https://blood-wiki.org/api.php?action=feedcontributions&user=Cerberus&feedformat=atom
Blood Wiki - User contributions [en]
2024-03-28T16:13:36Z
User contributions
MediaWiki 1.35.0
https://blood-wiki.org/index.php?title=Template:Main_Page_Introduction&diff=20582
Template:Main Page Introduction
2014-11-02T19:08:44Z
<p>Cerberus: Added link to Facebook Page</p>
<hr />
<div>{| class="FCK__ShowTableBorders" style="border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; background: none transparent scroll repeat 0% 0%; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; border-spacing: 0px"<br />
|-<br />
| style="border-right: red 1px solid; border-top: red 1px solid; background: red; border-left: red 1px solid; line-height: 9px; border-bottom: red 1px solid" | &nbsp;<br />
|-<br />
| style="border-right: gray 1px solid; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; border-left: gray 1px solid; padding-top: 0px; border-bottom: 0px" align="center" | <br />
{| class="FCK__ShowTableBorders" style="margin: 0px; vertical-align: middle; background-color: transparent; border-spacing: 5px"<br />
|-<br />
| style="padding-right: 5px; padding-left: 5px; padding-bottom: 5px; vertical-align: middle; padding-top: 5px" |<br />
<br />
== Welcome to the Blood Wiki ==<br />
<center>''Geropayati quodpipax durbentia''</center><br />
|}<br />
<br />
|-<br />
| style="border-right: gray 1px solid; padding-right: 5px; border-top: 0px; padding-left: 5px; font-size: 95%; padding-bottom: 5px; border-left: gray 1px solid; padding-top: 5px; border-bottom: gray 1px solid" | <!--<br />
--><br />
Welcome to the ''[[Blood Wiki]]'', a wiki devoted to the game ''[[Blood]]'', its sequel ''[[Blood II: The Chosen]]'', and their respective [[Cryptic Passage|expan]][[Plasma Pak|sion]] [[The Nightmare Levels|packs]]. Also available is information on the various [[List of Mods|add-ons]], [[:category:Fan Media|fan projects]] and the fictional world in which [[Caleb]] and the [[:Category:Characters|others]] live in. For more information please read our "[[Blood:Questions and Answers|Questions and Answers]]". Please enjoy, but a warning to anyone who tries to vandalize this site: [[Cultist Language|''Hatanoceo pretaanluxix'']]! <br>--[[User:Tchernobog|Tchernobog]], dark god and moderator. <br />
<br />
<br />
There are currently '''[[Special:Statistics|{{NUMBEROFARTICLES}} articles]]''' and '''[[Special:Newimages|{{NUMBEROFFILES}} images]]''' on the ''[[Blood Wiki]]''.<br />
<br />
<br />
'''''The Blood Wiki is the home of the largest collection of Blood [[List of Fan Fiction|fan fiction]] ever written, including the epic [[Tome of Blood]] and the long awaited [[List of Fan Fiction#Blood 2: The Unforgiven|Blood 2: The Unforgiven]]!''''' <br />
<br />
'''[[Fan Art Image Gallery|''Blood'' fan artwork]] lives again on the ''[[Blood Wiki]]''!'''<br />
<br />
<br />
Hosting generously provided by<br />
[[File:Deathmask.net.gif|center]]<br />
<br />
<br />
''All text is under the [[:wikipedia:GNU Free Documentation License|GNU Free Documentation License]] except for those designated with trademarks. This is a [[:wikipedia:Canadian English language|Canadian English language]] wiki.''<br />
<br />
[https://www.facebook.com/bloodwiki Like us on Facebook]<br />
<br />
|}</div>
Cerberus
https://blood-wiki.org/index.php?title=Blood:Vote&diff=20576
Blood:Vote
2014-11-02T18:50:51Z
<p>Cerberus: Corrected Spelling on "To view full results"</p>
<hr />
<div>Here we vote on policy changes. <br />
<br />
To vote add a <nowiki>#~~~</nowiki> at the bottom of the list of votes for your choice. <br />
<br />
'''Old Results''' <br />
<br />
*New Main Page passed 4:0 and received blessing from the one that binds on May 13, 2008.<br />
<br />
*Infoboxes passed 4:0 and received the blessing of the one that binds on May 13, 2008.<br />
<br />
*Shogo Sub-Section passed 2:0 and received the blessing of the one that binds on June 8, 2008.<br />
<br />
*Separate Fan Time Line passed 2:0 and received the blessing of the one that binds on September 25, 2008.<br />
<br />
*Templates Laboratory passed 3:0 and received the blessing of the one that binds on October 20, 2008.<br />
<br />
*New Main Page passed 2:0 and received the blessing of the one that binds on October 29, 2008.<br />
<br />
*Change Hosts passed 0:9:0 and received the the blessing of the one that binds on March 17, 2011.<br />
<br />
*Blood III Article passed 3:0 and received the the blessing of the one that binds on November 24, 2011.<br />
<br />
To view full results see the [[Blood:Vote/Archives|Archives]]. <br />
<br />
== Current Votes ==<br />
<br />
[[Category:Blood_Wiki_Policies|Blood:Vote]]</div>
Cerberus
https://blood-wiki.org/index.php?title=User:Cerberus&diff=20575
User:Cerberus
2014-11-02T18:47:26Z
<p>Cerberus: </p>
<hr />
<div><div style="float: right;">{{Blood Community Portal}}</div><br />
<div style="float: left; width: 250px; padding-right: 25px;">{{News}}</div><br />
'''Dueties:'''<br />
#Maintaining the Facebook Page<br />
#Maintaining and Developing [[Main Page]]<br />
#General Web Formatting<br />
#General Administration<br />
<br />
'''Old Deuties'''<br />
#Maintaining and Developing Categories<br />
<br />
__NOEDITSECTION__<br />
<br />
[[Category:Canadian Bloodites]] [[Category:Oceanian Bloodites]] [[Category:Fan Website Creators]]</div>
Cerberus
https://blood-wiki.org/index.php?title=User:Cerberus&diff=20574
User:Cerberus
2014-11-02T18:46:18Z
<p>Cerberus: </p>
<hr />
<div><div style="float: right;">{{Blood Community Portal}}</div><br />
<div style="float: left; width: 250px; padding-right: 25px;">{{News}}</div><br />
'''Dueties:'''<br />
#Maintaining the Facebook PAge<br />
#Maintaining and Developing [[Main Page]]<br />
#General Web Formatting<br />
#General Administration<br />
<br />
'''Old Deuties'''<br />
#Maintaining and Developing Categories<br />
<br />
__NOEDITSECTION__<br />
<br />
[[Category:Canadian Bloodites]] [[Category:Oceanian Bloodites]] [[Category:Fan Website Creators]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Template:News&diff=8480
Template:News
2009-09-12T04:47:33Z
<p>Cerberus: Facebook Page</p>
<hr />
<div>{| class="FCK__ShowTableBorders" style="border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; background: none transparent scroll repeat 0% 0%; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; border-spacing: 0px"<br />
|-<br />
| style="border-right: red 1px solid; border-top: red 1px solid; background: red; border-left: red 1px solid; line-height: 9px; border-bottom: red 1px solid" | &nbsp;<br />
|-<br />
| style="border-right: gray 1px solid; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; border-left: gray 1px solid; padding-top: 0px; border-bottom: 0px" align="center" | <br />
{| class="FCK__ShowTableBorders" style="margin: 0px; vertical-align: middle; background-color: transparent; border-spacing: 5px"<br />
|-<br />
| style="padding-right: 5px; padding-left: 5px; padding-bottom: 5px; vertical-align: middle; padding-top: 5px" | <br />
== Blood Wiki News ==<br />
<br />
|}<br />
|-<br />
| style="border-right: gray 1px solid; padding-right: 5px; border-top: 0px; padding-left: 5px; font-size: 95%; padding-bottom: 5px; border-left: gray 1px solid; padding-top: 5px; border-bottom: gray 1px solid" | <!--<br />
<br />
--><div style="text-align: left"><br />
[[User:Cerberus|Cerberus]] 07:47, 12 September 2009 (IDT): The Blood Wiki now has a page on [http://www.facebook.com/pages/The-Blood-Wiki/130640806157 Facebook].<br />
----<br />
[[User:Tchernobog|Tchernobog]] 10:33, 30 July 2009 (IDT): The Blood Wiki now hosts a gallery of Blood fan art from deviantART. [[Fan_Art_Image_Gallery#deviantART_Artwork|Go ahead and take a peek]].<br />
----<br />
[[User:Tchernobog|Tchernobog]] 11:40, 19 May 2009 (IDT): [[Ryan Williams|Ryan William's]] and RedFanatic's two episode masterpiece [[List_of_Mods#Bloody_Pulp_Fiction|Bloody Pulp Fiction]] has finally been released. Lets get [http://www.moddb.com/mods/bloody-pulp-fiction/downloads/bloody-pulp-fiction-addon-11-update1 Bloody!]<br />
----<br />
[[User:Tchernobog|Tchernobog]] 00:45, 7 April 2009 (IDT): [[User:Tchernobog/reviews/transfusion|Transfusion: A Users Perspective]] is posted in [[User:Tchernobog/reviews|Tchernobog's Reviews]]<br />
----<br />
[[User:Tchernobog|Tchernobog]] 15:57, 12 January 2009 (EST): [[Blood Wiki|The Blood Wiki]] celebrates its [[Blood:1st Anniversary|First Anniversary!]]<br />
----<br />
[[User:Cerberus|Cerberus]] 16:46, 8 January 2009 (EST): '''New Policy Proposal''' - ''"Different Languages"'' in [[Blood talk:Vote]]. This is '''not''' a voting issue but mearly a policy suggestion, comments and suggests are however, appretiated.<br />
----<br />
[[User:Dr.zalost|zZaRDoZz]] 14:01, 30 December 2008 (EST): An interview with the HYPERTENSION team: [[User:Dr.zalost/Hypertension-Interview|Hypertension Interview]]<br />
----<br />
[[User:Gideon|Gideon]] 04:34, 25 December 2008 (EST): [[List of Fan Fiction#A Caleb Carol|Happy]] "Bloody" [[:Image:Tree.png|Holidays]] from the [[Blood Wiki]], don't get stuck in a hedge maze!<br />
----<br />
<br />
'''For older news posts see the [[News Archive]], to see recent contributions see [[Special:Recentchanges|Recent Changes]], to see recent voting issues see the [[Blood:Vote|Vote Page]].'''<br />
<br><br />
</div><br />
|}</div>
Cerberus
https://blood-wiki.org/index.php?title=Blood_Wiki&diff=1193
Blood Wiki
2009-09-12T04:42:24Z
<p>Cerberus: /* See Also */ facebook page</p>
<hr />
<div><div class="toccolours" style="float: right; margin-left: 1em; width: 300px; margin-right: 1em"><center>'''The Blood Wiki'''<br>[[Image:Blood Wiki Logo(small).png]]</center><br />
<br>'''Name:''' The Blood Wiki <br />
<br />
'''Slogan:''' ''Geropayati quodpipax durbentia'' <br />
<br />
'''URL: '''[http://blood.wiki-site.com/ http://blood.wiki-site.com/] <br />
<br />
'''Key People:''' [[User:Tchernobog|Tchernobog]] and [[User:Gideon|Gideon]] <br />
<br />
'''Created:''' January 12, 2008<br />
<br />
'''Host:''' [http://www.wiki-site.com Wiki-Site]<br />
</div><br />
<br />
The '''Blood Wiki''' (the site you are currently viewing) is a free content ''Blood'' resource zone that is powered by the ''Media Wiki'' engine and is hosted by the free wiki service ''[http://www.wiki-site.com Wiki-Site]''. Like the well known ''[http://en.wikipedia.org Wikipedia]'' the ''Blood Wiki'' can be edited and updated by anyone and is based on user submission. The text of the ''Blood Wiki'' is released under the terms of the ''GNU Free Documentation License''. It was created on January 12, 2008. Unlike most other ''Blood'' resources, the ''Blood Wiki'' attempts to incorporate the world of [[:category:Fan Media|fan works]] into the wiki's coverage as long as it is clear that it is fan made and non-canon, it is also out to host new ''Blood'' fan projects. The official staff take on ''Blood'' character avatars such as [[User:Tchernobog|User:Tchernobog]] and [[User:Gideon|User:Gideon]]. The ''Blood Wiki'' is hosted with ''[[wikipedia:Apache HTTP Server|Apache 2.2.3]]'' on a ''[[wikipedia:CentOS|CentOS GNU/Linux]]'' server. The ''Blood Wiki'' states its goals and rules in its [[Blood:Questions and Answers|Questions and Answers]] article.<br />
<br />
== Members ==<br />
<br />
'''Official Staff''' <br />
<br />
*[[User:Tchernobog]] (Hamish Wilson): Head Moderator (As he is the god of the wiki) <br />
*[[User:Gideon]] (Graham L. Wilson): Assistant Moderator (As he is the leader of the cult that is the wiki) <br />
*[[User:Cerberus]] (Iain Wilson): Wiki and HTML Consultant (Emitter of the flame of wiki scripting!) <br />
*[[User:Cheogh]] (Malcolm Wilson): Head Artist and Multimedia Expert ([[Gargoyles]] are aesthetic items on cathedrals aren't they?)<br />
<br />
[[Image:BloodWiki.gif|thumb|right|200px|Old Logo]]<br />
<br />
'''Other Editors''' <br />
<br />
[[Image:Blood-Wiki-Banner.png|thumb|right|200px||Banner]]<br />
<br />
*[[User:Kadorhal|Kadorhal]]<br />
*[[User:Dr.zalost|Dr.zalost (ZZaRDoZz)]] <br />
*[[User:Drudge Master|Drudge Master]] <br />
*[[User:Nuthriz|Nuthriz]] <br />
*[[User:Cerberus666|Cerberus666]] <br />
*[[User:MattSaettler|MattSaettler]] <br />
*[[User:Quadratic Lemon|Quadratic Lemon]] <br />
*[[User:TheWallflower|TheWallflower]] ([[Eric J. Juneau]]) <br />
*[[User:Lord Mrakainus|Lord Mrakainus]]<br />
*[[User:Clari87|Clari87]]<br />
*[[User:Andrewwan1980|Andrewwan1980]]<br />
*[[User:Jack Kellar|Jack Kellar]]<br />
*[[User:Theelder|Theelder]]<br />
*[[User:Cognomens|Cognomens]]<br />
*[[User:DoomFilm|DoomFilm]]<br />
*[[User:Mic|Mic]]<br />
*[[User:Usefulness|Usefulness]]<br />
<br />
<br />
'''Realm of the Damned (Blocked Users)''' <br />
<br />
*[[User:Krypto]]<br />
*[[User:Anchorwoman]]<br />
<br />
[[Image:Happy Birthday Blood II.png|500px|thumb|center|Blood Wiki Banner Celebrating 10 years of [[Blood II]]]]<br />
[[Image:Nightmare banner.png|500px|thumb|center|Blood Wiki Banner Celebrating 10 years of [[The Nightmare Levels]]]]<br />
<br />
== Shogo Sub-Section ==<br />
<br />
The ''Blood Wiki'' also hosts a wiki [[:Category:Shogo Sub-Section|sub-section]] that was created to document the sister game of ''[[Blood II: The Chosen]]'' ''[[Shogo: MAD|Shogo: Mobile Armour Division]]''. It was started on June 8, 2008 after a ''Blood Wiki'' [[Blood:Vote/Archives#Shogo Sub-Section|policy vote]]. The head writer for the sub-section is [[User:Gideon]].<br />
<br />
== See Also ==<br />
*[[Special:Listusers|Wiki Generated list of Users]] <br />
*[http://www.facebook.com/pages/The-Blood-Wiki/130640806157 The Blood Wiki] on Facebook<br />
*[http://forums.transfusion-game.com/viewtopic.php?p=22738#22738 Blood Wiki discussed on the Transfusion Forums] <br />
*[http://www.lith.com/forum/showthread.php?p=582 Blood Wiki discussed on the Monolith Forums]<br />
*[http://www.lith.com/forum/showthread.php?t=547 Shogo Sub-Section discussed on the Monolith Forums]<br />
<br />
[[Category:Shogo_Sub-Section]] [[Category: Wiki Administration]] <br />
[[Category: Websites & Communities]] [[Category:Fan Media]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Blood:1st_Anniversary&diff=10400
Blood:1st Anniversary
2009-01-14T20:12:28Z
<p>Cerberus: /* Cerberus's Message */</p>
<hr />
<div>== Introduction ==<br />
[[Image:Blood Wiki Logo(small).png|right]]<br />
<br />
On this day last year (January 12, 2008), me and my [[User:Gideon|brother]] started the ''[[Blood Wiki]]''. I am not sure why we started it in the first place to be honest. Part of it was how much ''[[Blood]]'' I was playing at the time, and this was before I had access to a computer that could play ''[[Blood II]]''. Part of it may have been to give me something to do during the cold temperatures (I remember in the early days of the wiki we were documenting the ''Blood'' [[List of Fan Fiction|fan fiction]] when it was around -30 Celsius outside). Part of it is that I thought the ''Blood'' community needed it. Over the last [[Fact Time Line|ten years]] or so the community has amassed a huge amount of data for us to read through, play through, and document. Now hopefully thanks to our efforts, a [[:Category:Bloodites|Bloodite]] can find out about the world of ''Blood'' by just a few searches through our wiki. Though the main reason was that it was fun to make, and is still fun to make. Thus with this spirit I hope that this year might even be more profitable than the last. Happy Bloodletting! - [[User:Tchernobog|Tchernobog]] 15:57, 12 January 2009 (EST)<br />
<br />
== Bloodite Comments ==<br />
[[Image:BloodWiki.gif|thumb|right|200px|The Original Logo]]<br />
<br />
"I'm very impressed with the detail and thoroughness of it. I'm learning things about ''Blood'' that I never knew existed." - [[Eric J. Juneau|Eric Juneau]], [[List of Fan Fiction|Fan Fiction Writer]].<br />
<br />
"I salute you guy's efforts of gathering every small info about ''Blood''" - Dávid Pethõ, [[Fan Art Image Gallery|Fan Artist]]<br />
<br />
"I must say, you have done a great job with it! Nice work!" - [[Joe Volante]], [[List of Mods|Modder]]<br />
<br />
"The ''Blood Wiki'' is now functioning at a level that almost replaces everything ''[[Planet Blood]]'' used to do. I hope you folks can keep it going." - [[User:Dr.zalost|ZZaRDoZz]], [[:Category:Bloodites|Bloodite]] at large.<br />
<br />
"Wow, nice going on the wiki!" - [[List of Mods#Bloody Pulp Fiction|RedFanatic]], [[List of Mods|Modder]]<br />
<br />
"It's good to be around people I can relate to. I will try to send all the support I can for this young wiki." - [[User:Drudge Master|Mark Anthony Schaller]], Wiki Contributor.<br />
<br />
== Cerberus's Message ==<br />
The first year of the ''Blood Wiki'' has been quite the year for changes. We have grown to have:<br />
<br />
"1,135 total pages in the database. This includes "talk" pages, pages about [the Blood Wiki],<br />
minimal "stub" pages, redirects, and others that probably don't qualify as content pages.<br />
Excluding those, there are 308 pages that are probably legitimate content pages. 598<br />
files have been uploaded."<br />
''From the [[Special:Statistics]] page.''<br />
<br />
From a simple layout with a main page that just links to the handful of articles present we now have gone through three major rewrites of its layout. The category structure has gone through major revision where "link pages" have been converted to categories, and then the categories were "simplified". Most recently new templates have been added for infoboxes, and those infoboxes have been added to the games and enemies articles. If it rate of growth and change continues the ''Blood Wiki'' will become THE main source for all things bloody, perhaps even noteworthy enough for a mention in ''Wikipedia'', though that may be a bit ambitious. Here's to a successful second year!<br />
<br />
== Contributions ==<br />
[[Image:Wiki-3-16-08.png|thumb|right|250px|The Blood Wiki (March 16, 2008)]]<br />
Below is a list of contributions by user, sorted from greatest to least. This is a rough number however, since it includes edits to talk and user pages as well as submissions to articles. Also, me and Gideon have used each others accounts on occasion depending on which computer we were using at the time.<br />
<br />
*[[User: Gideon|Gideon]]: 3391 Contributions<br />
*[[User:Tchernobog|Tchernobog]]: 1748 Contributions<br />
*[[User:TheWallflower|TheWallflower]]: 1311 Contributions<br />
*[[User:Cerberus|Cerberus]]: 354 Contributions<br />
*[[User:Drudge Master|Drudge Master]]: 116 Contributions <br />
*[[User:Dr.zalost|ZZaRDoZz]]: 24 Contributions<br />
*[[User:Clari87|Clari87]]: 23 Contributions<br />
*[[User:Cheogh|Cheogh]]: 13 Contributions<br />
*[[User:Jack Kellar|Jack Kellar]]: 7 Contributions<br />
*[[User:Nuthriz|Nuthriz]]: 5 Contributions<br />
*[[User:Quadratic Lemon|Quadratic Lemon]]: 3 Contributions<br />
*[[User:Kadorhal|Kadorhal]]: 2 Contributions<br />
*[[User:MattSaettler|MattSaettler]]: 1 Contributions<br />
<br />
For more statistics see the "See Also" section!<br />
<br />
== Thanks ==<br />
[[Image:Wiki-1-12-09.png|thumb|right|250px|The Blood Wiki (January 12, 2009)]]<br />
I would like to thank some of the people who helped make the wiki what it is today:<br />
<br />
Thanks to [[User:TheWallflower|TheWallflower]] for his massive amount of edits, giving us the honour of being a host for ''[[List of Fan Fiction#Blood 2: The Unforgiven|Blood 2: The Unforgiven]]'', and his "differences of opinion" which helped the wiki have more view points than just those of the management. <br />
<br />
Thanks to [[User:Drudge Master|Drudge Master]] for being one of the first people to give us encouraging words and a helping hand during the relatively early days of the wiki.<br />
<br />
Thanks to Dávid Pethõ (Final Caleb) for answering our hopes that there was another Bloodite out there with a taste for [[List of Fan Art#Dávid Pethõ's Archive|archiving]] and had significantly more experience in the community than we did.<br />
<br />
With regards to the ''[[:Category:Shogo Sub-Section|Shogo Sub-Section]]'', I would like to thank Hlingler and Thetargos from the ''[http://forums.fedoraforum.org/? Fedora Forum]'' for helping me set up the [[Shogo: MAD|game]] and for Thetargos's minor contribution to the "[[Shogo Guides]]" article. <br />
<br />
Thanks to everyone who has made a contribution or has said an encouraging word. <br />
<br />
And a final thanks to all those who are reading the ''Blood Wiki'' and its contents!<br />
<br />
== See Also ==<br />
*[[Special:Statistics|Blood Wiki Statistics]]<br />
*[[Special:Popularpages|Blood Wiki Popular Pages]]<br />
*[[Blood:Questions and Answers|Blood Wiki Questions and Answers]]<br />
*[[Blood Wiki|Blood Wiki Article]]<br />
<br />
__NOTOC__</div>
Cerberus
https://blood-wiki.org/index.php?title=User:Dr.zalost/Hypertension-Interview&diff=10435
User:Dr.zalost/Hypertension-Interview
2009-01-14T20:11:29Z
<p>Cerberus: did some cleanup</p>
<hr />
<div><div><br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-SIZE: 14pt; COLOR: #800000">By zZaRDoZz</span> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; COLOR: #800000">(please turn on <br />
“PRINT LAYOUT” in Microsoft Word to view this file as intended)</span> <br />
<br />
<span lang="en-US" style="FONT-SIZE: 10pt">Hypertension © TDGMods, 2008. Blood and Blood II are © Monolith <br />
Productions. All Rights Reserved.</span> <br />
<br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: <br />
Hypertension &nbsp;appears to be the one project aiming to add content to the Blood <br />
