https://blood-wiki.org/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=User%3ACerberus&action=feedrecentchanges&feedformat=atomBlood Wiki - Changes related to "User:Cerberus" [en]2024-03-19T07:45:02ZRelated changesMediaWiki 1.35.0https://blood-wiki.org/index.php?title=Brad_Pendleton&diff=52931&oldid=51623Brad Pendleton2024-03-16T14:51:49Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Brad Pendleton''' was a sound and tools engineer for [[Monolith Productions]], starting work on the initial version of [[LithTech]] and its inaugural games ''[[Blood II: The Chosen]]'' and ''[[Shogo: Mobile Armour Division]]'' in [[1998]]. His final game with the company was ''[[:wikipedia:Gotham City Imposters|Gotham City Imposters]]'' in [[2012]], whereupon he joined colleagues [[Craig Hubbard]], [[C. Wes Saulsberry III]] and others to form Blackpowder Games and its game ''[[:wikipedia:Betrayer (video game)|Betrayer]]''. ''Betrayer'' was made available as a free game on [[GOG.com]] on July 10, 2023. He has since done game engineering for other companies.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Brad Pendleton''' was a sound and tools engineer for [[Monolith Productions]], starting work on the initial version of [[LithTech]] and its inaugural games ''[[Blood II: The Chosen]]'' and ''[[Shogo: Mobile Armour Division]]'' in [[1998]]. His final game with the company was ''[[:wikipedia:Gotham City Imposters|Gotham City Imposters]]'' in [[2012]], whereupon he joined colleagues [[Craig Hubbard]], [[C. Wes Saulsberry III]] and others to form Blackpowder Games and its game ''[[:wikipedia:Betrayer (video game)|Betrayer]]''. ''Betrayer'' was made available as a free game on [[GOG.com]] on July 10, <ins class="diffchange diffchange-inline">[[</ins>2023<ins class="diffchange diffchange-inline">]]</ins>. He has since done game engineering for other companies.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External links ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External links ==</div></td></tr>
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</table>2604:3D09:8C77:A500:A0EC:59B9:65AF:BD9Ehttps://blood-wiki.org/index.php?title=Monolith_Productions&diff=52925&oldid=52506Monolith Productions2024-03-16T14:37:39Z<p><span dir="auto"><span class="autocomment">Nemesis System: </span> christened Cliffhanger Games in July 2023,</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Studio head [[Kevin Stephens]] left the company in May 2021 to form a new [[:wikipedia:Seattle|Seattle]] based studio for [[:wikipedia:Electronic Arts|Electronic Arts]] alongside former Monolith executive [[Samantha Ryan]]; Stephens started with the company back in January 1997 as a software engineer and been vice president since July 2012. He took with him ''Blood II'' and ''Shogo'' alumni [[Charles Wes Saulsberry III]] and [[Matt Allen]]. David Hewitt, previously head of [[:wikipedia:Sony Santa Monica|Sony Santa Monica]], was named the new studio head and vice president in September 2021. Shortly after it was declared it was hiring for twenty one new positions in November.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Studio head [[Kevin Stephens]] left the company in May 2021 to form a new [[:wikipedia:Seattle|Seattle]] based studio for [[:wikipedia:Electronic Arts|Electronic Arts]] alongside former Monolith executive [[Samantha Ryan]]; Stephens started with the company back in January 1997 as a software engineer and been vice president since July 2012. He took with him ''Blood II'' and ''Shogo'' alumni [[Charles Wes Saulsberry III]] and [[Matt Allen]]. David Hewitt, previously head of [[:wikipedia:Sony Santa Monica|Sony Santa Monica]], was named the new studio head and vice president in September 2021. Shortly after it was declared it was hiring for twenty one new positions in November.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It was revealed on December 9, 2021 that Monolith Productions was making a single player open-world action game based on the [[:wikipedia:DC Comics|DC Comics]] character [[:wikipedia:Wonder Woman|Wonder Woman]]. It will feature an even further developed version of the Nemesis System, which Warner Bros has patented effective February 23, 2022 through to 2035 (filings had been attempted since 2015). Somewhat ironically, Stephens' new studio has been confirmed to be working on an open world game based on rival [[:wikipedia:Marvel Comics|Marvel Comic]]s character [[:wikipedia:Black Panther (character)|Black Panther]]. Responding to industry rumours, Monolith has [https://en.softonic.com/articles/the-wonder-woman-game-will-put-the-first-nail-in-the-coffin-of-one-of-the-worst-ideas-in-gamer-history clarified] that ''Wonder Woman'' will be a self contained single-player game, rather than relying on a [[:wikipedia:Live service|live service]] model.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It was revealed on December 9, 2021 that Monolith Productions was making a single player open-world action game based on the [[:wikipedia:DC Comics|DC Comics]] character [[:wikipedia:Wonder Woman|Wonder Woman]]. It will feature an even further developed version of the Nemesis System, which Warner Bros has patented effective February 23, 2022 through to 2035 (filings had been attempted since 2015). Somewhat ironically, Stephens' new studio<ins class="diffchange diffchange-inline">, christened Cliffhanger Games in July 2023, </ins>has been confirmed to be working on an open world game based on rival [[:wikipedia:Marvel Comics|Marvel Comic]]s character [[:wikipedia:Black Panther (character)|Black Panther]]. Responding to industry rumours, Monolith has [https://en.softonic.com/articles/the-wonder-woman-game-will-put-the-first-nail-in-the-coffin-of-one-of-the-worst-ideas-in-gamer-history clarified] that ''Wonder Woman'' will be a self contained single-player game, rather than relying on a [[:wikipedia:Live service|live service]] model.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Personnel ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Personnel ==</div></td></tr>
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