List of Source Ports and Recreations

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List of attempted Blood source port and recreation projects.

Gallery[edit]

Attempted Source Ports[edit]

The source code to Blood was never released; however, source ports have been attempted using released Build engine, Duke Nukem 3D, Shadow Warrior, or the leaked Blood Alpha code, as well as original programming using reverse engineering. Based on original or already free software source code and only reading the original game's assets, these projects are considered more clear legally speaking. They should also be able to run custom content such as Bloody Pulp Fiction or Death Wish.

Released[edit]

BloodGDX[edit]

A project to port Blood using the libGDX framework for Java by Alexander "[M210]" Makarov, the main developer of BloodCM; announced January 9, 2017 and with its first public beta release v0.75 on May 19, 2017. As well as straight up reverse engineering, the implementation is referenced from the leaked full Blood Alpha source code. It is also based on a prototype called gdxTekwar for William Shatner's TekWar released on January 7, 2016; Makarov has expressed interest in trying a similar effort for Redneck Rampage. Somewhat controversially, Makarov has indicated that he has no immediate plans to release the source code to BloodGDX.

Active[edit]

BloodXL[edit]

The XL Engine, a reversed engineered port of the Jedi Engine used in Star Wars: Dark Forces and Outlaws, is attempting Blood support since first announced on December 22, 2010. Pursuant to this, support for the original Shadow Warrior has also been prototyped.

Build Sharp[edit]

A project aiming to reverse engineer Blood onto the .NET Framework; first announced May 22, 2014 and last updated on June 13, 2015.

Blood EX[edit]

A project "under tight wraps" started sometime after May 2015 by Samuel "Kaiser" Villarreal based on his prior KEX engine ports.

Discontinued[edit]

Blood 32[edit]

The first ambitious port, started in 2005 and last updated in 2009 by Justin "icecoldduke" Marshall and also known as WinBlood, which attempted to port the game assets to the Build engine port hosted on icculus.org, releasing a few screamshots and four public alphas.

OpenBlud[edit]

Registered by Jacob Moorman on April 12, 2010 and last updated on April 11, 2013, OpenBlud attempted to create a basis with the original Shadow Warrior source code while also porting to 32-bit Windows systems.

Attempted Recreations[edit]

See Also: List of Mods#Other

Most of these take the form of total conversions for other games, sometimes with attempts to imitate the Blood game logic as well as its aesthetics. Others are better classified as original fangames. As with all fan made projects using copyrighted assets, there are questions as to their legality; Transfusion received a quitclaim license however.

Released[edit]

Active[edit]

Blood Evolution[edit]

A project to replicate Blood atop of Unreal Engine 4 by D!rt, an Irish 3D artist who worked on the 2013 remake of Rise of the Triad and the earlier Blood Source project. The first news post is from January 7, 2015. Now probally being folded into the next listed project.

Blood Fan Remake[edit]

A project to recreate Blood atop of the Unity 3D engine first announced on April 23, 2017 by OrdinaryFpsFan789. Currently hoping to complete a full remake of E1M1: Cradle to Grave. A demo was released on May 22, 2017. D!rt, formerly of both Blood Evolution and Blood Source, is now listed as a modeller.

Discontinued[edit]

Bloodmod To Duke[edit]

An early attempt at doing a Blood total conversion for Duke Nukem 3D, announced on August 17, 2005 by TheChosenOne.

Cradle to Grave[edit]

C2G was another project to add Blood enemies, objects, and styles to EDuke32 by Daedalus, Dimebog, Daedolon and others from The Postmortem going under the title of Bunch of Butchers. First announced on June 23, 2008, with the last news post from March 23, 2011.

Blood Source[edit]

A project to port Blood to Valve Corporation's Source Engine by The Chosen; superseded by Blood Evolution. The first news post was released on February 24, 2009 and the last on May 27, 2012.

Plasma-Plus[edit]

An attempt to succeed Transfusion using the X-Real engine derived from id Tech 3.

Dead Reckoning[edit]

A project by Justin "icecoldduke" Marshall, creator of WinBlood, attempted to port Blood assets onto id Tech 3, announced on June 2, 2009.

See Also[edit]

External Links[edit]