universe in some time. With new characters, game-play and backstory, your EDGE <br />
&nbsp;based shooter promises to open up the world of Blood. Give your fellow <br />
Bloodites all you are willing to reveal about Hypertension.</span><br />
<br />
</div> <br />
<span lang="en-US" style="COLOR: #0000ff">Corbin</span><span lang="en-US" style="COLOR: #008080">: Well, first of all, <br />
Hypertension is, in itself, a remake of Blood. We wanted to take these ideas we <br />
felt were half-fleshed out in Blood II and combine them into one game - <br />
Hypertension. The differences from Blood itself are there - more modernized <br />
gameplay, more opportunity to scare the player with intense lighting, graphic <br />
novels...just to name a few things that we've done. We wanted to turn Blood's <br />
weak storyline into something that's worthy. The biggest gripe in games today is <br />
that there is no connection with two or more characters. Blood was never a <br />
romantic game but the romance will definitely be there, especially in Caleb's <br />
scenario. How would you feel if you lost a loved one that was murdered right in <br />
front of you? There are several emotions involved that the two characters will <br />
have to learn to deal with. And this game will be very scary. I felt that, while <br />
Blood did the job, it didn't scare gamers. Hypertension should change that. On <br />
top of a new atmosphere, it should really refresh people and hopefully show them <br />
what Blood could’ve been. Of course, you have the 3d models, dynamic music <br />
system, dynamic lighting, so it’s a different ballgame this time around. We have <br />
more room to play around in. Also, while we cherish Caleb’s original image, we <br />
might change it to fit our budget, since a lot of material is going to be <br />
scanned and digitized into the game. Since I will most likely play Caleb in the <br />
live-action shots, most of the dialogue will be changed around to fit my voice, <br />
as well as his image. Don’t worry – we’re still going for a grungy look but <br />
obviously, both Caleb and Ophelia will have to be slightly younger. </span> <br />
<br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: I'll <br />
ask you to explore Aurelia as a topic some more and her story. &nbsp;Is she undead? <br />
&nbsp;Didn't you say she could raise the dog back to life at one point? &nbsp;Maybe she <br />
realizes what can be done for the dog can be done for people too (Herself? <br />
Caleb? Ophelia?)</span> <br />
<br />
<span lang="en-US" style="FONT-SIZE: 16pt; FONT-STYLE: italic">Corbin</span><span lang="en-US" style="FONT-SIZE: 24pt; COLOR: #ff0000">: </span><span lang="en-US">Well Aurelia was decided very early on in <br />
development because I wanted a sort of pseudo-love story. Aurelia is a quirky 21 <br />
year old girl who lives in the present time, and works at a magic shop. She <br />
moves out of her parent’s house into a house with her roommates, and it’s an <br />
old, formerly abandoned piece of crap…that’s across the street from the funeral <br />
parlor (remake of E1M1 from Blood). Since she picks up an old lock-necklace from <br />
her shop, spirits began tormenting her and her roommates. They soon use their <br />
knowledge to find out that it’s coming from the funeral parlor. Something’s <br />
trying to keep them away so they’re like “Well, why not, let’s go check it out.” <br />
In doing so, they open up Caleb’s old tomb, and in doing so, awaken him from the <br />
past. He feels Ophelia’s presence, but it’s not her (the lock piece was hers <br />
that Caleb gave her). Then both of their stories begin. The dog was added in <br />
later as a tribute to Sheik, who passed away some time ago. I just rewrote some <br />
old Boom/MBF code and stuck him in, and he’s pretty handy. I’m scripting some <br />
code that will enable the dog to “see” spirits and other abominations. Most of <br />
the time, she will be left defenseless so the dog will have to pick up the <br />
slack. You won’t do actual fighting until Blood II rolls around. So it’ll be an <br />
interesting change of pace, and since it’s unrealistic for Ophelia to just “come <br />
back to life”, Aurelia should provide enough interest to weigh the game as it <br />
goes on.</span> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: &nbsp;What <br />
was your first experience with Blood?</span> <br />
<br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin</span><span lang="en-US" style="COLOR: #008080">: I was tracking Blood through 3dRealms Bulletin Board before <br />
it was released. My Dad took me to purchase the game in 96 and I've been <br />
addicted ever since. I coldly remember blazing through the first level. It was <br />
amazing. The BUILD engine, the atmosphere, the odes to 80's horror flicks - it <br />
was stylish and very fun. I've been playing it ever since. Ah, the days of IPX <br />
networking.</span> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis</span><span lang="en-US" style="COLOR: #008080">: Honestly I never knew it existed until a member of the <br />
current team approached me with the inspired plot to recreate the game for a <br />
modern source port. Not very refreshing to hear, is it?</span> <br />
<br />
<span lang="en-US" style="COLOR: #ff00ff">Pinapple</span><span lang="en-US" style="COLOR: #008080">: Played it awhile back on Corbin’s PC. It was fun.</span> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: Are there any other computer or console games that <br />
you feel were instrumental in forming your desire to become game <br />
developers?</span> <br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin</span><span lang="en-US" style="COLOR: #008080">: Well, we've always been developer-centric. TDGMods itself is <br />
something of a side-project of mine, making non-commercial games with a team of <br />
people. What we do is go to colleges, expos, anything we can and spread the <br />
word. Most of the kids we have on the team have never taken an interest in game <br />
design before: they were just regular artists, mathematicians, etc. It's when <br />
you can show them the possibility that you can craft something out of normal <br />
knowledge and really expand from there. I got really involved with it after <br />
seeing some of the stuff the Quake community was putting out, and from there I <br />
started. It’s been about…9 years now?</span> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis</span><span lang="en-US" style="COLOR: #008000">: Personally, I never considered doing <br />
any modding myself until I was introduced to Tiberian Sun, shortly after its <br />
release. Although remembered usually as a mediocre and at times broken sequel <br />
with squandered potential, the user had a lot of freedom to modify the game. It <br />
was especially tempting to do so given the large amounts of unused art assets <br />
and unfinished code waiting for someone to find it and pick up where the <br />
developers left off. The plain english text-editing and simple graphical work <br />
made the game much more memorable than perhaps it deserved to be, but if you ask <br />
me, an open mind to the modding communities makes for an excellent selling <br />
feature of any game. Since then, I've been casually cracking open many different <br />
games, seeing how they work and slowly losing my eyesight to long nights in <br />
front of the computer screen. And after 8 years of honing my skills, I no longer <br />
have an excuse for writing bad code. </span> <br />
<br />
<span lang="en-US" style="COLOR: #ff00ff">Pineapple</span><span lang="en-US" style="COLOR: #008000">: Halo and the gameplay it brought – it <br />
was just different and very fun. </span><br />
<br />
<span lang="en-US" style="FONT-SIZE: 10pt; COLOR: #008000">&nbsp;</span> <br />
<br />
<span lang="en-US">&nbsp;</span><span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: <br />
Personally I see no meaningful distinction between old and new Bloodites but the <br />
terms have been floating around of late. &nbsp;Do you consider yourselves "new" <br />
Bloodites, or "old" Bloodites?</span> <br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin</span><span lang="en-US">: </span><span lang="en-US" style="COLOR: #008080">Well, I'm at least an old <br />
one, but I wasn't involved in the community until recently. A lot of the people <br />
on my team have personally never played the original game -- but sometimes <br />
that's a good thing. I’ll always consider myself one of the originals – I used <br />
to Bloodbath on Kali back in the day.</span> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis</span><span lang="en-US" style="COLOR: #008080">: Never got too involved in the Blood fandom myself, but I find <br />
it easy enough to imagine two warring factions that have only separated each <br />
other into distinct camps because they had a website to collectively express <br />
their affection for something. To actually answer the question, I'd presume <br />
myself to be a new Bloodite, obviously given my wet-behind-the-ears status. The <br />
die-hards will probably not like some of the less-canon elements in <br />
Hypertension, regrettably, but that's just the way things go.</span> <br />
<span lang="en-US" style="COLOR: #ff00ff">Pineapple</span><span lang="en-US" style="COLOR: #008080">: Old. Been around as long as Corbin.</span> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: The <br />
Hypertension group (TDGMods) is the first Blood project I know of that openly <br />
embraces anime as an influence behind their creative energies. Please tell us <br />
which anime(s) you find the most compelling and why.</span> <br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin</span><span lang="en-US">: </span><span lang="en-US" style="COLOR: #008080">Anime is a very strong medium for us, and for me it was one of <br />
the best ways I can convey Caleb's loss. Since most Anime is based around love, <br />
and the loss of said love, you can really play with that. You can use emotions <br />
in art styles, in voice samples, because people expect that in an Anime. Very <br />
rarely is there an anime that exists without romance. A strong example would be <br />
Yu Yu Hakusho, one of my favorite. In that, you have a kid who struggles with <br />
right and wrong. He's bigheaded, but you see him evolve into a rather formidable <br />
fighter, and all the while, he's confused about his relationship with his girl. <br />
Anime's have a way of showing character development that I haven't seen in other <br />
genre's as of late. I figured, we can redraw Blood's style to include obvious <br />
Anime influences. I used to not be into anime, and I’m still not, but it’s a <br />
strong way of expressing something. And, of course, there's the graphic novel <br />
filming but we'll keep close-lipped about that until later.&nbsp;;)</span> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis</span><span lang="en-US" style="COLOR: #008080">: I never really got into Anime either! But that's okay, that <br />
just means I am less woman-repellant. I don't really pay much heed to most <br />
animes out there, with their giant-eyed ninja schoolgirls and copious cleavage <br />
despite Japan's persistence of flat-chestedness. At any rate, the anime that I <br />
have given more than a few minutes attention has uniformly been enjoyable. Like <br />
I said though, I don't watch many, but I've seen such titles as Evangelion, <br />
Appleseed and Ghost in the Shell, and like the product of anyone else's honest <br />
creative effort, they can do well to inspire the ambitious viewer.</span> <br />
<br />
<span lang="en-US" style="COLOR: #ff00ff">Pinapple</span><span lang="en-US" style="COLOR: #008080">: Helsing because it has a lot of influence over the direction <br />
of Hypertension and they are sort of similar as far as the struggles <br />
go.</span> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: &nbsp;You've <br />
mentioned (Corbin) the ability of Anime to explore character development in <br />
depth, Please extrapolate on this in regards to Hypertension. Why is she doing <br />
this? Did something happen to her during the investigation of the house or in <br />
her own past? </span><br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold">Corbin: </span><span lang="en-US">Well <br />
originally we were going to have Aurelia move in with her boyfriend, and then he <br />
gets kidnapped by a new occult (CabalCo) and is sacrificed. So that would have <br />
consequently put her into the storyline. That would’ve been fine, but since I <br />
wanted to do the two character thing, it wasn’t going to work out. If I’m going <br />
to put two characters into a game, they are going to feel, look, and act <br />
completely different. So I redesigned her into a younger, punk mage in order to <br />
slide her into the universe. She will realize that an evil force is trying to <br />
kill her, and then kills her friends. It’s up to her and her Dog to exorcise the <br />
spirits. In doing so, she unlocks the barrier between her and Caleb, the rest is <br />
left to the player. </span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz:</span><span lang="en-US" style="FONT-WEIGHT: bold"> &nbsp;</span><span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">Hypertension <br />
utilizes the EDGE version of the Doom engine. Tell us why you chose EDGE over <br />
other Doom wads, or over other game engines for that matter. Are there any <br />
features in ZDoom or JDoom &nbsp;that might have been useful?</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin</span><span lang="en-US">: </span><span lang="en-US" style="COLOR: #008080">Well, EDGE is itself based <br />
upon the DOOM Source Code (nothing to do with Doomsday, which is a separate <br />
port). I've been using EDGE for years, and the last Doom modification my team <br />
put out (then we were called The Doom Gods) was a critical failure, and I exited <br />
the community for quite sometime. I sat back and learned everything I needed to <br />
know - modeling, artwork, music making, and I took all of those and applied it <br />
into my knowledge of the EDGE engine. I separate it from "DOOM port" because <br />
it's more than that, and once we're completed you will not need the Doom WAD to <br />
play it. Our community isn't big, and we're having slight problems, but I've <br />
been with it since the beginning. I'm really hoping Hypertension restarts <br />
interest in the port. Most projects, admittedly, are only there to expand the <br />
Doom universe (weapons or otherwise). Ours is restarting one and, as such, will <br />
not play or act like Doom at all. It's a very fine process of turning such an <br />
engine into a more advanced one. Zdoom has an amazing renderer -- which I wish <br />
was in EDGE, as well as PolyObj support and rotating sectors. Zdoom also has a <br />
slight upper-hand in scripting power, but I'm making up for that with EDGE's <br />
powerful modability. For instance, weapon mods for Doom for EDGE were available <br />
for years before Legacy or Zdoom caught up with it. Just because something is <br />
less flashy or slightly less powerful doesn't mean it can be more useful. That's <br />
where the creativity factor really comes into play. You have to use your brain, <br />
twist and tug, to get the results you want. It's quite stimulating at times. <br />
</span> <br />
<br />
<br> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis</span><span lang="en-US" style="COLOR: #008080">: EDGE is another engine that's incredibly easy to modify, with <br />
few limitations, most of which can be worked around with some clever problem <br />
solving and the liberal use of caffeine. As well, when tech support is desired, <br />
the EDGE community is very eager to help out, or maybe just bored and listless. <br />
In any event, the choice to use EDGE over anything else is largely due to <br />
sentimental value to a certain someone in the project team.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #008080">Pina: Edge runs better and a lot clearer on how to use things <br />
than Doom. You have to read up on things to even figure out how stuff works – <br />
Edge has good documentation.</span> <br />
<br />
<br> <br />
<br />
<br> <br />
<br />
[[Image:]] <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold">zZaRDoZz: </span><span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">Blood 2 still <br />
stirs up quite a few mixed feelings to this day. &nbsp;What's your take on Blood 2 <br />
and the early Lithtech engine- Do you think Lithtech is the best way the <br />
community has to create future content?</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin</span><span lang="en-US">: </span><span lang="en-US" style="COLOR: #008080">Well I also bought Blood II <br />
when it came out. I thought it was a pretty fun game but that's just because I <br />
was a fan. I recently started going back and playing it and I think Monolith <br />
should've waited another year to release the game. Clearly, Lithtech wasn't <br />
finished when they released it. It's in my retrospect to offer that 1.0 of that <br />
engine is really unrefined and probably should not be used. As a matter of fact, <br />
since they refined the engine in NOLF and FEAR it would make more sense to <br />
rebuild based on one of those platforms, where more features and bugfixes would <br />
be available. I know I'm using a really outdated technology but there's so much <br />
I can do with it that I'm not at all worried. Lithtech obviously has problems <br />
and it was one of the reasons Blood II wasn't received well. Either fix those <br />
bugs or move onto a more popular variant of the technology, where you can say, <br />
"Hey, rebuilding Blood II with NOLF . . . or even FEAR". That would get more <br />
attention because those games were great and there's a bigger community fixated <br />
on later versions of Lith.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis: </span><span lang="en-US" style="COLOR: #008080">Lithtech....like AVP2? I don't know enough on the subject - no <br />
comment!</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #008080">Pina: No idea I’ve never played the second. First looked more <br />
bad-ass anyway.</span> <br />
<br />
<br> <br />
<br />
[[Image:]] <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: The Transfusion team is contemplating a move to the <br />
Quake3 engine after several years of developing content for Darkplaces. Do you <br />
think this would be a good choice?</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin</span><span lang="en-US">: </span><span lang="en-US" style="COLOR: #008080">I see no real problem with <br />
it. Darkplaces is based on idTech1 and Quake3 is based on idTech3. There's still <br />
ways they can carry things over, and if they use an engine like ioQuake3 or <br />
Xreal, they can carry many years of work over to Quake3 as well. It all lies in <br />
the execution. I’ve flipped through their code and most of their resources <br />
(we’re using some of it for Hypertension) and it can all be easily ported over <br />
with minimal effort.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff00ff">Pinapple</span><span lang="en-US" style="COLOR: #008080">: No, all those years of working on one thing and they wanna <br />
switch? Nope!</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: <br />
Hypertension plans on having a Dreamcast version. Tell this computer-only gamer <br />
about Dreamcast and it's community</span><span lang="en-US">.</span> <br />
<br />
<br> <br />
<br />
[[Image:]] <br />
<br />
<span lang="en-US">Corbin: </span><span lang="en-US" style="COLOR: #008080">The Dreamcast has always been a very <br />
strong console. It’s easily development tools and SDL platform really come into <br />
play when developing software for it. When it was released it had it all – 56K <br />
Modem, 128bit graphics, the works. It really set a standard and it’s a shame it <br />
couldn’t handle the PS2, Xbox, and Gamecube at the time. Well now, new games are <br />
being made for the Dreamcast left and right, partly due to Microsoft’s inclusion <br />
of Windows CE. There’s tons of potential and it was only right to outsource a <br />
version for the Dreamcast. The DC community is very helpful and friendly – if <br />
you are to visit them, I suggest you try DCEmulation.org – it’s the best <br />
around.</span><span lang="en-US">&nbsp;</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis</span><span lang="en-US" style="COLOR: #008000">: Dreamcast...Dreamcast... I don't actively try to get myself <br />
involved in any console fandom. My clearest memory of my old dreamcast was the <br />
sight of it smoking and catching fire. Damn fire, killing my childhood <br />
pastimes...</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: What's <br />
your best estimate of a delivery date for Hypertension?</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin</span><span lang="en-US">: </span><span lang="en-US" style="COLOR: #008080">We're working as fast as we <br />
can but we also want to ensure that you get the same reaction you got when you <br />
first played Blood. I would say sometime in 2009, near the end, but that's <br />
