Build

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Build is the 3D rendering engine used in Blood and its expansion packs Cryptic Passage, and the Plasma Pak. It was created by Ken Silverman under contract by 3D Realms (legally called Apogee). 3D Realms used this engine in its games Duke Nukem 3D and Shadow Warrior which used similar game play styles as Blood, Build has also been used in a variety of other games. It was contracted to Monolith Productions when they purchased the rights to Blood and QStudios, who originally bought it from 3D Realms.

The Build engine renders its world on a two-dimensional grid using closed 2D shapes called "sectors" and simple flat objects called "sprites" to populate the world geometry with objects. It is generally considered to be a 2.5D engine, since the basic world geometry is two-dimensional with an added height component, as each sector may have a different ceiling and floor height, and the ceiling and floor may be angled along one line of the sector. However the final result is that the world looks three-dimensional due to the way the engine renders it. The version of the Build engine used in Blood also makes use of the voxel technology for weapon/ammo pickups, power ups and occasionally decorations, such as the tombstones in the first level of episode one, "Cradle to Grave".

After the source code of many game engines had been released by their respective owners, an intense fan campaign called for the release of the Blood source code (see: Blood Source Campaign)

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