This article is for documenting the mecha game play of Shogo: Mobile Armour Division.
The game allows you to pilot four Mobile Combat Armours (or MCAs):
Each mech can transform into a hover-transport mode for high-speed transit (weapons cannot be fired in transport mode). The primary difference between the four is their melee weapon, speed, and number of hit points. The Ordog carries a combat knife and possesses 1,000 HP and up to 2,000 armour and is the second fastest MCA behind the Akuma but has the worst vehicle-mode handling compared to the other MCAs. The Enforcer carries an energy blade and, like the Ordog, possesses 1,000 HP and up to 2,000 armour and is noticeably slower but makes up for this by not having the Ordog's maneuverability problems. The Akuma carries a katana and possesses 800 HP and up to 1,600 armour and is easily the fastest MCA in the game. The heavyweight Predator is by far the slowest and carries an energy baton and possesses 1,200 HP and up to 2,400 armour. In terms of movement performance and weapons loadout, however, there is little perceptible difference between the various mecha. The games' manual states that one of the items can upgrade the look and performance of your mech (armour and HP wise). The opening cinematic of the game shows a white mech - hinting the Mark VII Enforcer with upgrades.
There are numerous enemy mecha, but most have lengthy recoil animations from damage that exceed the average reload time of the player's weapons, as a result it is easy to constantly damage the enemy and have them perform the animation until dead and take little or no damage even from many enemies engaged at once.
 Melee Weapons
 Mono Knife
A small energy dagger used by the Ordog MCA.
 Energy Blade
A wide energy sword used by the Enforcer MCA.
 Katana Sword
A long skinny energy blade used by the Akuma MCA.
 Energy Baton
A long energy shaft used by the Predator MCA to strike it's opponents rather than slice them.
 Projectile Weapons
 Pulse Rifle
This is the default weapon on all MCA's, it is a weak but fast firing energy rifle.
 Laser Cannon
A fast firing weapon that inflicts moderate damage.
A weapon, also known as the Spider Mine, that fires arachnid-like grenades that stick to walls and release a devastating time delayed explosion.
A rocket launcher that releases four highly damaging missiles.
 Sniper Rifle
A rather strong but slow firing weapon, if the player presses it's slot button twice the player gains access to a large cross-hair aimed sniper mode.
A weapon alike to the Laser Cannon only with explosive power.
A reliable weapon that is in basics a fast firing Juggernaut.
 Red Riot
A weapon that will excrete a powerful nuclear blast destroying all in a wide radius. Described as "the most controversial gun in Shogo".