hoping for the best. Anything can happen between now and then. We’re hoping to <br />
get our Demo out in January but things can often times get delayed.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis</span><span lang="en-US" style="COLOR: #008080">: When it's done.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff00ff">Pinapple</span><span lang="en-US" style="COLOR: #008080">: 5 months before first demo, maybe.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: Will <br />
there be any future Blood projects for TDGMods?</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin: </span><span lang="en-US" style="COLOR: #008080">I'm already thinking about a sequel to Hypertension but it's <br />
not my focus. If we were to do one it would be on a more advanced engine, like <br />
Quake 2 or Doom 3. It also depends on the reception this game gets. If it’s bad <br />
then we won’t obviously worry about Blood anymore.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis</span><span lang="en-US">: </span><span lang="en-US" style="COLOR: #008080">The project lead is <br />
unbelievably ambitious, and I doubt anything could stop these guys from making a <br />
sequel if they wanted, even if the project isn't as well-received as they hope <br />
for.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff00ff">Pinapple</span><span lang="en-US" style="COLOR: #008080">: Maybe. We wanna move onto other stuff prolly.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: Oh, and <br />
now for a absolutely shameless plug. While the challenges would be immense and <br />
other engines have clear advantages, Blood 2 is packed with animation that was <br />
never used (crawling, limping, swimming). There was even a tentacle monster that <br />
never made it into the final game. It would make for the ultimate survival <br />
horror shooter. So here goes. Would you at least consider using Blood2 for a <br />
sequel to Hypertension?</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US">Corbin</span><span lang="en-US" style="COLOR: #008080">: It’s interesting to hear this question because Blood2 is <br />
going to be handled within the first Hypertension. We have a second half of the <br />
game, called “2”. What this enables us to do is explore and rewrite Blood2 as <br />
well, thus eliminating plot holes, adding in characters and making it more <br />
immersive. Blood2 was very campy but Hypertension will change most of the second <br />
game into a living, scary world. So, now that we got Blood2 taken care of, the <br />
true sequel to Hypertension can be mostly original, and might or might not <br />
follow Caleb into the new century. We have a couple of ideas but nothing is <br />
certain right now. Hypertension 2 will most likely use a more mature tech, like <br />
Quake or even PsyTech. It just all depends on where this first game goes. If <br />
there was more documentation into Lithtech, we would use it. Like I said, it all <br />
depends.</span> <br />
<br />
<br> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">zZaRDoZz: In <br />
closing, we'll rap up the interview with an open question. What are you hopes <br />
for Blood's long term future?</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #0000ff">Corbin: </span><span lang="en-US" style="COLOR: #008080">I hope that our project inspires a new movement for Blood, not <br />
only in the game but in the universe. That’s why I chose the name Hypertension, <br />
because it’s starting a new line of games for a newer generation. I hope that <br />
Hypertension gets out there and people start modding for it – and it’ll in turn <br />
drive us to make future HT games. With the other 3 (Transfusion, Blood2R, and <br />
Cradle2Grave), I’m hoping we can knock out the slump of non-activity the <br />
community has seen lately and, overall, get Blood back into the glory it used to <br />
have</span><span lang="en-US" style="COLOR: #000080">.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff0000">Vis</span><span lang="en-US" style="COLOR: #008080">: Ack! An open question! Umm...no comment. Question <br />
closed.</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="COLOR: #ff00ff">Pinapple</span><span lang="en-US" style="COLOR: #008080">: That people remember what games like Blood helped create the <br />
new games everyone loves today.</span> <br />
<br />
<br> <br />
<br />
<br> <br />
<br />
[[Image:]] <br />
<br />
<br> <br />
<br />
<span lang="en-US" style="FONT-WEIGHT: bold; FONT-STYLE: italic">Thanks for taking <br />
the time to do this interview, good luck with the project!.</span> <br />
<br />
<span lang="en-US" style="FONT-STYLE: italic">zZaRDoZz: </span> <br />
<br />
<br> <br />
<br />
<span lang="en-US">For more <br />
information about Hypertension, check out:</span> <br />
<br />
<br> <br />
<br />
<span lang="en-US">[http://tdgmods.blogspot.com/ http://tdgmods.blogspot.com/]</span> <br />
<br />
<span lang="en-US"></span> <br />
<br />
Here's the HTML version with screen shots. <br />
<br />
<span lang="en-US"></span> <br />
<br />
<span class="Apple-style-span" style="font-family: 'Lucida Grande'; font-size: 12px; white-space: pre;">[http://files.filefront.com/TDGMODShtml/;12815237;/fileinfo.html http://files.filefront.com/TDGMODShtml/;12815237;/fileinfo.html]</span></div>
Cerberus
https://blood-wiki.org/index.php?title=E1M4:_Dark_Carnival&diff=2591
E1M4: Dark Carnival
2009-01-13T01:59:28Z
<p>Cerberus: redid layout</p>
<hr />
<div>{{B1E1}}<br />
'''Dark Carnival (E1M4)''' is the fourth level of the first episode in [[Blood|Blood]]. The level resembles a circus or carnival, consisting of rides, carnival games, and a freak show. This level also holds access to the secret level, [[E1M8: The House of Horrors|E1M8: House of Horrors]]. <br />
<br />
{{level_stats|designer=Kevin Kilstrom, James Wilson|song=4 - [[Dark Carnival]] (CD-Audio), cblood4 (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=12}} <br />
<br />
== Walkthrough ==<br />
[[Image:Dark-carnival.png|right|thumb|The Dark Carnival]]<br />
TBD<br />
<br />
== Enemies Present ==<br />
<br />
*[[Rat|Rats]] <br />
*[[Axe Zombie|Axe Zombie]] <br />
*[[Cultist|Cultist]] <br />
*[[Fanatic|Fanatic]] <br />
*[[Gargoyle|Gargoyle]]<br />
<br />
== Weapons Available ==<br />
<br />
*[[Flare Gun|Flare gun]] <br />
*[[Dynamite Bundle|Dynamite Bundle]] <br />
*[[Sawed-Off Shotgun|Sawed-Off Shotgun]] <br />
*[[Napalm Launcher|Napalm Launcher]]<br />
<br />
== Secrets ==<br />
<br />
*From the train wreckage where you start, there are three fires burning on an overturned train car. Go through the flames and you'll find a small stash. ''Reward: Dynamite bundles, body armor, box of shells'' <br />
*When you reach the bridge to the ticket booth, jump in the water. Swim under the building and rise to the surface. (Beware of the Fanatics, who make reaching this secret costly). ''Reward: Flare gun, shotgun, Tommy gun, guns akimbo'' <br />
*At the shooting gallery, shoot the targets to receive a prize. (Hint: you don't need to use a gun) ''Reward: Life seed'' <br />
*Opposite the "Rotten Candy" wagon is a fence. Jump over it to find the secret. (Hint: You can find Jump Boots on top of the "Rotten Candy" wagon, or use living platforms to jump on the fence.) ''Reward: Beastvision'' <br />
*At the "Kick the Head" game, kick a zombie head into the mouth to win a prize. (Hint: Be careful of too many kicks, because the heads do squish. Save your game before trying this. Try to slowly kick them near the mouth for more control. Any zombie head will work.) ''Reward: Death Mask (Invincibility)'' <br />
*At another shooting gallery, shoot the cultist and the bottles to receive a prize. ''Reward: Invisibility Cloak'' <br />
*At the left of the second shooting gallery is another high fence. Use the Jump Boots to reach it. (Hint: If you can't use the Jump Boots, try to reach it from the upstairs window shelf, but this is very difficult). ''Reward: Drum of bullets'' <br />
*In the freak show, blow up the bars on the third cell and destroy the hanging zombie. A secret panel will open up behind you. ''Reward: Guns akimbo'' <br />
*In Jo-Jo's arena, behind the snake container, hit the warning sign to open up a secret door in the wall. Inside will be a secret, as well as a guest cameo. ''Reward: Box of flares x2, box of shells'' <br />
*Inside the ticket booth is a stack of boxes against the wall. Hit the middle one to reveal the secret. ''Reward: Box of flares, doctor's bag'' <br />
*Near the "Test Your Strength" game is a storage room filled with Cabal. One stack has a box with scratches on them. Hit the scratches to reveal a secret room. ''Reward: Life seed'' <br />
*At the destroyed bridge near the end of the level, at the other end is a wall with a crack. Use some dynamite or the napalm launcher will open the way to the secret level. To reach it, you have to jump from pylon to pylon (the Jump Boots help here). ''Reward: Life seed, super armor''<br />
<br />
<br><br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*In the first secret, there is an orange jumpsuit labeled "Kimble" on the wall. This is a reference to The Fugitive (although that character is Dr. John Kimball). <br />
*This level is mostly based on the novel "Something Wicked This Way Comes" by Ray Bradbury. The story is about a carousel that makes people turn younger as they ride it. This refers to the large gargoyle carousel near the end of the level that holds the key to exit the carnival.<br />
<br />
----<br />
<center>[[E1M3: Phantom Express|&lt;&lt; E1M3: Phantom Express]] | [[E1M5: Hallowed Grounds|E1M5: Hallowed Grounds &gt;&gt;]]<br>[[E1M8: House of Horrors|E1M8: House of Horrors &gt;&gt;]] </center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M3:_Phantom_Express&diff=2571
E1M3: Phantom Express
2009-01-13T01:58:21Z
<p>Cerberus: redid layout</p>
<hr />
<div>{{B1E1}}<br />
'''Phantom Express (E1M3)''' is the third level of the first episode in [[Blood|Blood]]. In the level the player must quest from the front of a train to the rear and back, while battling Cabal forces and finding the key to the engine compartment, where Caleb can blow up the boiler and derail the train. <br />
<br />
{{level_stats|designer=James Wilson|song=9 - [[Double, Double, Toil and Trouble]] (CD-Audio), None (the .ini file says PESTIS, but is commented out) (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=6 + 1 [[Super Secret]]}} <br />
<br />
== Walkthrough ==<br />
[[Image:Phantom-express.png|right|thumb|Phantom Express]]<br />
TBD<br />
<br />
== Enemies Present ==<br />
<br />
*[[Axe Zombie|Axe Zombie]] <br />
*[[Cultist|Cultist]] <br />
*[[Fanatic|Fanatic]]<br />
<br />
== Weapons Available ==<br />
<br />
*[[Flare Gun|Flare gun]] <br />
*[[Dynamite Bundle|Dynamite Bundle]] <br />
*[[Sawed-Off Shotgun|Sawed-Off Shotgun]] <br />
*[[Tommy Gun|Tommy Gun]]<br />
<br />
== Secrets ==<br />
<br />
*When entering the train car full of cargo and crates, walk straight ahead and jump on the box. Turn around and there is another crate near the ceiling with the secret. ''Reward: Life seed'' <br />
*In the diagonally opposite corner of the previous secret, there is a blue steamer trunk on a pile of boxes. ''Reward: Beastvision'' <br />
*In the diner car (the last car), the bar on the left side has a switch which opens a wall panel on the opposite wall. ''Reward: Reflective shots'' <br />
*In the kitchen, there is a secret in the upper oven (you need to go into the oven to activate the secret). ''Reward: [[Flare Gun|Flare gun<span id="fck_dom_range_temp_1219332439245_167"></span>]]'' <br />
*The first room in the passenger car has a crack near the ceiling. Blow it up to reveal the car's attic space with zombies and supplies. ''Reward: [[Tommy Gun|Tommy gun]], [[Dynamite Bundle|dynamite bundles]], box of flares'' <br />
*In the train's engine, blow up the grate on the boiler and enter it to gather the supplies. You can also blow up the grate on the other side. ''Reward: [[Tommy Gun|Tommy gun]], [[Sawed-Off Shotgun|shotgun]], [[Flare Gun|flare gun]], life seed (in Multiplayer, there is also a Super Armor and guns akimbo)'' <br />
*[[Super Secret|Super Secret]] - In the passenger car, after blowing up the wall with a dynamite bundle, there will be a hole to the outside. Go to the edge of the hole and hang partially outside, facing the back of the train. Falling off means instant death, so be careful. Jump towards the part of the train that says "Phantom 666", and you should land on a nearly invisible ledge. Push the wall and it will open. ''Reward: [[Sawed-Off Shotgun|Shotgun]], [[Tommy Gun|Tommy gun]], super armor, life seed, guns akimbo''<br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*Before opening the door to the passenger car, you can hear a cultist call out "Next stop, Green Town." Green Town is the city where "Something Wicked This Way Comes" takes place, which refers to the next level, Dark Carnival.<br />
<br />
----<br />
<center>[[E1M2: Wrong Side of the Tracks|&lt;&lt; E1M2: Wrong Side of the Tracks]] | [[E1M4: Dark Carnival|E1M4: Dark Carnival &gt;&gt;]] </center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M2:_Wrong_Side_of_the_Tracks&diff=2551
E1M2: Wrong Side of the Tracks
2009-01-13T01:56:52Z
<p>Cerberus: redid layout</p>
<hr />
<div>{{B1E1}}<br />
'''Wrong Side of the Tracks (E1M2)''' is the second level of the first episode in [[Blood|Blood]]. It was featured in both retail and shareware version. It resembles a trainyard and train station. <br />
<br />
{{level_stats|designer=Craig Hubbard|song=8 - [[Fate of the Damned]] (CD-Audio), cblood10 (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=8}} <br />
<br />
<br><br />
<br />
== Walkthrough ==<br />
[[Image:Wrong-side-of-the-tracks.png|right|thumb|Wrong Side of the Tracks]]<br />
TBD<br />
<br />
== Enemies Present ==<br />
<br />
*[[Bat|Bats]] <br />
*[[Rat|Rats]] <br />
*[[Axe Zombie|Axe Zombie]] <br />
*[[Cultist|Cultist]] <br />
*[[Fanatic|Fanatic]]<br />
<br />
== Weapons Available ==<br />
<br />
*[[Flare Gun|Flare gun]] <br />
*[[Dynamite Bundle|Dynamite Bundle]] <br />
*[[Sawed-Off Shotgun|Sawed-Off Shotgun]]<br />
<br />
== Secrets ==<br />
<br />
*In the train station, hit the fourth phone from the left, revealing an alcove. ''Reward: Body Armor'' (Note: Ride the phone back up to reach a box of flares) <br />
*In the kitchen, blow up the fire extinguisher to reveal a hidden room. ''Reward: Box of flares'' <br />
*In the kitchen, open the refrigerator, kill the zombies, and press the button with the handprints on it. This will push back the wall in the hidden room mentioned above. ''Reward: Cloak of Invisibility'' <br />
*Up the lefthand staircase (from the waiting hall), there are windows on the left side. Break one and jump onto the awning outside. The reward is near one of the ends. ''Reward: Life seed'' <br />
*At the end of the hallway mentioned above, hit the picture on the wall to reveal a secret. ''Reward: Guns akimbo'' <br />
*In the bookstore, hit the cash register. Two shelves will lower. One of them is directly in front of you, revealing a secret spot. ''Reward: Doctor's Bag'' <br />
*In the bookstore, hit the cash register. Two shelves will lower. One of them is off to the right side, which reveals a secret spot. ''Reward: Body Armor'' <br />
*On the train platform, there is a door labeled "No Admittance". Go in and find a crack in the wall. Blow it up to reveal a secret passageway into the bookstore. There is a reward behind the doorway in. ''Reward: Box of shells &amp; box of flares''<br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*Hit the ringing phone to talk to the person trying to call. <br />
*All around are posters for Jo-Jo's feature at the circus, a concert by Sacrament of Blood, and a new book. <br />
*Miskatonic Station is an H.P. Lovecraft reference.<br />
<br />
----<br />
<center>[[E1M1: Cradle to Grave|&lt;&lt; E1M1: Cradle to Grave]] | [[E1M3: Phantom Express|E1M3: Phantom Express &gt;&gt;]] </center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M1:_Cradle_to_Grave&diff=2536
E1M1: Cradle to Grave
2009-01-13T01:55:22Z
<p>Cerberus: redid layout</p>
<hr />
<div>{{B1E1}}<br />
'''Cradle to Grave (E1M1)''' is the first level of the first episode in [[Blood|Blood]]. It was featured in both retail and shareware version. It depicts the start of the game story and the first point where the player takes control. <br />
<br />
{{level_stats|designer=James Wilson|song=3 - [[Unholy Voices]] (CD-Audio), UNHOLY (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=11 + 1 [[Super Secret]]}} <br />
<br />
== Walkthrough ==<br />
[[Image:Cradle-to-grave.png|right|thumb|Caleb rises from his Grave]]<br />
'''CALEB:''' I... Live... AGAIN!<br />
<br />
Jump out of the grave and proceed to the left. Hit the door to the mausoleum. Two Axe Zombies emerge from their graves. Go down the hill to the front yard of the Morningside funeral home. A flare pistol sits in the middle of the yard. Kill the cultist in the graveyard and get the key. Open the door, beware of the two zombies waiting in the wings. Enter the parlor, kill the cultists in the area. From here you can either climb to the window and jump in or open the curtain to the organ and move right to the morgue. If you move right, proceed through the area, until you come to gray door on the right (the crematorium). Open it and kill the cultist for a key. In the corner you will find the place where the window is. Behind the drums is a Doctor's Bag. Exit this room and proceed back down the hall to the locked door. Enter the crypt and exit out the hole in the wall to the backyard (beware the cultists down below). Hit the button (a red-lined Tchernobog symbol) to end the level. <br />
<br />
== Enemies Present ==<br />
<br />
*[[Bat|Bats]] <br />
*[[Rat|Rats]] <br />
*[[Axe Zombie|Axe Zombie]] <br />
*[[Cultist|Cultist]]<br />
<br />
== Weapons Available ==<br />
<br />
*[[Flare Gun|Flare gun]] <br />
*[[Dynamite Bundle|Dynamite Bundle]] <br />
*[[Sawed-Off Shotgun|Sawed-Off Shotgun]] <br />
*[[Napalm Launcher|Napalm Launcher]]<br />
<br />
== Secrets ==<br />
<br />
*After climbing out of the grave, hit the side of the coffin on the grave at your right. ''Reward: Box of flares'' <br />
*In the area where you first wake up, there is a curved wall on the left corner (opposite the exit). Hit it to roll back the wall. ''Reward: Dynamite Bundles'' <br />
*After emerging from the mausoleum and confronting the zombies, there is a hedge partition next to the exit. One part has different colored leaves. Hit that section to reveal an open grave. ''Reward: Body armor'' <br />
*In front of the chapel there is a rectangular mausoleum with a secret on its roof. You can hop onto it, by jumping from the gravestones to the fence. Or you can break the window on the upper area of the funeral home and walk along the top of the fence from there. ''Reward: Guns akimbo'' <br />
*In the funeral parlor, step on the middle bench. The bier will slide back, revealing a small alcove with rats and a reward. ''Reward: Box of flares'' <br />
*Use the organ. An off-key tune will result and a panel of the wall in front will slide back. ''Reward: Beastvision'' <br />
*On the right side of the wall with the wall coffins, there is one with a crack on the bottom row. Blow it up with dynamite to reveal the secret. ''Reward: Body armor'' <br />
*In the crematorium, crawl into the furnace for a secret. Remember to crawl back quickly before you get too burned. ''Reward: Life Seed'' <br />
*After the crematorium door is another wall coffin on the upper row with a crack in it. Blow it up to break the door open. Beward of the rats. Reward: Fire armor (it may be smart to get this before getting the above secret) <br />
*In the crematorium, there is a table with a saw. Hit it to slide the shelf aside. ''Reward: Box of flares'' <br />
*Near the end of the level, where a zombie emerges from a stone coffine, there is a secret behind the coffin's lid. ''Reward: Box of flares'' <br />
*[[Super Secret|Super Secret]]: There is an invisible wall opposite the hole leading to the Funeral Home's back yard. You can detect it by throwing dynamite at the wall from head level. In one spot the dynamite will go "through the wall". To get to the secret, either jump from the edge of the hole (difficult), rocket jump using placed dynamite on the nearest pine box, jump on the cultist's heads, or, in co-op mode, jump on your partner's head. ''Reward: Napalm Launcher''<br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*If you hit the tombstone marked "Draven" in the third secret, Caleb will say "Nevermore."<br />
*Because this was the first level of Blood, it has been created on several engines by [[Transfusion]], [[Blood TC]], [[ZBlood]], and [[Q3 BloodBath]].<br />
<br />
----<br />
<center>&lt;&lt; None | [[E1M2: Wrong Side of the Tracks|E1M2: Wrong side of the Tracks &gt;&gt;]] </center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M6:_The_Great_Temple&diff=2636
E1M6: The Great Temple
2009-01-13T01:54:37Z
<p>Cerberus: redid layout</p>
<hr />
<div>{{B1E1}}<br />
'''The Great Temple (E1M6)''' is the sixth level of the first episode in [[Blood|Blood]]. The level resembles an ancient temple, possibly owned by the [[Cabal|Cabal]]. It has several built-in traps (reminiscent of Indiana Jones), hidden enemies, and traps. <br />
<br />
{{level_stats|designer=Terry Hamel, James Wilson|song=5 - [[Infuscomus]] (CD-Audio), cblood5 (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=6 + 1 [[Super Secret]]}} <br />
