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Sprite Sheet

"These spider-like menaces would love nothing more than to get their fingers around your throat and squeeze. Watch for them scuttling along walls and ceilings. The last thing you need is a handshake from one of these fiends."--Blood Beastiary

The Hand (also known as Hand from Hell, Hell Hands, or Choking Hand) are common enemies in Blood and Blood II. They are small disembodied hands that attack by leaping up and choking the player until he asphyxiates. The player must repeatedly and very quickly press the use key, the space bar, to disengage the hand, and then shoot it before it springs back. They move by walking on fingers, like Thing from the The Addams Family, and repeat "I'll swallow your soul!" in a high pitched voice, as a reference to the Evil Dead trilogy.



"The corpses that the minions of Tchernobog use to make zombies aren't always in the best of shape. Sometimes, only a limb is salvageable. Usually, the Cabal's surgeons can fashion various bits and pieces into a serviceable undead soldier, but certain leftover parts can be effective all on their own. If one of these horrors gets hold of you, you've got to push it off before you can kill it."--Blood Manual

Choking hands are nuisance enemies. They don't travel in great numbers, since only one can damage the player at a time. The instruction manual says they can walk on walls and ceilings, but this aspect is not present in the game. Their small size makes them difficult to target.

Despite what is claimed by the game's manual and website, the Hell Hand is only ever seen scuttling along the floor, and never upon walls and ceilings.

Upon player death, using the "krueger" cheat code to receive 200 health will dislodge the hell hand.

Difficulty Level Hit Points
Still Kicking 4
Pink on the Inside 7
Lightly Broiled 10
Well Done 14
Extra Crispy 18

Blood II[edit]


Although the Cabal no longer uses zombies proper in this game, Choking Hands return, and behave exactly the same way. Once in a while, when the hand is damaged, it will flip you off, and stay that way until you get close enough for it to chase you again.