|Difficulty Level||Hit Points|
|Pink on the Inside||390|
|Difficulty Level||Hit Points|
|Pink on the Inside||3864|
Gargoyles are a race of creatures and enemies in Blood. Judging by descriptions in the manual, they are sentient and have a civilization, including a ruler. They have close ties with the Cabal, and work alongside other Cabalists. Whether this was just an alliance or they were servants of Tchernobog is unknown. Whether they are capable of speech or not is unknown, but they growl often.
"Gargoyles often perch above open areas, waiting for unsuspecting prey to pass below them. They have also been known to disguise themselves as statues, a rather nasty habit that renders them even more difficult to detect. They are swift and cautious, and tend to hurl bones at their victims until they can get in close enough to bring their talons to bear. If you give them the chance, they'll wear your entrails as fashion accessories!"
Gargoyles are common enemies in Blood. They have lean muscular builds, clawed-arms, and membraned wings, giving them the ability to fly. They perch around open areas for this reason, and also have the ability to disguise themselves as statues, whether sleeping or hiding. Approaching these statues will cause the gargoyle to awaken and attack.
They attack by flinging razor-sharp bones at long range or slashing with claws. They ability to fly makes them quick and hard to target, and they can descend in a moment, surprising the player who's not looking. Heavy weapons like the Sawed-Off Shotgun and Tesla Cannon are good to use, as they stun the gargoyle. The Napalm Launcher is not recommended, as these creatures can swoop down into your face, causing splash damage.
Great weapon against flesh gargoyles is also Pitchfork. Every stab interrupts gargoyle's attack so player gets no damage this way. With enough skill it is possible to kill group of gargoyles with Pitchfork without losing any HP. The key to success is keeping distance from their slashing attack and don't moving away too far, so they can't use their bone-throwing attack (and from time the time stabing one of them of course).
"Your first encounter with a gargoyle will teach you to keep an eye turned skyward. They are as tough to kill as they are vicious. They hurl sharp bones at you from afar or swoop in to rake at you with their talons."
"Like their lesser cousins, stone gargoyles are devilishly clever creatures. Their rugged hides provide natural armor, but they're thick-skinned in more ways than one. Once they take an interest in you, you've got a companion for life, though it will be a brief acquaintance. Check your arsenal carefully before engaging one of these guys in battle--unless you're interested in a "limited" engagement."
Stone gargoyles behave like their flesh and blood counterparts, but their stone-tough skin makes them exponentially bigger and stronger. They are also difficult to escape from, and a stone gargoyle will pursue its enemy without surrender. In later levels and higher difficulties, they appear in pairs or with flesh gargoyles. As if that wasn't bad enough they also shoot blue fireballs from their eyes.
"Stone gargoyles are nigh invulnerable. Bullets bounce off their brittle hides and flames find little purchase. You'll have to be resourceful to survive an encounter with one of these monstrosities."
Main Article: Cheogh
Cheogh is a stone gargoyle and the first boss of Blood. He rules over all the gargoyles and yearns for a higher rank, holding jealousy towards the Chosen for their esteem in Tchernobog's eyes. This jealousy turns to hatred when the Chosen are cast down.
Despite his death at the end of episode one, gargoyles and stone gargoyles appear plentiful in later levels, indicating they may be under Tchernobog's power, or are seeking vengeance for the death of their leader.
Fate of the Gargoyles
Gargoyles are not present in Blood II: The Chosen, indicating something happened to them between 1928 and 2028. Possible theories include extinction due to either Caleb's intervention or the Cabal, or whatever connection to the Cabal having been broken and going into hiding.