<br />
== Walkthrough ==<br />
[[Image:The-great-temple.png|right|thumb|The Great Temple]]<br />
Caleb starts the level in the temple's basement, a water-logged cement foundation. He moves up, exploring each of the temple's wings for keys leading upwards. He eventually comes to a ritual altar, leading up to the temple's apex above the clouds. There he finally reaches the [[Pillar|pillar]] at an oubliette, and finds access to the [[E1M7: Altar of Stone|Altar of Stone]].<br />
<br />
== Enemies Present ==<br />
<br />
TBD <br />
<br />
== Weapons Available ==<br />
<br />
TBD <br />
<br />
== Secrets ==<br />
<br />
*At the beginning, zombies will pursue you and kill themselves to get to you. Go into the hole where the zombies came from and turn around. There is a black wall in front that is actually a hole. Go in and turn left to find the secret. ''Reward: Dynamite bundles'' <br />
*Near where you start is a bridge. Once you raise the bridge, jump to it and go left. Near the switch is a dark wall that is actually a secret panel. ''Reward: Doctor's Bag'' <br />
*At the beginning, before you raise the bridge up, jump in the water. Swim forward and go under the stone platform (watch out for the &lt;a href="Bone Eel"&gt;Bone Eels&lt;/a&gt;). Swim near the bottom on the left side. There is a hole there. ''Reward: Cloak of Invisibility'' <br />
*In the area with the Guns Akimbo on a pillar platform, and a stone face that spits fire at you, there is a small area with stone designs on the walls. On one side of the central section is a reddish design. Press it to reveal a niche. ''Reward: Box of shells'' <br />
*In the area with the Fire Key, there is a circular rotunda inset in a wall. Go inside, go behind the rotational pillar, and look up. There is a button that can be shot. The rotunda will rotate, revealing the secret. You can leave by shooting the button again, or blowing up the cracked wall. ''Reward: Napalm Launcher, dynamite bundles, box of flares, life seed'' <br />
*In the oubliette rotunda, before the end of the level, turn on the switch to make the wall rotate. Go in the space in-between the inner and outer walls (where the C-shaped middle wall is moving), and find a teleporter that takes you to a secret. ''Reward: Death Mask/Invincibility (also life seed and super armor in BloodBath)'' <br />
*[[Super Secret|Super Secret]] - At the top of the temple, there is an open air veranda that you can see the clouds from (along with some zombies). Go to the middle opening and look down. There is a patch of clouds at a higher elevation than the others. Walk slowly off the edge and land on the clouds (try dropping near the left side if you have trouble). Follow the ledge to a door. The message "I CAN'T BELIEVE YOU FOUND THIS. HERE, HAVE EVERYTHING." will display. Later, a teleporter will appear. ''Reward: Everything available in Shareware Blood (details to be filled in)''<br />
<br />
<br><br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*At the top of the temple, there is an open air veranda that you can see the clouds from, and a long drop to the bottom. Save your game, use the death mask/invincibility to fall down and land safely on the bottom to see a text message. There is no way back up from here, so you must restore your saved game to continue.<br />
<br />
----<br />
<center>[[E1M5: Hallowed Grounds|&lt;&lt; E1M5: Hallowed Grounds]] | [[E1M7: Altar of Stone|E1M7: Altar of Stone &gt;&gt;]]<br></center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M5:_Hallowed_Grounds&diff=2618
E1M5: Hallowed Grounds
2009-01-13T01:52:52Z
<p>Cerberus: /* Walkthrough */ added nav template</p>
<hr />
<div>[[Image:Hallowed-Grounds.png|thumb|right|Hallowed Grounds]] '''Hallowed Grounds (E1M5)''' is the fifth level of the first episode in [[Blood|Blood]]. The level resembles an underground temple or cathedral. <br />
<br />
{{level_stats|designer=Nick Newhard, Craig Hubbard, Terry Hamel|song=None (CD-Audio), None (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=9 + 1 [[Super Secret]]}} <br />
<br />
<br> <br />
<br />
== Walkthrough ==<br />
{{B1E1}}<br />
TBD<br />
<br />
== Enemies Present ==<br />
<br />
TBD <br />
<br />
== Weapons Available ==<br />
<br />
*[[Flare Gun|Flare gun]] <br />
*[[Dynamite Bundle|Dynamite Bundle]] <br />
*[[Sawed-Off Shotgun|Sawed-Off Shotgun]] <br />
*[[Napalm Launcher|Napalm Launcher]]<br />
<br />
== Secrets ==<br />
<br />
*Inside the entrance, past the gargoyle, is a large hallway with pillars. As you enter, there are two wall designs on your left. Blow up the left to reveal a hidden space. (Note, this area can only be reached by using Jump Boots. There are some elsewhere in the level, if you have none in your inventory.) ''Reward: Doctor's Bag'' <br />
*In a passageway with high platforms on each side, there is a tapestry with an eye above the door. Shoot the eye. A niche will open behind the door on the right wall. ''Reward: Guns akimbo'' <br />
*In the hallway mentioned above (the one with the eye tapestry), look up for a gargoyle statue. Use the jump boots to ascend to the right (or left) platform, and grab the secret behind the gargoyle (which will come to life). ''Reward: Death mask/Invincibility'' <br />
*In the hall is a passageway leading to an outside area with a fountain. There's a ledge around the area. Follow the ledge to a platform with a gargoyle and a secret. ''Reward: Box of flares'' <br />
*A left turn at the Moon Key door will take you to an elevator. Step on it and there is an alcove at the right of the elevator. ''Reward: Body armor'' <br />
*In the main hall (with the fire at the center, and cultists in the wings), there is a skull mark on the floor. Step towards the key and the wall behind you will open, unleashing [[Axe Zombie|zombies]]. Kill them and take the Jump Boots. Go into this secret panel and use the boots to jump straight up to find the area above. ''Reward: Reflective shots'' <br />
*In the underwater area with a switch, hit the switch, but wait. A small tunnel will open up to the right of the switch. ''Reward: Life seed'' <br />
*In the room with the Moon Key, there are two pictures on the wall. Push the right one. The center columns will raise, revealing the secret and two gargoyles. ''Reward: Super armor'' <br />
*There are rising stairs to the courtyard outside. Open the door. There is a different wall section with square tiling. Push it to reveal the secret. ''Reward: Cloak of Invisibility'' <br />
*[[Super Secret|Super Secret]] - Walk up to the bridge near the end of the level, turn left, and look down. If you don't see anything, look again from where the end gate/Tchernobog symbol is. Halfway down is a ledge. If you try and jump to it, you will take a large amount of damage. Instead, stand on the middle of the bridge and face the cliff wall near where the ledge ends. Jump against the wall and press the 'open' button. A wall panel should open up and you can slip inside (this may take several tries, so save your game). The teleporter will take you back to the bridge, so don't try to jump back. ''Reward: Everything! (From the First episode, that is)''<br />
<br />
<br> <br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
TBD <br />
<br />
----<br />
<center>[[E1M4: Dark Carnival|&lt;&lt; E1M4: Dark Carnival]] | [[E1M6: The Great Temple|E1M6: The Great Temple &gt;&gt;]]<br>[[E1M8: The House of Horrors|&lt;&lt; Secret Level: E1M8: House of Horrors]] </center> <br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M8:_House_of_Horrors&diff=2682
E1M8: House of Horrors
2009-01-13T01:52:43Z
<p>Cerberus: /* Walkthrough */ added nav template</p>
<hr />
<div>[[Image:HouseOfHorrors.png|right|thumb|House of Horrors]]<br />
'''House of Horrors (E1M8)''' is a secret level in the first episode in [[Blood|Blood]]. It is accessible through a secret, difficult-to-reach pathway in [[E1M4: Dark Carnival|E1M4: Dark Carnival]]. The level represents a roller-coaster ride, still under construction, with many traps and unfinished portions. <br />
<br />
{{level_stats|designer=James Wilson|song=8 - [[Fate of the Damned]] (CD-Audio), cblood4 (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=5}} <br />
<br />
<br><br />
<br />
== Walkthrough ==<br />
{{B1E1}}<br />
TBD<br />
<br />
== Enemies Present ==<br />
<br />
TBD <br />
<br />
== Weapons Available ==<br />
<br />
TBD <br />
<br />
== Secrets ==<br />
<br />
*After passing through the exit gate, walk straight ahead. The trees in the corner are fake, and can be passed through. ''Reward: Tommy gun, drum of bullets'' <br />
*After entering the ride and ticket booth area, push the large sign. A small space will open in the right corner. ''Reward: Super armour'' <br />
*In the graveyard, there is a tombstone with a darker colour than the rest (near the pool of water).&nbsp; Push it to open a secret niche.&nbsp; ''Reward: Life seed'' <br />
*Near the graveyard is a door. Go up the stairs to a storage room. Near the entrance is some wood on the floor. Crouch and hit the wood to move it aside. ''Reward: Guns akimbo'' <br />
*At the storage room (mentioned above), jump out the window. Around the corner, blow up the X-shaped planks, the TNT barrels, and the cultists. There is a ledge running around the area. Jump on the ledge and follow it to a Gray wall. ''Reward: Doctor's bag, dynamite bundles''<br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
TBD <br />
<br />
----<br />
<center>[[E1M4: Dark Carnival|&lt;&lt; E1M4: Dark Carnival]] | [[E1M5: Hallowed Grounds|E1M5: Hallowed Grounds &gt;&gt;]]</center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M4:_Dark_Carnival&diff=2590
E1M4: Dark Carnival
2009-01-13T01:52:35Z
<p>Cerberus: /* Walkthrough */ added nav template</p>
<hr />
<div>[[Image:Dark-carnival.png|right|thumb|The Dark Carnival]]<br />
'''Dark Carnival (E1M4)''' is the fourth level of the first episode in [[Blood|Blood]]. The level resembles a circus or carnival, consisting of rides, carnival games, and a freak show. This level also holds access to the secret level, [[E1M8: The House of Horrors|E1M8: House of Horrors]]. <br />
<br />
{{level_stats|designer=Kevin Kilstrom, James Wilson|song=4 - [[Dark Carnival]] (CD-Audio), cblood4 (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=12}} <br />
<br />
<br><br />
<br />
== Walkthrough ==<br />
{{B1E1}}<br />
TBD<br />
<br />
== Enemies Present ==<br />
<br />
*[[Rat|Rats]] <br />
*[[Axe Zombie|Axe Zombie]] <br />
*[[Cultist|Cultist]] <br />
*[[Fanatic|Fanatic]] <br />
*[[Gargoyle|Gargoyle]]<br />
<br />
== Weapons Available ==<br />
<br />
*[[Flare Gun|Flare gun]] <br />
*[[Dynamite Bundle|Dynamite Bundle]] <br />
*[[Sawed-Off Shotgun|Sawed-Off Shotgun]] <br />
*[[Napalm Launcher|Napalm Launcher]]<br />
<br />
== Secrets ==<br />
<br />
*From the train wreckage where you start, there are three fires burning on an overturned train car. Go through the flames and you'll find a small stash. ''Reward: Dynamite bundles, body armor, box of shells'' <br />
*When you reach the bridge to the ticket booth, jump in the water. Swim under the building and rise to the surface. (Beware of the Fanatics, who make reaching this secret costly). ''Reward: Flare gun, shotgun, Tommy gun, guns akimbo'' <br />
*At the shooting gallery, shoot the targets to receive a prize. (Hint: you don't need to use a gun) ''Reward: Life seed'' <br />
*Opposite the "Rotten Candy" wagon is a fence. Jump over it to find the secret. (Hint: You can find Jump Boots on top of the "Rotten Candy" wagon, or use living platforms to jump on the fence.) ''Reward: Beastvision'' <br />
*At the "Kick the Head" game, kick a zombie head into the mouth to win a prize. (Hint: Be careful of too many kicks, because the heads do squish. Save your game before trying this. Try to slowly kick them near the mouth for more control. Any zombie head will work.) ''Reward: Death Mask (Invincibility)'' <br />
*At another shooting gallery, shoot the cultist and the bottles to receive a prize. ''Reward: Invisibility Cloak'' <br />
*At the left of the second shooting gallery is another high fence. Use the Jump Boots to reach it. (Hint: If you can't use the Jump Boots, try to reach it from the upstairs window shelf, but this is very difficult). ''Reward: Drum of bullets'' <br />
*In the freak show, blow up the bars on the third cell and destroy the hanging zombie. A secret panel will open up behind you. ''Reward: Guns akimbo'' <br />
*In Jo-Jo's arena, behind the snake container, hit the warning sign to open up a secret door in the wall. Inside will be a secret, as well as a guest cameo. ''Reward: Box of flares x2, box of shells'' <br />
*Inside the ticket booth is a stack of boxes against the wall. Hit the middle one to reveal the secret. ''Reward: Box of flares, doctor's bag'' <br />
*Near the "Test Your Strength" game is a storage room filled with Cabal. One stack has a box with scratches on them. Hit the scratches to reveal a secret room. ''Reward: Life seed'' <br />
*At the destroyed bridge near the end of the level, at the other end is a wall with a crack. Use some dynamite or the napalm launcher will open the way to the secret level. To reach it, you have to jump from pylon to pylon (the Jump Boots help here). ''Reward: Life seed, super armor''<br />
<br />
<br><br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*In the first secret, there is an orange jumpsuit labeled "Kimble" on the wall. This is a reference to The Fugitive (although that character is Dr. John Kimball). <br />
*This level is mostly based on the novel "Something Wicked This Way Comes" by Ray Bradbury. The story is about a carousel that makes people turn younger as they ride it. This refers to the large gargoyle carousel near the end of the level that holds the key to exit the carnival.<br />
<br />
----<br />
<center>[[E1M3: Phantom Express|&lt;&lt; E1M3: Phantom Express]] | [[E1M5: Hallowed Grounds|E1M5: Hallowed Grounds &gt;&gt;]]<br>[[E1M8: House of Horrors|E1M8: House of Horrors &gt;&gt;]] </center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M3:_Phantom_Express&diff=2570
E1M3: Phantom Express
2009-01-13T01:52:27Z
<p>Cerberus: /* Walkthrough */ added nav template</p>
<hr />
<div>[[Image:Phantom-express.png|right|thumb|Phantom Express]]<br />
'''Phantom Express (E1M3)''' is the third level of the first episode in [[Blood|Blood]]. In the level the player must quest from the front of a train to the rear and back, while battling Cabal forces and finding the key to the engine compartment, where Caleb can blow up the boiler and derail the train. <br />
<br />
{{level_stats|designer=James Wilson|song=9 - [[Double, Double, Toil and Trouble]] (CD-Audio), None (the .ini file says PESTIS, but is commented out) (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=6 + 1 [[Super Secret]]}} <br />
<br />
<br><br />
<br />
== Walkthrough ==<br />
{{B1E1}}<br />
TBD<br />
<br />
== Enemies Present ==<br />
<br />
*[[Axe Zombie|Axe Zombie]] <br />
*[[Cultist|Cultist]] <br />
*[[Fanatic|Fanatic]]<br />
<br />
== Weapons Available ==<br />
<br />
*[[Flare Gun|Flare gun]] <br />
*[[Dynamite Bundle|Dynamite Bundle]] <br />
*[[Sawed-Off Shotgun|Sawed-Off Shotgun]] <br />
*[[Tommy Gun|Tommy Gun]]<br />
<br />
== Secrets ==<br />
<br />
*When entering the train car full of cargo and crates, walk straight ahead and jump on the box. Turn around and there is another crate near the ceiling with the secret. ''Reward: Life seed'' <br />
*In the diagonally opposite corner of the previous secret, there is a blue steamer trunk on a pile of boxes. ''Reward: Beastvision'' <br />
*In the diner car (the last car), the bar on the left side has a switch which opens a wall panel on the opposite wall. ''Reward: Reflective shots'' <br />
*In the kitchen, there is a secret in the upper oven (you need to go into the oven to activate the secret). ''Reward: [[Flare Gun|Flare gun<span id="fck_dom_range_temp_1219332439245_167"></span>]]'' <br />
*The first room in the passenger car has a crack near the ceiling. Blow it up to reveal the car's attic space with zombies and supplies. ''Reward: [[Tommy Gun|Tommy gun]], [[Dynamite Bundle|dynamite bundles]], box of flares'' <br />
*In the train's engine, blow up the grate on the boiler and enter it to gather the supplies. You can also blow up the grate on the other side. ''Reward: [[Tommy Gun|Tommy gun]], [[Sawed-Off Shotgun|shotgun]], [[Flare Gun|flare gun]], life seed (in Multiplayer, there is also a Super Armor and guns akimbo)'' <br />
*[[Super Secret|Super Secret]] - In the passenger car, after blowing up the wall with a dynamite bundle, there will be a hole to the outside. Go to the edge of the hole and hang partially outside, facing the back of the train. Falling off means instant death, so be careful. Jump towards the part of the train that says "Phantom 666", and you should land on a nearly invisible ledge. Push the wall and it will open. ''Reward: [[Sawed-Off Shotgun|Shotgun]], [[Tommy Gun|Tommy gun]], super armor, life seed, guns akimbo''<br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*Before opening the door to the passenger car, you can hear a cultist call out "Next stop, Green Town." Green Town is the city where "Something Wicked This Way Comes" takes place, which refers to the next level, Dark Carnival.<br />
<br />
----<br />
<center>[[E1M2: Wrong Side of the Tracks|&lt;&lt; E1M2: Wrong Side of the Tracks]] | [[E1M4: Dark Carnival|E1M4: Dark Carnival &gt;&gt;]] </center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M2:_Wrong_Side_of_the_Tracks&diff=2550
E1M2: Wrong Side of the Tracks
2009-01-13T01:52:17Z
<p>Cerberus: /* Walkthrough */ added nav template</p>
<hr />
<div>[[Image:Wrong-side-of-the-tracks.png|right|thumb|Wrong Side of the Tracks]]<br />
'''Wrong Side of the Tracks (E1M2)''' is the second level of the first episode in [[Blood|Blood]]. It was featured in both retail and shareware version. It resembles a trainyard and train station. <br />
<br />
{{level_stats|designer=Craig Hubbard|song=8 - [[Fate of the Damned]] (CD-Audio), cblood10 (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=8}} <br />
<br />
<br><br />
<br />
== Walkthrough ==<br />
{{B1E1}}<br />
TBD<br />
<br />
== Enemies Present ==<br />
<br />
*[[Bat|Bats]] <br />
*[[Rat|Rats]] <br />
*[[Axe Zombie|Axe Zombie]] <br />
*[[Cultist|Cultist]] <br />
*[[Fanatic|Fanatic]]<br />
<br />
== Weapons Available ==<br />
<br />
*[[Flare Gun|Flare gun]] <br />
*[[Dynamite Bundle|Dynamite Bundle]] <br />
*[[Sawed-Off Shotgun|Sawed-Off Shotgun]]<br />
<br />
== Secrets ==<br />
<br />
*In the train station, hit the fourth phone from the left, revealing an alcove. ''Reward: Body Armor'' (Note: Ride the phone back up to reach a box of flares) <br />
*In the kitchen, blow up the fire extinguisher to reveal a hidden room. ''Reward: Box of flares'' <br />
*In the kitchen, open the refrigerator, kill the zombies, and press the button with the handprints on it. This will push back the wall in the hidden room mentioned above. ''Reward: Cloak of Invisibility'' <br />
*Up the lefthand staircase (from the waiting hall), there are windows on the left side. Break one and jump onto the awning outside. The reward is near one of the ends. ''Reward: Life seed'' <br />
*At the end of the hallway mentioned above, hit the picture on the wall to reveal a secret. ''Reward: Guns akimbo'' <br />
*In the bookstore, hit the cash register. Two shelves will lower. One of them is directly in front of you, revealing a secret spot. ''Reward: Doctor's Bag'' <br />
*In the bookstore, hit the cash register. Two shelves will lower. One of them is off to the right side, which reveals a secret spot. ''Reward: Body Armor'' <br />
*On the train platform, there is a door labeled "No Admittance". Go in and find a crack in the wall. Blow it up to reveal a secret passageway into the bookstore. There is a reward behind the doorway in. ''Reward: Box of shells &amp; box of flares''<br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*Hit the ringing phone to talk to the person trying to call. <br />
*All around are posters for Jo-Jo's feature at the circus, a concert by Sacrament of Blood, and a new book. <br />
*Miskatonic Station is an H.P. Lovecraft reference.<br />
<br />
----<br />
<center>[[E1M1: Cradle to Grave|&lt;&lt; E1M1: Cradle to Grave]] | [[E1M3: Phantom Express|E1M3: Phantom Express &gt;&gt;]] </center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M6:_The_Great_Temple&diff=2635
E1M6: The Great Temple
2009-01-13T01:51:54Z
<p>Cerberus: /* Walkthrough */ added nav template</p>
<hr />
<div>[[Image:The-great-temple.png|right|thumb|The Great Temple]]<br />
'''The Great Temple (E1M6)''' is the sixth level of the first episode in [[Blood|Blood]]. The level resembles an ancient temple, possibly owned by the [[Cabal|Cabal]]. It has several built-in traps (reminiscent of Indiana Jones), hidden enemies, and traps. <br />
<br />
{{level_stats|designer=Terry Hamel, James Wilson|song=5 - [[Infuscomus]] (CD-Audio), cblood5 (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=6 + 1 [[Super Secret]]}} <br />
<br />
<br><br />
<br />
== Walkthrough ==<br />
{{B1E1}}<br />
Caleb starts the level in the temple's basement, a water-logged cement foundation. He moves up, exploring each of the temple's wings for keys leading upwards. He eventually comes to a ritual altar, leading up to the temple's apex above the clouds. There he finally reaches the [[Pillar|pillar]] at an oubliette, and finds access to the [[E1M7: Altar of Stone|Altar of Stone]].<br />
