level Strife also features catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the Life Leech does once it runs out of Trapped Souls. Released for retail on May 31, 1996, it was published exactly one year before the full North American release of Blood. Its modern re-distributor Night Dive Studios, have stated their desire to do something similar for Blood should the rights ever land their way.
Chex Quest hedge maze
  • Despite being a Doom total conversion, the advertising video game Chex Quest (and sequel episodes) features many Build engine styled sensibilities in how it presents more realistic environments. Chiefly like Duke Nukem 3D (featuring vent passages and even a theatre level), the level most like Blood is E1M3: Chex Museum from Chex Quest 2 which features environs similar to "C1L3: Lafayette Museum of Antiquities" and later a hedge maze ala "E2M3: Rest for the Wicked" or "C5L1: Cold, Cold Grave". E1M4: City Streets of Chex Quest 2 or E3M3: Villa Chex of Chex Quest 3 also reminds of E3M1: Ghost Town or the environs of New Town. E3M2: United Cereals of Chex Quest 3 features a subway train similar to those repeatedly seen in Blood II. E1M3: Laboratory of the first Chex Quest is similar to "C3L7: Research and Development", with flasks and equipment resting on tables. As with E3M3: Raw Sewage, Chex Quest 2 features its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of Chex Quest 3 features mountainous terrain similar to "E5M7: Mountain Pass" or "E4M6: The Ganglion Depths". It should be noted that Chex Quest 3 was first put out in 2008, and so might feature some direct inspiration from Blood; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.

Post[edit]

Fan art of The Postal Dude created by Blood fan artist Lena "Hellen" Iachoukova for Postal 2

These games were released around or after the release of Blood or Blood II, and therefore might not actually all be coincidental.

  • SiN features rats that attack the player much like in Blood. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned Beast Mode from Blood's development. Sharing a similar near future setting, the game also has many similarities to Blood II, including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices.
    • Wages of Sin includes many of the same urban locales including a level set in a museum. It also depicts a sect of mutants led by a Robed Cultist.
  • Although conceptually distinct, the action role-playing game Deus Ex does bear some artistic similarities to the Blood series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of Blood II: The Chosen. Both games place a heavy emphasis on subway systems, and Deus Ex does have two sequences taking place in a crypt and one in a cathedral.
  • The first-person shooter video game Soldier of Fortune contains one level set on a train similar to that found in E1M3: Phantom Express. The opening subway level is also reminiscent of several levels found in Blood II. It also includes a "Microwave Pulse Gun" which is in some ways similar to the Tesla Cannon. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for Blood II by Andy Guillaume.
  • Postal 2 features a wide variety of similarities to Blood and Blood II such as a talkative anti-heroic trench-coated protagonist (though more morally ambiguous then down right evil), an implementation of head kicking, similar urban environments to Blood II including a meat factory and water filtration plants, and interactions with non-playable characters similar to that of Innocents. Both games feature deliberately over the top violence but Postal 2 also features obscenity, stereotypes, and other shock-value functions as well as subtle social commentary. Reviews and user comments of the game also have compared the Postal Dude's numerous quips to those of Caleb.
    • The Postal 2 expansion Apocalypse Weekend also features some similarities to the Blood series such as the introduction of zombies which can have their heads removed (though unlike Axe Zombies, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of E3M4: The Sick Ward, or the Blood II fan map Hospital of Souls, as well as a bridge level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for Blood II by Andy Guillaume.
      • Several weapons and elements from both the Eternal Damnation (see above) and the A Week in Paradise fan modifications have made their way into the main product as updates, bringing the original game even closer to Blood.
    • The Postal 2 DLC Paradise Lost features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first Blood's Guns Akimbo powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one.
Various forms of fat zombie
  • In Doom 3 there is a new type of zombie that does not appear in any other Doom game: the Fat Zombie, which is similar to the Bloated Butcher, except that it wears a open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of Blood II: The Chosen. Some parts of the Delta Labs also share a similar feel to "C3L7: Research and Development", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. CabalCo and the UAC share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in Reality Beta), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.
  • The later Monolith Productions game F.E.A.R. features many levels similar to Blood II: The Chose including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to Fanatics. The third-party expansion pack Extraction Point also has similarities to the original Blood, featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in Blood II. Perseus Mandate features a trainyard.
  • The Bloat, of Killing Floor, greatly resembles the Bloated Butcher: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat cannot toss its meat cleaver at players like the Bloated Butcher can.
Call of Duty: Modern Warfare 2 bloody hand print coincidence
  • In Call of Duty: World at War, a minigame known as "Nazi Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "Wunderwaffe DG-2", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "Tesla", which is coincidentally a nod off to the Tesla Cannon. In addition to the two maps, an enemy known as the "hellhound" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the Blood Hell Hound. World at War also contains weapons that appeared in the Blood series, such as the Sawed-Off Shotgun, Thompson Submachine Gun (which appears more like its military counterpart), a ray gun, a combat knife and an type of timed explosive known as the "Monkey bomb".
  • The Trine 2 expansion pack Goblin Menace includes a level set inside a worm's stomach which plays rather similarly to E4M7: In The Flesh from Blood.

See Also[edit]