<br />
== Enemies Present ==<br />
<br />
TBD <br />
<br />
== Weapons Available ==<br />
<br />
TBD <br />
<br />
== Secrets ==<br />
<br />
*At the beginning, zombies will pursue you and kill themselves to get to you. Go into the hole where the zombies came from and turn around. There is a black wall in front that is actually a hole. Go in and turn left to find the secret. ''Reward: Dynamite bundles'' <br />
*Near where you start is a bridge. Once you raise the bridge, jump to it and go left. Near the switch is a dark wall that is actually a secret panel. ''Reward: Doctor's Bag'' <br />
*At the beginning, before you raise the bridge up, jump in the water. Swim forward and go under the stone platform (watch out for the &lt;a href="Bone Eel"&gt;Bone Eels&lt;/a&gt;). Swim near the bottom on the left side. There is a hole there. ''Reward: Cloak of Invisibility'' <br />
*In the area with the Guns Akimbo on a pillar platform, and a stone face that spits fire at you, there is a small area with stone designs on the walls. On one side of the central section is a reddish design. Press it to reveal a niche. ''Reward: Box of shells'' <br />
*In the area with the Fire Key, there is a circular rotunda inset in a wall. Go inside, go behind the rotational pillar, and look up. There is a button that can be shot. The rotunda will rotate, revealing the secret. You can leave by shooting the button again, or blowing up the cracked wall. ''Reward: Napalm Launcher, dynamite bundles, box of flares, life seed'' <br />
*In the oubliette rotunda, before the end of the level, turn on the switch to make the wall rotate. Go in the space in-between the inner and outer walls (where the C-shaped middle wall is moving), and find a teleporter that takes you to a secret. ''Reward: Death Mask/Invincibility (also life seed and super armor in BloodBath)'' <br />
*[[Super Secret|Super Secret]] - At the top of the temple, there is an open air veranda that you can see the clouds from (along with some zombies). Go to the middle opening and look down. There is a patch of clouds at a higher elevation than the others. Walk slowly off the edge and land on the clouds (try dropping near the left side if you have trouble). Follow the ledge to a door. The message "I CAN'T BELIEVE YOU FOUND THIS. HERE, HAVE EVERYTHING." will display. Later, a teleporter will appear. ''Reward: Everything available in Shareware Blood (details to be filled in)''<br />
<br />
<br><br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*At the top of the temple, there is an open air veranda that you can see the clouds from, and a long drop to the bottom. Save your game, use the death mask/invincibility to fall down and land safely on the bottom to see a text message. There is no way back up from here, so you must restore your saved game to continue.<br />
<br />
----<br />
<center>[[E1M5: Hallowed Grounds|&lt;&lt; E1M5: Hallowed Grounds]] | [[E1M7: Altar of Stone|E1M7: Altar of Stone &gt;&gt;]]<br></center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=E1M1:_Cradle_to_Grave&diff=2535
E1M1: Cradle to Grave
2009-01-13T01:51:23Z
<p>Cerberus: added nav template</p>
<hr />
<div>[[Image:Cradle-to-grave.png|right|thumb|Caleb rises from his Grave]]<br />
'''Cradle to Grave (E1M1)''' is the first level of the first episode in [[Blood|Blood]]. It was featured in both retail and shareware version. It depicts the start of the game story and the first point where the player takes control. <br />
<br />
{{level_stats|designer=James Wilson|song=3 - [[Unholy Voices]] (CD-Audio), UNHOLY (MIDI)|1=??|2=??|3=??|4=??|5=??|secrets=11 + 1 [[Super Secret]]}} <br />
<br />
== Walkthrough ==<br />
{{B1E1}}<br />
'''CALEB:''' I... Live... AGAIN!<br />
<br />
Jump out of the grave and proceed to the left. Hit the door to the mausoleum. Two Axe Zombies emerge from their graves. Go down the hill to the front yard of the Morningside funeral home. A flare pistol sits in the middle of the yard. Kill the cultist in the graveyard and get the key. Open the door, beware of the two zombies waiting in the wings. Enter the parlor, kill the cultists in the area. From here you can either climb to the window and jump in or open the curtain to the organ and move right to the morgue. If you move right, proceed through the area, until you come to gray door on the right (the crematorium). Open it and kill the cultist for a key. In the corner you will find the place where the window is. Behind the drums is a Doctor's Bag. Exit this room and proceed back down the hall to the locked door. Enter the crypt and exit out the hole in the wall to the backyard (beware the cultists down below). Hit the button (a red-lined Tchernobog symbol) to end the level. <br />
<br />
== Enemies Present ==<br />
<br />
*[[Bat|Bats]] <br />
*[[Rat|Rats]] <br />
*[[Axe Zombie|Axe Zombie]] <br />
*[[Cultist|Cultist]]<br />
<br />
== Weapons Available ==<br />
<br />
*[[Flare Gun|Flare gun]] <br />
*[[Dynamite Bundle|Dynamite Bundle]] <br />
*[[Sawed-Off Shotgun|Sawed-Off Shotgun]] <br />
*[[Napalm Launcher|Napalm Launcher]]<br />
<br />
== Secrets ==<br />
<br />
*After climbing out of the grave, hit the side of the coffin on the grave at your right. ''Reward: Box of flares'' <br />
*In the area where you first wake up, there is a curved wall on the left corner (opposite the exit). Hit it to roll back the wall. ''Reward: Dynamite Bundles'' <br />
*After emerging from the mausoleum and confronting the zombies, there is a hedge partition next to the exit. One part has different colored leaves. Hit that section to reveal an open grave. ''Reward: Body armor'' <br />
*In front of the chapel there is a rectangular mausoleum with a secret on its roof. You can hop onto it, by jumping from the gravestones to the fence. Or you can break the window on the upper area of the funeral home and walk along the top of the fence from there. ''Reward: Guns akimbo'' <br />
*In the funeral parlor, step on the middle bench. The bier will slide back, revealing a small alcove with rats and a reward. ''Reward: Box of flares'' <br />
*Use the organ. An off-key tune will result and a panel of the wall in front will slide back. ''Reward: Beastvision'' <br />
*On the right side of the wall with the wall coffins, there is one with a crack on the bottom row. Blow it up with dynamite to reveal the secret. ''Reward: Body armor'' <br />
*In the crematorium, crawl into the furnace for a secret. Remember to crawl back quickly before you get too burned. ''Reward: Life Seed'' <br />
*After the crematorium door is another wall coffin on the upper row with a crack in it. Blow it up to break the door open. Beward of the rats. Reward: Fire armor (it may be smart to get this before getting the above secret) <br />
*In the crematorium, there is a table with a saw. Hit it to slide the shelf aside. ''Reward: Box of flares'' <br />
*Near the end of the level, where a zombie emerges from a stone coffine, there is a secret behind the coffin's lid. ''Reward: Box of flares'' <br />
*[[Super Secret|Super Secret]]: There is an invisible wall opposite the hole leading to the Funeral Home's back yard. You can detect it by throwing dynamite at the wall from head level. In one spot the dynamite will go "through the wall". To get to the secret, either jump from the edge of the hole (difficult), rocket jump using placed dynamite on the nearest pine box, jump on the cultist's heads, or, in co-op mode, jump on your partner's head. ''Reward: Napalm Launcher''<br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
*If you hit the tombstone marked "Draven" in the third secret, Caleb will say "Nevermore."<br />
*Because this was the first level of Blood, it has been created on several engines by [[Transfusion]], [[Blood TC]], [[ZBlood]], and [[Q3 BloodBath]].<br />
<br />
----<br />
<center>&lt;&lt; None | [[E1M2: Wrong Side of the Tracks|E1M2: Wrong side of the Tracks &gt;&gt;]] </center><br />
[[Category:Blood]] [[Category:Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Blood&diff=399
Blood
2009-01-13T01:49:28Z
<p>Cerberus: /* Episode 1: The Way of All Flesh */ changed list to template</p>
<hr />
<div>{{Infobox Game<br />
| Title = Blood<br />
| Image = Blood-main.gif<br />
| Size = 220px<br />
| Caption = Blood Screamshot<br />
| Developer = [[Monolith Productions]]<br />
| Publisher = [[GT Interactive]] <br />
| Designer = Nick Newhard <br />
| Engine = [[Build|Build]] <br />
| Version = N/A<br />
| Released = [[Fact Time Line#-- 1997 --|June 20, 1997]] <br />
| Genre = First Person Shooter<br />
| Modes = Single-player, Multiplayer<br />
| Platforms = MS-DOS <br />
| UPC/A7 = 42725 12263 5 <br />
| ISBN-10 = 1-56893-364-9<br />
| ESRB Rating = M (animated violence)<br />
| Media = CD-ROM(1)<br />
}}<br />
== Overview ==<br />
[[Image:Blood artwork.jpg|thumb|right|150px|Box art]]<br />
<br />
'''''Blood''''' is a PC game developed by [[Monolith Productions|Monolith Productions]] and distributed by [[GT Interactive|GT Interactive]]. It was released on the [[Fact Time Line#-- 1997 --|June 20, 1997]], and became well-known for its copious amounts of gore and numerous stylistic and cultural references to literary and cinematic horror works. It was also the first [[Build|Build]] engine game to feature voxels. The game falls in the first-person shooter category and has an arsenal of curious weapons, numerous enemies and liberal amounts of gore. <br />
<br />
Like most games of it's time, the developers garnered attention for the game by releasing the first episode as [[:wikipedia:shareware|shareware]]. The full retail version featured all four original episodes as well as expanded weapons, multiplayer mode, and bonus features like the music video for [[Type O Negative|Type O Negative]]'s "[[Love You to Death|Love You to Death]]". The extreme violence in the game prompted the release of a version which removed all adult content. <br />
<br />
Two different expansions, [[Cryptic Passage|Cryptic Passage]] and [[Plasma Pak|Plasma Pak]], were released shortly after the game was produced, although only Plasma Pak added new weapon modes and enemies. Later, a special edition collection titled [[One Unit: Whole Blood|One Unit: Whole Blood]] was released, which included the fully-patched full version of Blood, the Cryptic Passage expansion pak, the Plasma Pak expansion pak, and the Game Wizards interactive walkthrough/strategy guide. [[Blood II: The Chosen|Blood II: The Chosen]], Blood's sequel, was released in 1998. <br />
<br />
After the source code of many game engines had been released by their respective owners, an intense fan campaign called for the release of ''Blood''s source code (See: [[Blood Source Campaign|Blood Source Campaign]].) This failed, but due to the cult-like fan support and lack of support from Blood's right holders, Blood has been the subject of many fan games, media, and recreations. The fan project [[Transfusion|Transfusion]] is attempting to recreate the Blood game on the [[Dark Places|Dark Places]] engine. Other games like [[Blood TC|Blood TC]] expand on the game's storyline.<br />
<br />
== Technical Specs ==<br />
<br />
{| cellspacing="1" cellpadding="1" width="50%" border="1"<br />
|-<br />
| '''Minimum CPU Required:''' <br />
| Pentium<br />
|-<br />
| '''Minimum OS Required:''' <br />
| DOS 4.0 to 6.22<br />
|-<br />
| '''Minimum RAM Required:''' <br />
| 16 MB<br />
|-<br />
| '''Minimum CD-ROM Drive Speed Required:''' <br />
| 2X<br />
|-<br />
| '''Video Modes Supported:''' <br />
| VGA<br />
|-<br />
| '''Sound Devices Supported:''' <br />
| Adlib, General MIDI, Gravis Ultrasound / ACE, Pro Audio Spectrum / Plus / 16, Sound Blaster, Sound Blaster AWE32<br />
|-<br />
| '''Input Devices Supported:''' <br />
| Joystick (Analog), Keyboard, Mouse<br />
|-<br />
| '''Multiplayer Options:''' <br />
| IPX, Modem, Null-modem cable<br />
|-<br />
| '''Number of Players (Offline):''' <br />
| 1 (2 on serial connection)<br />
|-<br />
| '''Number of Players (Online):''' <br />
| 8<br />
|}<br />
<br />
== Gameplay ==<br />
[[Image:Blood-Logo.png|thumb|right|200px|A Blood Logo]]<br />
=== Single-Player ===<br />
<br />
As a first-person shooter, ''Blood'' is played through the perspective of the player-controlled character. Like Doom and Duke Nukem 3-D, the player must navigate through the maze-like levels of each episode (set of levels), seeking keys or activating switches to enable progress, looking for the goal that ends the level. The player does this for several levels until the "boss" level is reached and the player must defeat a large opponent to end the episode. While the player travels through the level, he/she must avoid or destroy the different enemies that attempt to kill the player. <br />
<br />
''Blood'' is organized in four episodes, with each episode containg a total of 8-9 different maps which consist of 6-7 regular levels, one "boss" level, and one secret level. Level design is varied, as some locations seem to lead into each other, but others jump out at the player. Some locations draw inspiration from cities in the era, with such locations as civil buildings, museums, pubs, shopping centers. Others are generic temples or mines. <br />
<br />
Many levels are centered around a particular location, like a mortuary, a train station, a carnival, a sewer, a hospital or a lumber mill, and each is designed to include elements typical of these places (e.g. a crematorium in the mortuary, attractions at the carnival). These often have a Victorian or Edwardian architectural style, especially seen in the "haunted house" levels. Other areas are meant to resemble maze-like temples or generic catacombs, and some are completely original, such as E4M6: In The Flesh, which resembles a body, including walls which bleed when shot. <br />
<br />
Blood was noted for its challenging, but realistic level design, as well as the abundance of enemies and weapons. Modern 3-D, fully-textured models require more computing power load, so the sprite-based gameplay of Blood allowed large numbers of enemies and objects on the screen at once. Also, due to the limited A.I., hostiles had to appear in large numbers to pose a significant challenge to the player. <br />
<br />
The player's progress is further complicated by different types of traps, including crushing blocks, explosive barrels, lava pits, precarious cliff-sides, jumping puzzles, and combination lock doors. ''Blood'' was also one of the first FPS games (along with ''Marathon'', ''Strife'' and ''Dark Forces'') to feature alternate firing modes for each weapon. Most guns in ''Blood'' have two completely different methods of dealing damage, compared to earlier games in which each weapon had only a single type of firing mode. <br />
<br />
The teleporter, a common trope in FPS games like Quake, is rarely used in Blood, which has a less high-tech motif and adds to the realism. Blood also contained secrets - areas that are difficult to access or find and often contain bonuses, but added the new concept of "Super Secrets" - areas are nearly impossible to find or reach, but which merit large rewards. <br />
<br />
Graphic violence is one of the central features of ''Blood''. Enemies can be blown to pieces, with streams of blood and chunks of flush raining down. Zombie heads can be shot off and then kicked around like soccer balls, spewing fountains of blood from the neck. If enemies are set on fire, they burst into flames and run around flailing their limbs. Innocents (non-combatants) appear in several levels and can be killed without compunction. Each of these instances comes accompanied with screams of terror and pain, making sound an integral part of the violent atmosphere. The levels are designed in the same spirit, with locations such as torture chambers, funeral homes, scientific laboratories, and hellish temples. Each location features walls splattered with blood, dismembered corpses, bodies in metal drums, and other grotesque situations. <br />
<br />
In addition, Blood contains a large number of cultural references, particularly to horror movies and slasher films. Many elements are deliberately anachronistic, including weapons, pop culture, and other details. In particular, [[E2M4: The Overlooked Hotel|E2M4: The Overlooked Hotel]], [[E4M4: Crystal Lake|E4M4: Crystal Lake]], and [[E4M9: Mall of the Dead|E4M9: Mall of the Dead]] are whole levels based on the movies "The Shining", "Friday the 13th", and "Dawn of the Dead". For a complete list, see [[References in Blood|References in Blood]]. <br />
<br />
=== Multiplayer ===<br />
<br />
''Blood'' is essentially a single player game, but features the ability to battle other players across a computer connection. The two game modes are co-operative, which allows two players to play through a single player game, and Deathmatch (known in the game as '[[BloodBath|BloodBath]]'. The goal of this mode is to kill the other players before the player himself is killed. Gameplay takes place on an specially designed level with power-up &amp; weapon caches and strategic areas, or a single-player level. To end the level or match, a time limit or 'frag limit' had to be reached. <br />
<br />
One of the unique features of Bloodbath was "[[The Voice|The Voice]]", an audio commentator who announced an irreverent or trite phrase on each frag, humiliating the player. This added to the bloody style and competitive nature of the game, and punctuates the death of opponent's death. "The Voice" is credited to [[Jason Hall|Jason Hall]], who was CEO of Monolith Productions at the time of Blood's development. It should be noted that The Voice is indistinguishable from [[Tchernobog|Tchernobog]]'s voice. <br />
<br />
Another feature was Humiliation. If the player had his/her health drained to exactly 0, he/she would be rendered immobile, but not dead. To an outside observer, the player would be kneeling. This would allow anyone to complete a humiliating death, such as jumping on the head, or death by [[Pitchfork|pitchfork]]. The victim, however, had a chance to resurrect himself by repeatedly pressing the space bar. <br />
<br />
Like most games in this era, Internet play was not well established. Therefore ''Blood'' options for connecting to other computers relied upon the standard modem, LAN, or serial cable connections. Modem and serial cable connections only allowed two player games, while an IPX network connection could support up to 8 players. <br />
<br />
=== Technology ===<br />
<br />
''Main article [[Build|Build engine]]'' <br />
<br />
''Blood'' is powered by the [[Build|Build]] engine created by Ken Silverman for 3D Realms. The Build engine renders its world on a two-dimensional grid using closed 2D shapes called "sectors" and simple flat objects called "sprites" to populate the world geometry with objects. It is generally considered to be a 2.5D engine, since the basic world geometry is two-dimensional with an added height component, as each sector may have a different ceiling and floor height, and the ceiling and floor may be angled along one line of the sector. However the final result is that the world looks three-dimensional due to the way the engine renders it. <br />
<br />
The version of the Build engine used in ''Blood'' makes use of [[Voxel|voxels]] for smaller object like weapons, ammo, power-ups, and decorations, such as the tombstones in the first level of [[E1M1: Cradle to Grave|E1M1: Cradle to Grave]].<br />
<br />
== Story ==<br />
<br />
''Blood'' takes place in 1928. The game documention does not specify a specific year, but the game's sequel ''[[Blood II: The Chosen|Blood II: The Chosen]]'' takes place in 2028 and states that it has been 100 years since the events in Blood.&nbsp;Although the backstory was not delineated within the game itself, the Monolith website and a readme text document presented the few facts known about the precursory events, such as Caleb's relationship with [[Ophelia|Ophelia]]. <br />
<br />
The game's hero (or anti-hero) is a man named [[Caleb|Caleb]] (voiced by [[Stephan Weyte|Stephan Weyte]]), a merciless gunfighter born in Texas who serves a cult called "The Cabal" that worships the dark god [[Tchernobog|Tchernobog]] (voiced by Monolith CEO [[Jason Hall|Jason Hall]], who was credited simply as "The Voice"). Caleb joined the cult after meeting [[Ophelia Price|Ophelia Price]], a woman whose homestead was burned down by the Cabal, killing her husband and baby son. She blamed her spouse for their deaths, because he wanted to rescind his membership. Half-crazy and rambling, Caleb nursed her back to health. It is implied that she later became Caleb's lover, and introduced him to the cult. Together they rose to the highest ranks and became "The [[:Category:Chosen|Chosen]]", the four most esteemed generals of Tchernobog's army (the other two being [[Ishmael|Ishmael]] and [[Gabriel|Gabriel]]. <br />
<br />
Caleb is a sarcastic man with a strong bent towards sadism, taking pleasure in killing almost anything, whether it impedes his quest or not. He has a prominent sense of humor, often making quips while taking the lives of others, or commenting cynically on surrounding events. Though when he comes to the [[Hall of Epiphany|Hall of Epiphany]] at the end of the game, he takes a more serious, determined tone. <br />
<br />
=== Episodes ===<br />
[[Image:Inside-Hall-Of-Epiphany.png|right|thumb|185px|Welcome my servants, my slaves.]]<br />
[[Image:Cheogh-Ophelia.png|right|thumb|185px|Cheogh grabs Ophelia]]<br />
[[Image:Cerberus-kills-Ishamel.png|right|thumb|185px|Cerberus toasts Ishmael]]<br />
[[http://www.youtube.com/watch?v=5NU9wDGbem8&NR=1|Introduction Video on YouTube]] <br />
<br />
The story starts in the [[E4M8: The Hall of the Epiphany|Hall of the Epiphany]], where Tchernobog sits on his throne, as chanting occurs in the backgorund. The four [[:Category:Chosen|Chosen]] stand before him. <br />
<br />
'''TCHERNOBOG:''' Welcome, my servants... my slaves. <br />
<br />
A cultist shuffles into the room (some think he may be the Cabal Leader, as Tchernobog seems to speak through him). He pulls back his hood, revealing a face devoid of eyes, sharp teeth, and an ugly, gnarled face. <br />
<br />
'''CALEB:''' What is thy bidding, my master? <br />
<br />
The cultist stretches up, as if by an unknown force. His eyes glow white, his jaw drops, and he grunts and groans, as if choking. <br />
<br />
'''TCHERNOBOG:''' You have failed me. I disavow you all. <br />
<br />
The other Chosen react incredulously. <br />
<br />
'''CALEB:''' What th'? <br>'''OPHELIA:''' What? <br />
<br />
The cultist smiles sadistically, right before his flesh quickly decomposes and melts off his skeleton. Caleb looks right and sees [[Shial|Shial]] descend upon [[Gabriel|Gabriel]] and carry him up into the darkness. To his left, [[Ishmael|Ishmael]] has burst into flames and collapses as [[Cerberus|Cerberus]] and a [[Hell Hound|Hell Hound]] approach. <br />
<br />
'''OPHELIA:''' What's happening? <br />
<br />
Ophelia looks around, too stunned to move. [[Cheogh|Cheogh]] flies in from behind and grabs her. Caleb jumps for her, but it is too late, and he all he can do is watch Cheogh's glowing white eyes fade into the blackness. <br />
<br />
'''TCHERNOBOG:''' I have taken your love. Now I will take your life. <br />
<br />
Caleb looks around as darkness descends upon him. He begins falling into the void. <br />
<br />
'''TCHERNOBOG:''' Consider my power... in a hollow grave. <br />
<br />
<br><br />
<br />
==== Episode 1: The Way of All Flesh ====<br />
{{B1E1}}<br />
Caleb rises from his grave in a tomb located in a graveyard of the "Morningside Mortuary" funeral home with the words: "I live... again" ([[E1M1: Cradle to Grave|E1M1: Cradle to Grave]]). He begins by searching for his love [[Ophelia|Ophelia]], taken by the [[Gargoyles|gargoyle]] [[Cheogh|Cheogh]]. Unfortunately, [[Tchernobog|Tchernobog's]] followers are everywhere.&nbsp; Caleb moves to the train station behind the cemetary ([[E1M2: Wrong Side of the Tracks|E1M2: Wrong Side of the Tracks]]) and boards the "Phantom Express" ([[E1M3: Phantom Express|E1M3: Phantom Express]]). He kills all the [[Cabal|Cabal]] on the train and releases the safety locks on the boiler, exploding the engine and derails the train.&nbsp; He emerges from the wreckage and finds he has arrived at a carnival ([[E1M4: Dark Carnival|E1M4: Dark Carnival]]) with several Cabal-controlled attractions.&nbsp; Caleb finds a broken bridge and a pond.&nbsp; If he crosses the bridge, he finds a side path to a new ride&nbsp;under construction&nbsp;([[E1M8: House of Horrors|E1M8: House of Horrors]]).&nbsp;Either way, an underwater cavern leads him to one of the Cabal strongholds, a deconsecrated cathedral, where the droning chant in the Cabal's language echoes throughout the grounds ([[E1M5: Hallowed Grounds|E1M5: Hallowed Grounds]]). Cutting through swarms of Cabal loyalists and other creatures, Caleb gains entrance to The Great Temple ([[E1M6: The Great Temple|E1M6: The Great Temple]]), a place protected by numerous underwater tunnels,&nbsp;traps, and Cabal minions. Caleb finds a teleporter that leads him to a rotunda, that leads to Cheogh's lair ([[E1M7: Altar of Stone|E1M7: Altar of Stone]]).&nbsp;&nbsp;Caleb finds Ophelia at the top of the altar, crucified on a slab.&nbsp; He screams in anguish, when the temple begins to rumble, and a wall collapses.&nbsp; Cheogh emerges and Caleb slays him.&nbsp; He takes Ophelia down and places her on&nbsp;funeral pyre to cremate her body.&nbsp; After,&nbsp;he approaches the body of Cheogh, points his [[Sawed-Off Shotgun|shotgun at]] the creature's head, and&nbsp;pulls the trigger one last time.<br />
<br />
==== Episode 2: Even Death May Die ====<br />
<div class="toccolours" style="float: right; width: 254px; margin-right: 1em"><br />
'''Episode 2: Even Death May Die''' <br />
<br />
----<br />
<br />
*'''[[E2M1: Shipwrecked|E2M1: Shipwrecked]]''' <br />
*'''[[E2M2: The Lumber Mill|E2M2: The Lumber Mill]]''' <br />
*'''[[E2M3: Rest for the Wicked|E2M3: Rest for the Wicked]]''' <br />
*'''[[E2M4: The Overlooked Hotel|E2M4: The Overlooked Hotel]]''' <br />
*'''[[E2M9: Thin Ice|E2M9: Thin Ice]] (SECRET LEVEL)''' <br />
*'''[[E2M5: The Haunting|E2M5: The Haunting]]''' <br />
*'''[[E2M6: The Cold Rush|E2M6: The Cold Rush]]''' <br />
*'''[[E2M7: Bowels of the Earth|E2M7: Bowels of the Earth]]''' <br />
*'''[[E2M8: The Lair of Shial|E2M8: The Lair of Shial]] (BOSS LEVEL)'''<br />
</div><br />
Finished with Cheogh, [[Caleb|Caleb]] travels to the arctic to look for [[Shial|Shial]] who has taken [[Gabriel|Gabriel]].&nbsp; He starts on a small rowboat and runs into a large, wooden sailing ship partially frozen in an iceberg ([[E2M1: Shipwrecked|E2M1: Shipwrecked]]).&nbsp; Unfortunately, the [[Cabal|Cabal]] are swarming all over it, but Caleb uses the ship to open a path through the ice to a lumber mill ([[E2M2: The Lumber Mill|E2M2: The Lumber Mill]]) that the Cabal has transformed into a crude human remains processing factory. He then proceeds to a snow-covered maze of hedges ([[E2M3: Rest for the Wicked|E2M3: Rest for the Wicked]]) leading to the Overlooked Hotel ([[E2M4: The Overlooked Hotel|E2M4: The Overlooked Hotel]]). Within the hotel are a set of tomes, which Caleb can use to open the door to a mountainous area&nbsp;filled with Cabal loyalists ([[E2M9: Thin Ice|E2M9: Thin Ice]]).&nbsp; He then moves to&nbsp;a two-story&nbsp;haunted mansion ([[E2M5: The Haunting|E2M5: The Haunting]]) with a kitchen, gardens, a library, a cellar and even an indoor pool.&nbsp; It is the pool that hides the passage to an abandoned&nbsp;mining facility ([[E2M6: The Cold Rush|E2M6: The Cold Rush]]). Caleb navigates the mine and devles deeper into the treacherous tunnels ([[E2M7: Bowels of the Earth|E2M7: Bowels of the Earth]]) until he arrives at the lair of Shial ([[E2M8: The Lair of Shial|E2M8: The Lair of Shial]]), deep under the earth's service.&nbsp; Within a small stony cavern, he finds Gabriel wrapped in a cocoon, along with the [[Mother Spider|mother spider]] herself.&nbsp; Caleb kills her and her children, destroying her body with a well-placed boot.&nbsp; He walks up to Gabriel, pulls his heart out of the coccon, and drinks the heart blood . <br />
<br />
==== Episode 3: A Farewell to Arms ====<br />
<div class="toccolours" style="float: right; margin-left: 1em; width: 254px"><br />
'''Episode 3: Farewell to Arms''' <br />
<br />
----<br />
<br />
*'''[[E3M1: Ghost Town|E3M1: Ghost Town]]''' <br />
*'''[[E3M2: The Siege|E3M2: The Siege]]''' <br />
*'''[[E3M3: Raw Sewage|E3M3: Raw Sewage]]''' <br />
*'''[[E3M4: The Sick Ward|E3M4: The Sick Ward]]''' <br />
*'''[[E3M8: Catacombs|E3M8: Catacombs]] (SECRET LEVEL)''' <br />
*'''[[E3M5: Spare Parts|E3M5: Spare Parts]]''' <br />
*'''[[E3M6: Monster Bait|E3M6: Monster Bait]]''' <br />
*'''[[E3M7: The Pit of Cerberus|E3M7: The Pit of Cerberus]] (BOSS LEVEL)'''<br />
</div><br />
With two of [[Tchernobog|Tchernobog's]] lieutenants killed, [[Caleb|Caleb]] has one left -&nbsp;[[Cerberus|Cerberus]] -&nbsp;the beast responsible for the death of [[Ishmael|Ishmael]]. Caleb travels to a small town in France ([[E3M1: Ghost Town|E3M1: Ghost Town]])&nbsp;and occupies a small tenement.&nbsp;&nbsp;Few still live in the place, aside from the Cabal and its minions.&nbsp; No sooner does Caleb arrive ([[E3M2: The Siege|E3M2: The Siege]]) then he finds himself in the midst of airborne carpet bombings.&nbsp; This may be the result of Cabal, capitalizing on the war-torn city after World War I.&nbsp; Finding access keys in the&nbsp;bank, a meat processing plant, and city hall, Caleb finds acces to the sewers to reach the other side of the city ([[E3M3: Raw Sewage|E3M3: Raw Sewage]]).&nbsp; He emerges in front of a hospital seized by the Cabal ([[E3M4: The Sick Ward|E3M4: The Sick Ward]]).&nbsp; The interior contains patient rooms, a morgue, and an "assisted" suicide room.&nbsp; If Caleb finds a secret access in the chapel, he can travel through the catacombs ([[E3M8: Catacombs|E3M8: Catacombs]]). Once out of either the hospital or the catacombs, Caleb moves into a dam control installation ([[E3M5: Spare Parts|E3M5: Spare Parts]]) located close to Cerberus' cavern. Caleb overrides the dam controls and blows it up.&nbsp; The resulting flooding reveals the way to a lava-filled cavern under the earth ([[E3M6: Monster Bait|E3M6: Monster Bait]]).&nbsp;&nbsp;Once in Cerberus's&nbsp;base ([[E3M7: The Pit of Cerberus|E3M7: The Pit of Cerberus]]), [[Hell Hounds|Hell Hounds]]&nbsp;guard several seals which Caleb breaks, allowing access to Cerberus's inner sanctum.&nbsp; The two-headed beast&nbsp;attacks, but&nbsp;proves to be&nbsp;no&nbsp;match for Caleb.&nbsp;&nbsp;After the beast dies, he&nbsp;fills its stomach with [[Remote Detonator|remote detonators]] and blows it up. <br />
<br />
==== Episode 4: Dead Reckoning ====<br />
<div class="toccolours" style="float: right; width: 254px; margin-right: 1em"><br />
'''Episode 4: Dead Reckoning''' <br />
<br />
----<br />
<br />
*'''[[E4M1: Butchery Loves Company|E4M1: Butchery Loves Company]]''' <br />
*'''[[E4M2: Breeding Grounds|E4M2: Breeding Grounds]]''' <br />
*'''[[E4M3: Charnel House|E4M3: Charnel House]]''' <br />
*'''[[E4M4: Crystal Lake|E4M4: Crystal Lake]]''' <br />
*'''[[E4M9: Mall of the Dead|E4M9: Mall of the Dead]] (SECRET LEVEL)''' <br />
*'''[[E4M5: Fire and Brimstone|E4M5: Fire and Brimstone]]''' <br />
*'''[[E4M6: The Ganglion Depths|E4M6: The Ganglion Depths]]''' <br />
*'''[[E4M7: In The Flesh|E4M7: In The Flesh]]''' <br />
*'''[[E4M8: Hall of the Epiphany|E4M8: Hall of the Epiphany]] (BOSS LEVEL)'''<br />
</div><br />
With the Chosen avenged, Caleb heads for the [[Hall of Epiphany|Hall of the Epiphany]] where the dark god is waiting. The first step is to cross a strange land with a laboratory ([[E4M1: Butchery Loves Company|E4M1: Butchery Loves Company]]), possibly run by [[Cabal|Cabal]], and dive into an [[Gill Beast|aquatic breeding laboratory]]&nbsp;([[E4M2: Breeding Grounds|E4M2: Breeding Grounds]]).&nbsp; Traveling through the pipes, Caleb bursts out of a water cistern, and travels through a charnel house ([[E4M3: Charnel House|E4M3: Charnel House]]) serving as a disposal site for dead creatures. Nearby there is a passage to a forest-rimmed lake with wood cabins ([[E4M4: Crystal Lake|E4M4: Crystal Lake]]).&nbsp; The The exit is reached through a toilet to a&nbsp;blocked off stone cavern.&nbsp;&nbsp;Here there are two paths Caleb can take.&nbsp;&nbsp;The less obvious way leads to a shopping mall&nbsp;where&nbsp;zombies and other Cabal have taken over ([[E4M9: Mall of the Dead|E4M9: Mall of the Dead]]).&nbsp;&nbsp;The other way leads to&nbsp;a lava filled cavern ([[E4M5: Fire and Brimstone|E4M5: Fire and Brimstone]]) leading up to a mountain where a Cabal temple sits above the clouds ([[E4M6: The Ganglion Depths|E4M6: The Ganglion Depths]]), guarded by some of the toughest creatures the Cabal has to offer.&nbsp;&nbsp;Caleb fights his way through the temple, until he uncovers an entryway made of stitched-together flesh that bleeds when hit ([[E4M7: In The Flesh|E4M7: In The Flesh]]).&nbsp; Caleb moves through the area, passing through the stomach and intestines to reach the heart, the final area leading to the Hall of Epiphany ([[E4M8: Hall of the Epiphany|E4M8: Hall of the Epiphany]]), an outworldly temple.&nbsp; Caleb stands at the steps of the hall and calls to his master, asking him why they were cast down.&nbsp; [[Tchernobog|Tchernobog]] reveals that he condemned them so that Caleb would return, with every life he took adding to his strength.&nbsp; Tchernobog wanted to use this to finally open the door between dimensions and inherit the earth.&nbsp; Caleb ascends the stairs and defeats reincarnations of [[Cheogh|Cheogh]], [[Shial|Shial]], and [[Cerberus|Cerberus]] before reaching the dark god himself.&nbsp; As Caleb activates the last [[Pillar|pillar]], Tchernobog's voice echoes, "I HAVE AWAITED YOU. KNEEL BEFORE ME," to which Caleb replies "I'm gonna have to put you down!" In a fierce battle, Caleb destroys the dark god and its body disappears in a flash of light.&nbsp; A man (either a Cabal prisoner, Cabalist, monk, or [[Civilian|civilian]]) approaches, praising him and spouting the Lord's prayer.&nbsp;&nbsp;Nonchalantly, Caleb blasts him in the chest with the [[Tommy Gun|Tommy Gun]]&nbsp;and leaves the Hall.<br />
<br />
== Multiplayer Maps ==<br />
<br />
These are the multiplayer maps ([[BloodBath|Bloodbath]]) that were included with the retail version of Blood. Expansion paks added other maps. <br />
<br />
*[[BB1: The Stronghold|BB1: The Stronghold]] <br />
*[[BB2: Winter Wonderland|BB2: Winter Wonderland]] <br />
*[[BB3: Bodies|BB3: Bodies]] <br />
*[[BB4: The Tower|BB4: The Tower]] <br />
*[[BB5: Click!|BB5: Click!]] <br />
*[[BB6: Twin Fortress|BB6: Twin Fortress]] <br />
*[[BB7: Midgard|BB7: Midgard]] <br />
*[[BB8: Fun With Heads|BB8: Fun With Heads]]<br />
<br />
== Expansion Paks ==<br />
<br />
*[[Cryptic Passage|Cryptic Passage]] - This expansion pak was released in 1997, and was developed by Sunstorm Interactive, a video game development company known for value-priced game mods. Since it was not created by the original creators, there were no modifications to the existing gameplay, just the inclusion of a new single-player episode. However, the single-player included larger maps and a small storyline. <br />
*[[Plasma Pak]] - This expansion pak was released in 1997, and was developed by Monolith Productions. It contains several modifications, including new enemies, new weapons modes, new BloodBath maps, and a new single-player episode. There is no canonical storyline, but from various clues, Caleb is hunting down a group of Cabal being trained to become the new [[Chosen]]. It also includes several bug fixes. <br />
<br />
== Mods ==<br />
<br />
''Main article [[List of Mods|List of Mods]]'' <br />
<br />
Due to the high fan demand and low quality of subsequent Blood projects, many fan games and projects and sprung up. The goal of most of these is to replicate or expand on the original Blood experience. This also includes a large collection of fan art and fan fiction. <br />
<br />
== Development ==<br />
<br />
QStudios, under Apogee, started development of Blood under the title "Horror3D". It later sold the rights to Monolith Productions. <br />
<br />
Blood start with [[Blood Alpha|Blood Alpha]], a beta demo which contains several differences from the released game, including Caleb as a robed [[Cultist|cultist]]. <br />
<br />
The shareware version also contained several differences, such as delerium mushrooms and the ability to view yourself in 3rd person. <br />
<br />
=== Bloodlust ===<br />
<br />
While under [[QStudios|QStudios]], one of the undeveloped features of Blood was that of Bloodlust. With each enemy killed, a Bloodlust meter would increase, until it reached capacity. At that point, he would transform into the [[Beast|Beast]], with increased strength and speed, but less choice in weaponry. In order to maintain this mode, the player would have to continue killing, or risk reverting to human form. Although this feature was not included in the final version, the central plotline still centralizes around this idea, as Tchernobog declares his reason for condemning Caleb was that he would return with the power of all the lives he took. <br />
<br />
Another dropped feature was the ability to play as the other Chosen, which was included in the sequel. Likely, each player would have transformed into a different creature, which likely became Tchernobog's lieutenants. <br />
<br />
== Release and Critical Reception ==<br />
<br />
Blood received a metascore of 87 from MobyGames. It's highest rating (100) was given by The Adrenaline Vault while its lowest (80) came from GameSpot. <br />
<br />
== Full Credits ==<br />
The credits for ''Blood'' can be found: [[Credits#Blood|here]].<br />
<br />
== See Also ==<br />
*[[Bugs in Blood]]: a list of known bugs in ''Blood''.<br />
*[[Blood Screamshot Gallery]]: a gallery of ''Blood'' screamshots (screenshots).<br />
*[[Cutscene Image Gallery]]: a gallery of cut scene shots, including those from ''Blood''.<br />
*[[User:Tchernobog/reviews#Blood|Tchernobog's Review of Blood]]<br />
<br />
== External Links ==<br />
<br />
*[http://www.blood.lith.com/ Blood's Official Website] <br />
*[http://en.wikipedia.org/wiki/Blood_%28video_game%29 Blood on Wikipedia] <br />
*[http://web.archive.org/web/19961023023108/3drealms.com/catalog/blood/ Old Blood Development Website]<br />
*[http://www.planetblood.com/mailbag/mailbag07032000.shtml Planet Blood users on their favorite parts of Blood]<br />
<br />
[[Category:Blood]] [[Category:Windows/MS_DOS_Games]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Template:B1E1&diff=8252
Template:B1E1
2009-01-13T01:47:58Z
<p>Cerberus: template creation</p>
<hr />
<div><div class="toccolours" style="float: right; margin-left: 1em; width: 254px"><br />
'''Episode 1: The Way of All Flesh''' <br />
<br />
----<br />
<br />
*'''[[E1M1: Cradle to Grave|E1M1: Cradle to Grave]]''' <br />
*'''[[E1M2: Wrong Side of the Tracks|E1M2: Wrong Side of the Tracks]]''' <br />
*'''[[E1M3: Phantom Express|E1M3: Phantom Express]]''' <br />
*'''[[E1M4: Dark Carnival|E1M4: Dark Carnival]]''' <br />
*'''[[E1M8: House of Horrors|E1M8: House of Horrors]] (SECRET LEVEL)''' <br />
*'''[[E1M5: Hallowed Grounds|E1M5: Hallowed Grounds]]''' <br />
*'''[[E1M6: The Great Temple|E1M6: The Great Temple]]''' <br />
*'''[[E1M7: Altar of Stone|E1M7: Altar of Stone]] (BOSS LEVEL)'''<br />
</div></div>
Cerberus
https://blood-wiki.org/index.php?title=BB3:_Bodies&diff=104
BB3: Bodies
2009-01-13T01:43:49Z
<p>Cerberus: fixed cat link</p>
<hr />
<div>'''''BB3: Bodies''''' is a [[BloodBath|Bloodbath]] map, released with the original [[Blood|Blood]].&nbsp; This level was remade in [[Blood II]]. <br />
<br />
<center>'''Level Designer:''' Craig Hubbard</center><center>'''Song Track:''' 6 - [[Father Time]] (CD-Audio), cblood7 (MIDI)</center><br />
<br />
== Features ==<br />
*When you walk down the stairs, there is a clicking noise that serves as a warning to other players.<br />
<br />
== Hidden Caches ==<br />
<br />
<br />
== Fun Stuff ==<br />
<br />
''See also: [[References in Blood|References in Blood]]'' <br />
<br />
TBD <br />
<br />
[[Category:Blood Levels]] [[Category:Locations]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Voxel&diff=8109
Voxel
2009-01-12T21:54:26Z
<p>Cerberus: added links</p>
<hr />
<div>A '''''voxel''''' is a volume element which represents a value on a three-dimensional grid. In layman's terms, it is a three dimensional pixel. Voxels are frequently used in physical and medical data. <br />
<br />
Voxel-based images are frequently used in [[Blood]]. Most weapons and power-ups are rendered using voxels, as opposed to sprites, which are two-dimensional images. Many other [[Build|Build engine]] games, such as Shadow Warrior used voxels.<br />
<br />
==See also==<br />
[[wikipedia:Voxel|Voxel]]<br />
<br />
[[Category:Technology]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Pillar&diff=6194
Pillar
2009-01-12T21:53:24Z
<p>Cerberus: added link</p>
<hr />
<div>[[Image:Blood-Pillar.png|thumb|left|A pillar]]Before each boss, there is a '''pillar''' that [[Caleb]] must touch to open the way to the final level or boss. These pillars are made of gray stone and carved with a line of hieroglyphics. When touched, they descend into the ground and open a locked door. No one knows what their purpose is in the storyline. <br />
<br />
[[Category:Miscellaneous]] [[Category:Blood]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Installation&diff=4198
Installation
2009-01-12T21:52:52Z
<p>Cerberus: added links</p>
<hr />
<div>This article is a guide to installing the [[Blood]] games on various systems. <br />
<br />
== Blood ==<br />
<br />
=== MS DOS and FreeDOS ===<br />
<br />
Blood's native system is MS DOS, if you have a Blood CD-Rom then put it into your drive. <br />
<br />
=== Microsoft Windows ===<br />
<br />
'''Dos Prompt''' <br />
<br />
<br>'''Using DosBox''' <br />
<br />
=== Unix and Derivatives ===<br />
<br />
Although Blood is a DOS application, it can be run on Unix based systems using DosBox. These guides show how to install DosBox on Unix systems and then how to use Blood inside it. <br />
<br />
'''Compiling DosBox with GCC (Distribution independent)''' <br />
<br />
'''Installing DosBox on Fedora Linux''' <br />
[[Image:Blood-screenshot-dosbox.gif|thumb|200px|Fedora and Dosbox]]<br />
<br />
Fedora uses the RPM package management system and maintains its own YUM repository. DosBox can easily be installed from either a YUM front-end or from a terminal. As front ends vary we will show you how to do it from a terminal. Unless you already are in Root you will need to give the terminal Root privileges. Do this by typing: "su" and then when it computes that, type in your Root password. After that installation is simple, just type "yum install dosbox" and follow the instructions (such as saying yes to the install of dependencies). After that a DosBox icon should appear in your Fedora menu. You can also launch DosBox by typing "dosbox" in the terminal. <br />
<br />
[http://hamish.yoll.net/Blood/dosbox-yum.txt Click here to see an example of Yum installing DosBox] <br />
<br />
'''Using DosBox with Blood on Unix Systems''' <br />
<br />
The easiest way to open Blood (Using the GNOME Desktop Environment) is to right click on the Blood Executable, Click Open with Other application, Click Use a custom command, and type dosbox into the Command box. Blood should load, and it will remember that you use DosBox for this program (There can be complications between WINE and DosBox however).<br />
<br />
=== Macintosh OSX ===<br />
<br />
== Blood II: The Chosen ==<br />
<br />
=== Microsoft Windows ===<br />
<br />
[[Category:Miscellaneous]][[Category:Technology]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Insect-a-cutioner&diff=4179
Insect-a-cutioner
2009-01-12T21:51:01Z
<p>Cerberus: added links</p>
<hr />
<div>[[Image:B2 bug spray.jpg|frame|right|Insect-A-Cutioner]]The '''Insect-A-Cutioner''' is a weapon in [[Blood II]] that fires bug spray or flames. The spray is a creation of [[CabalCo]] and fires a stream of industrial bug spray that is extremely toxic and flammable. It has very good damage and rate of fire, but a very short range. <br />
<br />
{{weapon fire|ammo=Die-Bug-Die canisters|regular=Fires a stream of acidic bug spray|alternate=Flips the spray can over, pointing the stream over the lighter, creating a flame thrower that fires at a faster rate}} <br />
<br />
[[Category:Weapons]] [[Category: Blood II]] [[Category: Cabal]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Flare_Gun&diff=3645
Flare Gun
2009-01-12T21:50:34Z
<p>Cerberus: added links</p>
<hr />
<div>The '''Flare Gun''' (or Flare Pistol) is a weapon in [[Blood]] and [[Blood II]], capable of fire damage.&nbsp; <br />
<br />
== Blood ==<br />
<br />
[[Image:B1 flare gun.gif|frame|right|Flare Gun from Blood]]The Flare Gun is first firearm picked up, found in the courtyard of the [[Morningside Funeral Parlor]]. It functions much like a pistol, but fires flares which stick in the victim and burn for a short period of time. If the victim dies while this happens, he will ignite and run at the player, screaming "It burns! It burns!". Diving into water will douse the flare. <br />
<br />
{{weapon fire|ammo=Flares|regular=Fires a single flare which embeds in the victim's flesh|alternate=Fires a starburst of flares which exploded on contact}} <br />
<br />
== Blood II ==<br />
<br />
[[Image:B2 flare gun.jpg|frame|right|Flare Gun from Blood II]]The Flare Gun can now fire flares of different colors, but functions the exact same way as its Blood counterpart. <br />
<br />
{{weapon fire|ammo=Flares|regular=Fires a single flare which embeds in the victim's flesh|alternate=Fires a starburst of flares which exploded on contact}} <br />
<br />
[[Category:Weapons]] [[Category: Blood]] [[Category: Blood II]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Blood:1st_Anniversary&diff=10392
Blood:1st Anniversary
2009-01-12T21:47:48Z
<p>Cerberus: my contribution</p>
<hr />
<div>== Introduction ==<br />
[[Image:Blood Wiki Logo(small).png|right]]<br />
<br />
On this day last year (January 12, 2008), me and my [[User:Gideon|brother]] started the ''[[Blood Wiki]]''. I am not sure why we started it in the first place to be honest. Part of it was how much ''[[Blood]]'' I was playing at the time, and this was before I had access to a computer that could play ''[[Blood II]]''. Part of it may have been to give me something to do during the cold temperatures (I remember in the early days of the wiki we were documenting the ''Blood'' [[List of Fan Fiction|fan fiction]] when it was around -30 Celsius outside). Part of it is that I thought the ''Blood'' community needed it. Over the last [[Fact Time Line|ten years]] or so the community has amassed a huge amount of data for us to read through, play through, and document. Now hopefully thanks to our efforts, a [[:Category:Bloodites|Bloodite]] can find out about the world of ''Blood'' by just a few searches through our wiki. Though the main reason was that it was fun to make, and is still fun to make. Thus with this spirit I hope that this year might even be more profitable than the last. Happy Bloodletting! - [[User:Tchernobog|Tchernobog]] 15:57, 12 January 2009 (EST)<br />
<br />
== Bloodite Comments ==<br />
[[Image:BloodWiki.gif|thumb|right|200px|The Original Logo]]<br />
<br />
"I'm very impressed with the detail and thoroughness of it. I'm learning things about ''Blood'' that I never knew existed." - [[Eric J. Juneau|Eric Juneau]], [[List of Fan Fiction|Fan Fiction Writer]].<br />
<br />
"I salute you guy's efforts of gathering every small info about ''Blood''" - Dávid Pethõ, [[Fan Art Image Gallery|Fan Artist]]<br />
<br />
"I must say, you have done a great job with it! Nice work!" - [[Joe Volante]], [[List of Mods|Modder]]<br />
<br />
"The ''Blood Wiki'' is now functioning at a level that almost replaces everything ''[[Planet Blood]]'' used to do. I hope you folks can keep it going." - [[User:Dr.zalost|ZZaRDoZz]], [[:Category:Bloodites|Bloodite]] at large.<br />
<br />
"Wow, nice going on the wiki!" - [[List of Mods#Bloody Pulp Fiction|RedFanatic]], [[List of Mods|Modder]]<br />
<br />
"It's good to be around people I can relate to. I will try to send all the support I can for this young wiki." - [[User:Drudge Master|Mark Anthony Schaller]], Wiki Contributor.<br />
<br />
===Cerberus's Messege===<br />
The Blood Wiki's first year has been quite the year for changes. We have grown to have<br />
<br />
"1,135 total pages in the database. This includes "talk" pages, pages about Blood, minimal<br />
"stub" pages, redirects, and others that probably don't qualify as content pages.<br />
Excluding those, there are 308 pages that are probably legitimate content pages. 598<br />
files have been uploaded."<br />
''From the [[Special:Statistics]] page.''<br />
<br />
From a simple layout with a main page that just links to the handful of articles present we now have gone through three major rewrites of its layout. The category structure has gone through major revision where "link pages" have been converted to categories, and then the categories were "simplified". Most recently new templates have been added for Infoboxes, and those infoboxes have been added to the games and enemies articles. If it rate of growth and change continues the Blood Wiki will become THE main source for all things bloody, perhaps even noteworthy enough for a mention in Wikipedia, though that may be a bit ambitious. Here's to a successful second year! <br />
<br />
== Contributions ==<br />
[[Image:Wiki-3-16-08.png|thumb|right|250px|The Blood Wiki (March 16, 2008)]]<br />
Below is a list of contributions by user, sorted from greatest to least. This is a rough number however, since it includes edits to talk and user pages as well as submissions to articles. Also, me and Gideon have used each others accounts on occasion depending on which computer we were using at the time.<br />
<br />
*[[User: Gideon|Gideon]]: 3391 Contributions<br />
*[[User:Tchernobog|Tchernobog]]: 1748 Contributions<br />
*[[User:TheWallflower|TheWallflower]]: 1311 Contributions<br />
*[[User:Cerberus|Cerberus]]: 354 Contributions<br />
*[[User:Drudge Master|Drudge Master]]: 116 Contributions <br />
*[[User:Dr.zalost|ZZaRDoZz]]: 24 Contributions<br />
*[[User:Clari87|Clari87]]: 23 Contributions<br />
*[[User:Cheogh|Cheogh]]: 13 Contributions<br />
*[[User:Jack Kellar|Jack Kellar]]: 7 Contributions<br />
*[[User:Nuthriz|Nuthriz]]: 5 Contributions<br />
*[[User:Quadratic Lemon|Quadratic Lemon]]: 3 Contributions<br />
*[[User:Kadorhal|Kadorhal]]: 2 Contributions<br />
*[[User:MattSaettler|MattSaettler]]: 1 Contributions<br />
<br />
For more Statistics see the See Also section!<br />
<br />
== Thanks ==<br />
[[Image:Wiki-1-12-09.png|thumb|right|250px|The Blood Wiki (January 12, 2009)]]<br />
I would like to thank some of the people who helped make the wiki what it is today:<br />
<br />
Thanks to [[User:TheWallflower|TheWallflower]] for his massive amount of edits, giving us the honour of being a host for ''[[List of Fan Fiction#Blood 2: The Unforgiven|Blood 2: The Unforgiven]]'', and his "differences of opinion" which helped the wiki have more view points than just those of the management. <br />
<br />
Thanks to [[User:Drudge Master|Drudge Master]] for being one of the first people to give us encouraging words and a helping hand during the relatively early days of the wiki.<br />
<br />
Thanks to Dávid Pethõ (Final Caleb) for answering our hopes that there was another Bloodite out there with a taste for [[List of Fan Art#Dávid Pethõ's Archive|archiving]] and had significantly more experience in the community than we did.<br />
<br />
With regards to the [[:Category:Shogo Sub-Section|Shogo Sub-Section]], I would like to thank Hlingler and Thetargos from the Fedora Forum for helping me set up the game and for Thetargos's minor contribution to the [[Shogo Guides]] article. <br />
<br />
Thanks to everyone who has made a contribution or has said an encouraging word. <br />
<br />
And a final thanks to all those who are reading the ''Blood Wiki'' and its contents!<br />
<br />
== See Also ==<br />
*[[Special:Statistics|Blood Wiki Statistics]]<br />
*[[Special:Popularpages|Blood Wiki Popular Pages]]<br />
*[[Blood:Questions and Answers|Blood Wiki Questions and Answers]]<br />
*[[Blood Wiki|Blood Wiki Article]]<br />
<br />
__NOTOC__</div>
Cerberus
https://blood-wiki.org/index.php?title=Fanatic&diff=3590
Fanatic
2009-01-10T23:39:13Z
<p>Cerberus: added Infobox</p>
<hr />
<div>{{Infobox Enemy2 <br />
| Title = Fanatic<br />
| Image = B1 fanatic.gif<br />
| Caption = Blood Fanatic<br />
| Image2 = B2 fanatic.JPG<br />
| Caption2 = Blood 2 Fanatic<br />
| Games = [[Blood]], [[Blood II]]<br />
| Affiliation = [[Cabal]], [[CabalCo]]<br />
| Stat_Caption1 = Blood<br />
| Stats1 = {{B1_HP|1=40|2=60|3=80|4=100|5=125}} <br />
| Stat_Caption2 = Blood II<br />
| Stats2 = <br />N/A<br />
}}<br />
<br />
Fanatics are the second most common kind of [[Cabal|Cabal]] member. They act similar to [[Cultist|Cultists]], but use Tommy Guns instead of shotguns. They have the same strength as a Cultist, but their weapon combined with their accuracy and numbers makes them a bigger threat, especially at long range. <br />
<br />
== Blood ==<br />
Fanatics wear a black/gray robe with a blue belt. They behave just like Cultists, but their weapon gives them a greater advantage, due to its repeated fire, accuracy, and effectiveness at long range. They also appear in slightly fewer numbers. <br />
<br />
== Blood II: The Chosen ==<br />
[[Image:B2 fanatic 2.jpg|frame|left|Blood 2 Fanatic]]Like the previous game, Fanatics are an upgraded version of the cultist, but have a different model. They are the special forces of the Cabal - better equipped, more experienced, and more deadly. They are faster than Cultists, and wield rapid fire weapons like the submachine gun or assault rifle. In addition, the Fanatic has a suicide attack. If it is drained of life without being gibbed, it will collapse on its knees, scream while it injects itself with a stimulant pack, then run at you. When it's close enough, it will detonate an explosive pack, taking himself and you out. <br />
<br />
[[Category:Cabal]] [[Category:Enemies]] [[Category: Blood]] [[Category: Blood II]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Zealot&diff=8240
Zealot
2009-01-10T23:38:43Z
<p>Cerberus: </p>
<hr />
<div>{{Infobox Enemy2 <br />
| Title = Zealot<br />
| Image = B1 zealot.jpg<br />
| Caption = Zealot / Elite Cultist<br />
| Image2 = B2 zealot.jpg<br />
| Size2 = 162px<br />
| Caption2 = Blood II Zealot<br />
| Games = [[Blood]], [[Blood II]]<br />
| Affiliation = [[Cabal]]<br />
| Stat_Caption1 = Blood<br />
| Stats1 = {{B1_HP|1=50|2=70|3=100|4=130|5=170}}<br />
| Stat_Caption2 = Blood II<br />
| Stats2 = <br />N/A<br />
}}<br />
<br />
Zealots are two different enemies between [[Blood|Blood]] and [[Blood II: The Chosen|Blood II]], but in either game they are advanced fighters. <br />
<br />
== Blood ==<br />
Zealots appear only in the [[Plasma Pak|Plasma Pak]] and are also known as Elite Cultists (despite the fact they have the same HP as [[Ackolyte|Ackolytes]]). These are some of the most deadly of the robed enemies, since their weapon of choice is the [[Tesla Cannon|Tesla Cannon]]. In addition, they are resistant to electrical attacks, meaning the same weapon won't work on them. The instruction manual says they have been through "special training to make them very mean". <br />
<br />
== Blood II ==<br />
[[Image:B2 zealot 2.jpg|frame|left|Blood II Zealot In-Game]] Zealots appear unrelated to their Blood counterparts in this game, but are intelligent and well-trained. Only a choice few members undergo the transformation, and fewer surivive with their sanity intact. They are the only members of the Cabal with any skill in the dark arts, making them an invaluable resource. They usually accompany lesser members, and are smart enough to coordinate an attack with other units. Other Cabal members tend to fear them due to their cold inhuman personality. <br />
<br />
Zealots have no apparent armor, but wear a green raincoat, stained with blood at the sleeves, and pants. They wear no shirt, which reveals their body's rib cage and organs. This may indicate they have no skin. <br />
<br />
<sup>No one knows why they cover their faces. Many claim they no longer need normal senses. Others say that it is so they don't have to be forced to look upon the faces of other, lesser, Cabal members, maybe it is simply an intimidation tactic. The most likely answer is that what they saw during their transformation ritual so taints them, they fear looking upon the world with natural eyes. --From the Blood II Instruction Manual</sup> <br />
<br />
Zealots have the ability to shoot fireballs, release shockwaves of energy, teleport, heal, and project a shield. In later levels, Zealots are more common, and appear in twos and threes. <br />
<br />
[[Category:Cabal]]<br />
[[Category:Enemies]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Zealot&diff=8239
Zealot
2009-01-10T23:36:56Z
<p>Cerberus: </p>
<hr />
<div>{{Infobox Enemy2 <br />
| Title = Zealot<br />
| Image = B1 zealot.jpg<br />
| Caption = Zealot / Elite Cultist<br />
| Image2 = B2 zealot.jpg<br />
| Size2 = 162px<br />
| Caption2 = Blood II Zealot<br />
| Games = [[Blood]], [[Blood II]]<br />
| Affiliation = [[Cabal]]<br />
| Stat_Caption1 = Blood<br />
| Stats1 = {{B1_HP|1=50|2=70|3=100|4=130|5=170}}<br />
| Stat_Caption2 = Blood II<br />
| Stats2 = N/A<br />
}}<br />
<br />
Zealots are two different enemies between [[Blood|Blood]] and [[Blood II: The Chosen|Blood II]], but in either game they are advanced fighters. <br />
<br />
== Blood ==<br />
Zealots appear only in the [[Plasma Pak|Plasma Pak]] and are also known as Elite Cultists (despite the fact they have the same HP as [[Ackolyte|Ackolytes]]). These are some of the most deadly of the robed enemies, since their weapon of choice is the [[Tesla Cannon|Tesla Cannon]]. In addition, they are resistant to electrical attacks, meaning the same weapon won't work on them. The instruction manual says they have been through "special training to make them very mean". <br />
<br />
== Blood II ==<br />
[[Image:B2 zealot 2.jpg|frame|left|Blood II Zealot In-Game]] Zealots appear unrelated to their Blood counterparts in this game, but are intelligent and well-trained. Only a choice few members undergo the transformation, and fewer surivive with their sanity intact. They are the only members of the Cabal with any skill in the dark arts, making them an invaluable resource. They usually accompany lesser members, and are smart enough to coordinate an attack with other units. Other Cabal members tend to fear them due to their cold inhuman personality. <br />
<br />
Zealots have no apparent armor, but wear a green raincoat, stained with blood at the sleeves, and pants. They wear no shirt, which reveals their body's rib cage and organs. This may indicate they have no skin. <br />
<br />
<sup>No one knows why they cover their faces. Many claim they no longer need normal senses. Others say that it is so they don't have to be forced to look upon the faces of other, lesser, Cabal members, maybe it is simply an intimidation tactic. The most likely answer is that what they saw during their transformation ritual so taints them, they fear looking upon the world with natural eyes. --From the Blood II Instruction Manual</sup> <br />
<br />
Zealots have the ability to shoot fireballs, release shockwaves of energy, teleport, heal, and project a shield. In later levels, Zealots are more common, and appear in twos and threes. <br />
<br />
[[Category:Cabal]]<br />
[[Category:Enemies]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Zealot&diff=8238
Zealot
2009-01-10T23:36:00Z
<p>Cerberus: added infobox</p>
<hr />
<div>{{Infobox Enemy2 <br />
| Title = Zealot<br />
| Image = B1 zealot.jpg<br />
| Caption = Zealot / Elite Cultist<br />
| Image2 = B2 zealot.jpg<br />
| Size2 = 162px<br />
| Caption2 = Blood II Zealot<br />
| Games = [[Blood]], [[Blood II]]<br />
| Affiliation = [[Cabal]], [[CabalCo]]<br />
| Stat_Caption1 = Blood<br />
| Stats1 = {{B1_HP|1=50|2=70|3=100|4=130|5=170}}<br />
| Stat_Caption2 = Blood II<br />
| Stats2 = N/A<br />
}}<br />
<br />
Zealots are two different enemies between [[Blood|Blood]] and [[Blood II: The Chosen|Blood II]], but in either game they are advanced fighters. <br />
<br />
== Blood ==<br />
Zealots appear only in the [[Plasma Pak|Plasma Pak]] and are also known as Elite Cultists (despite the fact they have the same HP as [[Ackolyte|Ackolytes]]). These are some of the most deadly of the robed enemies, since their weapon of choice is the [[Tesla Cannon|Tesla Cannon]]. In addition, they are resistant to electrical attacks, meaning the same weapon won't work on them. The instruction manual says they have been through "special training to make them very mean". <br />
<br />
== Blood II ==<br />
[[Image:B2 zealot 2.jpg|frame|left|Blood II Zealot In-Game]] Zealots appear unrelated to their Blood counterparts in this game, but are intelligent and well-trained. Only a choice few members undergo the transformation, and fewer surivive with their sanity intact. They are the only members of the Cabal with any skill in the dark arts, making them an invaluable resource. They usually accompany lesser members, and are smart enough to coordinate an attack with other units. Other Cabal members tend to fear them due to their cold inhuman personality. <br />
<br />
Zealots have no apparent armor, but wear a green raincoat, stained with blood at the sleeves, and pants. They wear no shirt, which reveals their body's rib cage and organs. This may indicate they have no skin. <br />
<br />
<sup>No one knows why they cover their faces. Many claim they no longer need normal senses. Others say that it is so they don't have to be forced to look upon the faces of other, lesser, Cabal members, maybe it is simply an intimidation tactic. The most likely answer is that what they saw during their transformation ritual so taints them, they fear looking upon the world with natural eyes. --From the Blood II Instruction Manual</sup> <br />
<br />
Zealots have the ability to shoot fireballs, release shockwaves of energy, teleport, heal, and project a shield. In later levels, Zealots are more common, and appear in twos and threes. <br />
<br />
[[Category:Cabal]]<br />
[[Category:Enemies]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Fire_Pod&diff=3630
Fire Pod
2009-01-10T23:31:01Z
<p>Cerberus: added infobox</p>
<hr />
<div>{{Infobox Enemy<br />
| Title = Fire Pod<br />
| Image = B1 fire pod.GIF<br />
| Caption = Fire Pod<br />
| Games = [[Plasma Pak|Blood Plasma Pak]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = {{B1_HP|1=90|2=132|3=196|4=244|5=324}}<br />
}}<br />
<br />
'''Fire Pods''' or '''Magma Chrysalid Pods''' are look exactly like [[Chrysalid Pod|Chrysalid Pods]], but red. Their roots reach down to the bowels of the earth, so instead of spitting acid, they spit napalm balls which explode and cause fire damage. They are only found in the [[Plasma Pak|Plasma Pak]]. <br />
<br />
[[Category:Tiny Beasts]] [[Category:Blood]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Magma_Chrysalid_Pod&diff=5601
Magma Chrysalid Pod
2009-01-10T23:29:20Z
<p>Cerberus: rmv category</p>
<hr />
<div>#REDIRECT [[Fire Pod]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Gill_Beast&diff=3800
Gill Beast
2009-01-10T23:29:12Z
<p>Cerberus: added infobox</p>
<hr />
<div>{{Infobox Enemy<br />
| Title = Gill Beast<br />
| Image = B1 gill beast.gif<br />
| Caption = Gill Beast<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = {{B1_HP|1=92|2=130|3=200|4=244|5=310}} <br />
}}<br />
<br />
The '''Gill Beast''' is a [[Blood|Blood]] enemy that primarily lives in the water.&nbsp; They have muscular fleshy bodies, flippered hands, and giant heads that are little more than&nbsp;a mouth with needle-sharp teeth.&nbsp; Their speed makes them particularly dangerous, especially since they often travel with [[Bone Eel|Bone Eels]] or other Gill Beasts and can surround you, blocking your path and making you drown.&nbsp; If you plunge into the water and hear the roar of the Gill Beast, get out as soon as you can. They have no long range attacks, but can move twice as fast as you can in the water. <br />
<br />
Gill Beasts can live out of the water, but without their natural element, they are slow and ponderous.&nbsp; A good tactic is to draw them onto the land where they are less of a threat. <br />
<br />
The Gill Beasts have no known origins. They may be evolutions of the Bone Eel, servants of [[Tchernobog|Tchernobog]], or unrelated creatures. One room shows Gill Beasts in a cage alongside other humans, indicating they are either the subject or result of an experiment. <br />
<br />
[[Category:Enemies]] [[Category:Blood]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Bloated_Butcher&diff=260
Bloated Butcher
2009-01-10T23:27:15Z
<p>Cerberus: added infobox</p>
<hr />
<div>{{Infobox Enemy<br />
| Title = Bloated Butcher<br />
| Image = B1 fat zombie.gif<br />
| Caption = Bloated Butcher<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = {{B1_HP|1=308|2=436|3=630|4=850|5=1090}} <br />
}}<br />
<br />
'''Bloated Butchers''', '''Puke Zombies''' or '''Fat Zombies''' are an enemy from Blood. They are considered a tougher form of [[Axe Zombie|Axe Zombie]]. <br />
<br />
Bloated Butchers are tall, obese forms of the undead, and wear a stained undershirt and pants. Their appearance was inspired by Uncle Frank from [[Wikipedia:Night of the Living Dead (1990 film)|Night of the Living Dead '90]].They wield meat cleavers which can be used at close range or thrown (which causes Spirit damage), and also attack from long range by vomiting corrosive green gobs of puke at the player. They are slower than Axe Zombies but can take much more damage. However, they do not return after collapsing and cannot be decapitated. <br />
<br />
[[Category:Enemies]] [[Category:Blood]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Ackolyte&diff=16
Ackolyte
2009-01-10T23:23:41Z
<p>Cerberus: added infobox</p>
<hr />
<div>{{Infobox Enemy<br />
| Title = Ackolyte<br />
| Image = B1 acolyte.JPG<br />
| Caption = Ackolyte<br />
| Games = [[Plasma Pak|Blood Plasma Pak]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = {{B1_HP|1=50|2=70|3=100|4=130|5=170}} <br />
}}<br />
<br />
'''Ackolytes''' only appear in [[Plasma Pak|Blood Plasma Pak]].&nbsp; They wear green robes with a yellow belt. They only attack by repeatedly throwing [[Dynamite Bundle|TNT bundles]]. The Blood instruction manual describes them as "cultists-in-training", meaning they lowest in the ranks, and are not yet trained in firearms or advanced weaponry. However, they are stronger than either [[Cultist|Cultists]] or [[Fanatic|Fanatics]]. <br />
<br />
[[Category:Cabal]] [[Category:Enemies]] [[Category:Blood]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Chrysalid_Pod&diff=2067
Chrysalid Pod
2009-01-10T23:21:44Z
<p>Cerberus: added infobox</p>
<hr />
<div>{{Infobox Enemy<br />
| Title = Chrysalid Pod<br />
| Image = B1 acid pod.jpg<br />
| Caption = Chrysalid Pod<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = {{B1_HP|1=50|2=66|3=92|4=122|5=154}}<br />
}}<br />
<br />
'''Chrysalid Pods''' or '''Acid Pods'''&nbsp;are plant-monsters, a likely tribute to Triffids. They resemble large green seed pods that can spit sticky acid, causing splash damage. Some varieties also have prehensile vines that cause damage.&nbsp; A similar species, [[Fire Pod|Fire Pods]], spit napalm.&nbsp;They are only found in the [[Plasma Pak|Plasma Pak]]. <br />
<br />
[[Category:Tiny Beasts]] [[Category:Blood]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Stone_Gargoyle&diff=7371
Stone Gargoyle
2009-01-10T23:19:36Z
<p>Cerberus: rmv category, redirects shouldn't be members of categories its confusing</p>
<hr />
<div>#REDIRECT [[Gargoyle]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Template:B1_HP&diff=10757
Template:B1 HP
2009-01-10T20:46:33Z
<p>Cerberus: added to Category</p>
<hr />
<div><BR><br />
{| border="1"<br />
|-<br />
! Difficulty Level <br />
! Hit Points<br />
|-<br />
| Still Kicking <br />
| {{{1}}}<br />
|-<br />
| Pink on the Inside <br />
| {{{2}}}<br />
|-<br />
| Lightly Broiled <br />
| {{{3}}}<br />
|-<br />
| Well Done <br />
| {{{4}}}<br />
|-<br />
| Extra Crispy <br />
| {{{5}}}<br />
|}<br />
<br />
<noinclude>[[Category:Templates|B1 HP]]</noinclude></div>
Cerberus
https://blood-wiki.org/index.php?title=Template:Infobox_Enemy2&diff=10786
Template:Infobox Enemy2
2009-01-10T20:44:25Z
<p>Cerberus: added to category</p>
<hr />
<div><includeonly><div class="toccolours" style="float: right; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<div style="text-align: center; font-size: 130%;"> {{{Title}}} </div> <br /><br />
[[Image:{{{Image}}}|center|{{{Size}}}]]<br />
<br /><center><small>{{{Caption}}}</small></center><br /><br />
[[Image:{{{Image2}}}|center|{{{Size2}}}]]<br />
<br /><center><small>{{{Caption2}}}</small></center><br /><br />
'''Game Apperances:''' {{{Games}}} <br/><br />
'''Affiliation:''' {{{Affiliation}}}<br /><br />
'''Difficulty Stats:''' <br />
<center>'''{{{Stat_Caption1}}}'''{{{Stats1}}}</center><br /><br />
<center>'''{{{Stat_Caption2}}}'''{{{Stats2}}}</center><br />
</div><br />
</includeonly><br />
<br />
<noinclude><br />
{{Infobox Enemy2<br />
| Title = Gargoyle<br />
| Image = B1 gargoyle.gif<br />
| Caption = Flesh Gargoyle<br />
| Image2 = B1 stone gargoyle.gif<br />
| Caption2 = Stone Gargoyle<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stat_Caption1 = Flesh Gargoyles<br />
| Stats1 = {{B1_HP|1=300|2=390|3=592|4=696|5=950}}<br />
| Stat_Caption2 = Stone Gargoyles<br />
| Stats2 = {{B1_HP|1=2760|2=3864|3=6456|4=6684|5=9696}}<br />
}}<br />
<br />
{{Infobox Enemy2<br />
| Title = Cultist<br />
| Image = B1 cultist.gif<br />
| Caption = Blood 1 Cultist<br />
| Image2 = B2 cultist.jpg<br />
| Caption2 = Blood II Cultist<br />
| Games = [[Blood]], [[Blood II]]<br />
| Affiliation = [[Cabal]], [[CabalCo]]<br />
| Stat_Caption1 = Blood<br />
| Stats1 = {{B1_HP|1=40|2=60|3=80|4=100|5=125}}<br />
| Stat_Caption2 = Blood II<br />
| Stats2 = <br />Not Available<br />
}}<br />
<br />
To use this template copy the following text and fill in ALL fields. Blood Wiki Staff have attempted to create non required fields, if you want to attempt this then create a play template (e.g. [[Template:test]]) and create away.<br />
<br />
This template can be used where an enemy has multiple forms in the same game (as in [[Gargoyles]]) or for units that exsist in both in [[Blood]] and [[Blood II]] in different forms (as in [[Cultists]]. Included on the right are an example of each.<br />
<br />
<div class="toccolours" style="float: left; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<nowiki>{{Infobox Enemy2 </nowiki><br /><br />
<nowiki>| Title = </nowiki><br /><br />
<nowiki>| Image = </nowiki><br /><br />
<nowiki>| Caption = </nowiki><br /><br />
<nowiki>| Image2 = </nowiki><br /><br />
<nowiki>| Caption2 = </nowiki><br /><br />
<nowiki>| Games = </nowiki><br /><br />
<nowiki>| Affiliation = </nowiki><br /><br />
<nowiki>| Stat_Caption1 = </nowiki><br /><br />
<nowiki>| Stats1 = </nowiki><br /><br />
<nowiki>| Stat_Caption2 = </nowiki><br /><br />
<nowiki>| Stats2 = </nowiki><br /><br />
<nowiki>}}</nowiki><br />
</div><br />
<br />
[[Category:Templates|Infobox Enemy2]]<br />
</noinclude></div>
Cerberus
https://blood-wiki.org/index.php?title=Template:Infobox_Enemy&diff=10778
Template:Infobox Enemy
2009-01-10T20:42:47Z
<p>Cerberus: added to category</p>
<hr />
<div><includeonly><br />
<div class="toccolours" style="float: right; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<div style="text-align: center; font-size: 130%;"> {{{Title}}} </div> <br /><br />
[[Image:{{{Image}}}|center|{{{Size}}}]]<br />
<br /><center><small>{{{Caption}}}</small></center><br /><br />
'''Game Apperances:''' {{{Games}}} <br/><br />
'''Affiliation:''' {{{Affiliation}}}<br /><br />
'''Difficulty Stats:''' <center>{{{Stats}}}</center><br />
</div><br />
</includeonly><br />
<br />
<noinclude><br />
{{Infobox Enemy<br />
| Title = Axe Zombie<br />
| Image = B1 zombie.gif<br />
| Caption = Axe Zombie<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = {{B1_HP|1=68|2=90|3=130|4=170|5=220}}<br />
}}<br />
To use this template copy the following text and fill in ALL fields. Blood Wiki Staff have attempted to create non required fields, if you want to attempt this then create a play template (e.g. [[Template:test]]) and create away.<br />
<br />
This template is intended for use on enemies that only occur in one form (e.g. The [[Axe Zombie]]). An example of how to use this template is provided on the right.<br />
<br />
<div class="toccolours" style="float: left; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<nowiki>{{Infobox Enemy</nowiki><br /><br />
<nowiki>| Title = </nowiki><br /><br />
<nowiki>| Image = </nowiki><br /><br />
<nowiki>| Caption = </nowiki><br /><br />
<nowiki>| Games = </nowiki><br /><br />
<nowiki>| Affiliation = </nowiki><br /><br />
<nowiki>| Stats =</nowiki><br /><br />
<nowiki>}}<br />
</nowiki><br />
</div><br />
<br />
[[Category:Templates|Infobox Enemy]]<br />
</noinclude></div>
Cerberus
https://blood-wiki.org/index.php?title=Category:Templates&diff=10721
Category:Templates
2009-01-10T20:42:44Z
<p>Cerberus: category creation</p>
<hr />
<div>This Category is for Templates. In here you can find various templates that may be useful.<br />
<br />
To add a template to this category add<br />
<br />
<nowiki><br />
<noinclude>[[Category:Templates|Template Name]]</noinclude><br />
</nowiki><br />
<br />
Where "Template Name" is replaced with the name of the template.<br />
<br />
E.g.<br />
<br />
<nowiki><br />
<noinclude>[[Category:Templates|Infobox Enemy]]</noinclude><br />
</nowiki><br />
<br />
is used for the [[Template:Infobox Enemy|Infobox Enemy]] template.</div>
Cerberus
https://blood-wiki.org/index.php?title=Template:Infobox_Enemy&diff=10777
Template:Infobox Enemy
2009-01-10T00:29:32Z
<p>Cerberus: fixed includeonly problem</p>
<hr />
<div><includeonly><br />
<div class="toccolours" style="float: right; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<div style="text-align: center; font-size: 130%;"> {{{Title}}} </div> <br /><br />
[[Image:{{{Image}}}|center|{{{Size}}}]]<br />
<br /><center><small>{{{Caption}}}</small></center><br /><br />
'''Game Apperances:''' {{{Games}}} <br/><br />
'''Affiliation:''' {{{Affiliation}}}<br /><br />
'''Difficulty Stats:''' <center>{{{Stats}}}</center><br />
</div><br />
</includeonly><br />
<br />
<noinclude><br />
{{Infobox Enemy<br />
| Title = Axe Zombie<br />
| Image = B1 zombie.gif<br />
| Caption = Axe Zombie<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = {{B1_HP|1=68|2=90|3=130|4=170|5=220}}<br />
}}<br />
To use this template copy the following text and fill in ALL fields. Blood Wiki Staff have attempted to create non required fields, if you want to attempt this then create a play template (e.g. [[Template:test]]) and create away.<br />
<br />
This template is intended for use on enemies that only occur in one form (e.g. The [[Axe Zombie]]). An example of how to use this template is provided on the right.<br />
<br />
<div class="toccolours" style="float: left; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<nowiki>{{Infobox Enemy</nowiki><br /><br />
<nowiki>| Title = </nowiki><br /><br />
<nowiki>| Image = </nowiki><br /><br />
<nowiki>| Caption = </nowiki><br /><br />
<nowiki>| Games = </nowiki><br /><br />
<nowiki>| Affiliation = </nowiki><br /><br />
<nowiki>| Stats =</nowiki><br /><br />
<nowiki>}}<br />
</nowiki><br />
</div><br />
</noinclude></div>
Cerberus
https://blood-wiki.org/index.php?title=Template:Infobox_Enemy&diff=10776
Template:Infobox Enemy
2009-01-10T00:27:43Z
<p>Cerberus: expanded instructions</p>
<hr />
<div><includonly><br />
<div class="toccolours" style="float: right; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<div style="text-align: center; font-size: 130%;"> {{{Title}}} </div> <br /><br />
[[Image:{{{Image}}}|center|{{{Size}}}]]<br />
<br /><center><small>{{{Caption}}}</small></center><br /><br />
'''Game Apperances:''' {{{Games}}} <br/><br />
'''Affiliation:''' {{{Affiliation}}}<br /><br />
'''Difficulty Stats:''' <center>{{{Stats}}}</center><br />
</div><br />
</includeonly><br />
<br />
<noinclude><br />
{{Infobox Enemy<br />
| Title = Axe Zombie<br />
| Image = B1 zombie.gif<br />
| Caption = Axe Zombie<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = {{B1_HP|1=68|2=90|3=130|4=170|5=220}}<br />
}}<br />
To use this template copy the following text and fill in ALL fields. Blood Wiki Staff have attempted to create non required fields, if you want to attempt this then create a play template (e.g. [[Template:test]]) and create away.<br />
<br />
This template is intended for use on enemies that only occur in one form (e.g. The [[Axe Zombie]]). An example of how to use this template is provided on the right.<br />
<br />
<div class="toccolours" style="float: left; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<nowiki>{{Infobox Enemy</nowiki><br /><br />
<nowiki>| Title = </nowiki><br /><br />
<nowiki>| Image = </nowiki><br /><br />
<nowiki>| Caption = </nowiki><br /><br />
<nowiki>| Games = </nowiki><br /><br />
<nowiki>| Affiliation = </nowiki><br /><br />
<nowiki>| Stats =</nowiki><br /><br />
<nowiki>}}<br />
</nowiki><br />
</div><br />
</noinclude></div>
Cerberus
https://blood-wiki.org/index.php?title=Spider&diff=7322
Spider
2009-01-10T00:24:00Z
<p>Cerberus: added infobox</p>
<hr />
<div><!--This infoxbox has has its entries faked to appear correctly for ALL the different types of spiders. If more Spider Graphics become available another solution may be required --><br />
<br />
{{Infobox Enemy<br />
| Title = Spider<br />
| Image = B1 shial.gif<br />
| Caption = Mother Spider/Shial<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = '''Red Spiders'''{{B1_HP|1=3|2=6|3=9|4=14|5=18}}<br />'''Green Spiders'''{{B1_HP|1=16|2=19|3=26|4=30|5=38}}<br />'''Mother Spiders'''{{B1_HP|1=~450|2=~800|3=~1000|4=~1400|5=~1600}} <br />
}}<br />
<br />
The Spiders are arachnid enemies that appear only in [[Blood|Blood]]. They can be considered nuisance enemies and attack in swarms. They are difficult to defeat due to their numbers, disorienting poison, and lowness to the ground. <br />
<br />
== Red Spiders ==<br />
<br />
Red spiders appear in cracks in the wall and in ceilings. The attack by biting which has a chance of infecting the player with delerium-causing poison. This represented by twisting, tilting, and contorting the screen, making movement and aiming difficult. The effect is temporary, but multiple bites have cumulative effects. While not threatening on their own, they can cause great risk if attacking and intoxicating the player while facing larger enemies like [[Cabal|Cabal]]. <br />
<br />
== Green Spiders ==<br />
<br />
Green spiders are larger and tougher. They behave the same way, but their poison causes dimness of vision. Like red spider poison, the effect is temporary, but multiple spider bites could cause a player to go totally blind. <br />
<br />
== Mother Spiders ==<br />
<br />
Mother spiders are very large gray spiders which are not capable of attacks on their own. Instead, they repeatedly spawn red and green spiders which attack the player. Most weapons are capable of defeating a mother spider, but the Tesla Cannon has the added effect of stunning the enemy, Tommy guns can take out the spawning spiders, and explosives can launch the mother spider into orbit. <br />
<br />
It should be noted that while Mother Spiders are counted in the total number of monsters for the level, their offspring is not. This means players can artificially inflate their total kill count for the level by letting spiders spawn. This means a player can kill more enemies than the level total. <br />
<br />
''Note: Getting an accurate HP count is difficult because of the constant spawning of spiders.'' <br />
<br />
== Shial ==<br />
<br />
''Main Article: [[Shial|Shial]]'' <br />
<br />
Shial is the mother of all spiders, faithful servant to Tchernobog. She is responsible for the kidnapping of [[Gabriel]] and makes her lair in the bowels of the earth in the arctic circle. <br />
<br />
[[Category:Enemies]] [[Category:Blood]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Template:Infobox_Enemy2&diff=10785
Template:Infobox Enemy2
2009-01-10T00:15:56Z
<p>Cerberus: instructions on use</p>
<hr />
<div><includeonly><div class="toccolours" style="float: right; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<div style="text-align: center; font-size: 130%;"> {{{Title}}} </div> <br /><br />
[[Image:{{{Image}}}|center|{{{Size}}}]]<br />
<br /><center><small>{{{Caption}}}</small></center><br /><br />
[[Image:{{{Image2}}}|center|{{{Size2}}}]]<br />
<br /><center><small>{{{Caption2}}}</small></center><br /><br />
'''Game Apperances:''' {{{Games}}} <br/><br />
'''Affiliation:''' {{{Affiliation}}}<br /><br />
'''Difficulty Stats:''' <br />
<center>'''{{{Stat_Caption1}}}'''{{{Stats1}}}</center><br /><br />
<center>'''{{{Stat_Caption2}}}'''{{{Stats2}}}</center><br />
</div><br />
</includeonly><br />
<br />
<noinclude><br />
{{Infobox Enemy2<br />
| Title = Gargoyle<br />
| Image = B1 gargoyle.gif<br />
| Caption = Flesh Gargoyle<br />
| Image2 = B1 stone gargoyle.gif<br />
| Caption2 = Stone Gargoyle<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stat_Caption1 = Flesh Gargoyles<br />
| Stats1 = {{B1_HP|1=300|2=390|3=592|4=696|5=950}}<br />
| Stat_Caption2 = Stone Gargoyles<br />
| Stats2 = {{B1_HP|1=2760|2=3864|3=6456|4=6684|5=9696}}<br />
}}<br />
<br />
{{Infobox Enemy2<br />
| Title = Cultist<br />
| Image = B1 cultist.gif<br />
| Caption = Blood 1 Cultist<br />
| Image2 = B2 cultist.jpg<br />
| Caption2 = Blood II Cultist<br />
| Games = [[Blood]], [[Blood II]]<br />
| Affiliation = [[Cabal]], [[CabalCo]]<br />
| Stat_Caption1 = Blood<br />
| Stats1 = {{B1_HP|1=40|2=60|3=80|4=100|5=125}}<br />
| Stat_Caption2 = Blood II<br />
| Stats2 = <br />Not Available<br />
}}<br />
<br />
To use this template copy the following text and fill in ALL fields. Blood Wiki Staff have attempted to create non required fields, if you want to attempt this then create a play template (e.g. [[Template:test]]) and create away.<br />
<br />
This template can be used where an enemy has multiple forms in the same game (as in [[Gargoyles]]) or for units that exsist in both in [[Blood]] and [[Blood II]] in different forms (as in [[Cultists]]. Included on the right are an example of each.<br />
<br />
<div class="toccolours" style="float: left; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<nowiki>{{Infobox Enemy2 </nowiki><br /><br />
<nowiki>| Title = </nowiki><br /><br />
<nowiki>| Image = </nowiki><br /><br />
<nowiki>| Caption = </nowiki><br /><br />
<nowiki>| Image2 = </nowiki><br /><br />
<nowiki>| Caption2 = </nowiki><br /><br />
<nowiki>| Games = </nowiki><br /><br />
<nowiki>| Affiliation = </nowiki><br /><br />
<nowiki>| Stat_Caption1 = </nowiki><br /><br />
<nowiki>| Stats1 = </nowiki><br /><br />
<nowiki>| Stat_Caption2 = </nowiki><br /><br />
<nowiki>| Stats2 = </nowiki><br /><br />
<nowiki>}}</nowiki><br />
</div><br />
<br />
</noinclude></div>
Cerberus
https://blood-wiki.org/index.php?title=Hell_Hound&diff=4100
Hell Hound
2009-01-10T00:04:18Z
<p>Cerberus: adde infobox</p>
<hr />
<div>{{Infobox Enemy<br />
| Title = Hell Hound<br />
| Image = B1 hellhound.gif<br />
| Caption = Hell Hound<br />
| Games = [[Blood]]<br />
| Affiliation = [[Cabal]]<br />
| Stats = {{B1_HP|1=180|2=244|3=366|4=482|5=602}}<br />
}}<br />
<br />
A '''Hell Hound''' is a demonic mastiff with orange skin (furless). It appears as an enemy in [[Blood|Blood]]. <br />
<br />
They resemble lesser relatives of [[Cerberus|Cerberus]], who may or may not be their leader. They can breathe fire, setting the player alight and draining his health, and have powerful jaws they bite with. If lured into water, their offensive capabilities diminish sharply. <br />
<br />
[[Category:Enemies]] [[Category: Blood]]</div>
Cerberus
https://blood-wiki.org/index.php?title=Template:Infobox_Enemy&diff=10775
Template:Infobox Enemy
2009-01-10T00:02:10Z
<p>Cerberus: fixed instructions on use</p>
<hr />
<div><div class="toccolours" style="float: right; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<div style="text-align: center; font-size: 130%;"> {{{Title}}} </div> <br /><br />
[[Image:{{{Image}}}|center|{{{Size}}}]]<br />
<br /><center><small>{{{Caption}}}</small></center><br /><br />
'''Game Apperances:''' {{{Games}}} <br/><br />
'''Affiliation:''' {{{Affiliation}}}<br /><br />
'''Difficulty Stats:''' <center>{{{Stats}}}</center><br />
</div><br />
<br />
<noinclude><br />
To use this template copy the following text and fill in ALL fields. Blood Wiki Staff have attempted to create non required fields, if you want to attempt this then create a play template (e.g. [[Template:test]]) and create away.<br />
<br />
<div class="toccolours" style="float: left; margin-left: 1em; width: 200px; margin-right: 1em"><br />
<nowiki>{{Infobox Enemy</nowiki><br /><br />
<nowiki>| Title = </nowiki><br /><br />
<nowiki>| Image = </nowiki><br /><br />
<nowiki>| Caption = </nowiki><br /><br />
<nowiki>| Games = </nowiki><br /><br />
<nowiki>| Affiliation = </nowiki><br /><br />
<nowiki>| Stats =</nowiki><br /><br />
<nowiki>}}<br />
</nowiki><br />
</div><br />
</noinclude></div>
Cerberus