Shogo Mods
This article is part of the Shogo Sub-Section and is not to be confused with the Blood Wiki proper.
This article outlines the various modifications, tweaks and software homages relating Shogo: Mobile Armour Division.
Mirrors
[edit]Files were previously hosted on sites such as PlanetShogo, ShogoMAD.com, Shogo Tribute, FileFront, and FilePlanet.
BS Productions
[edit]
A Shogo modification group comprising of Steven "Smoth" Smith and Jeff "Bunghole" Ploetner (thus "BS") that created several modifications. Kewl also designed the TOW Arena page and created some ingame artwork. Smoth later worked on Greased With Lovin.
Link: http://www.planetshogo.com/bs/
Shogo Switch
[edit]
Allows you to use MCA weapons with on-foot varieties and vice versa.
Link: http://www.planetshogo.com/bs/shogoswitch/
Mirrors: ShogoMAD.com (defunct), Gamers.org, Shogo Tribute (defunct)
Shogo Paint
[edit]
Allows you to "paint" images by editing the bullet hole in the walls code, which proved quite popular.
Link: http://www.planetshogo.com/bs/shogopaint/
Mirrors: ShogoMAD.com (defunct), FilePlanet, Gamers.org, Shogo Tribute (defunct)
TOW Arena
[edit]
A "one-on-one" deathmatch mod for Shogo based on the popular Rocket Arena mod for Quake.
Link: http://www.planetshogo.com/bs/towarena/
Mirrors: ShogoMAD.com (defunct), Gamers.org (Mod), Gamers.org (Maps) Shogo Tribute (Mod; defunct), Shogo Tribute (Maps; defunct)
Multiplayer
[edit]Mods that change up or add new multiplayer modes.
Defending the Monolith
[edit]
A deathmatch mod for Shogo in which two teams and have to defend their monolith while trying to destroy the other monolith, similar to TeamFortress. This is similar to "capture the flag" gameplay, only the monolith's stay put and you only need to destroy the enemy's monolith once. The source code to version 1.5 of the mod was also released to the public. The release of 1.0 was treated as a big event by the Planet Shogo community, and a mass Friday "Shogo Party" was declared because of it, announced commonly through "Pic of the Day"s.
Link: http://www.planetshogo.com/dtm/
Mirrors: Mod DB, Gamers.org, ShogoMAD.com (defunct), Shogo Tribute (defunct)
OTAKU
[edit]
A deathmatch modification that aimed to bring Shogo many new features and allows a lot more character configuration. It was being developed by the OTAKU deathmatching clan. The project released the "Use Any Modeled Character" mod, that enabled greater customization of player models.
- "Players have individual and unique stats that they can customize before entering the game.
- A wide variety of weapons and abilities to select for your personal style and character, including mystical weapons and attacks and an arsenal of firearms and guns, ...more than I've seen in any other mod!
- A martial arts fighting system! No more simple FPS hack melee, we offer blocks, kicks, combos and special fighting techniques! Enhanced 3rd person perspective will keep melee combat action moving smoothly and deadly.
- Players can customize their character's appearance by simply changing any body part or texture with out having to use a completely new player model! This means players can easily change what they don't like about their base model, so you can decide what your character looks like regarding hair style, face, cloths, etc.
- Psycho special FX and Wickedly destructive weapons! Isn't that alone enough for you?"
Link: http://www.planetshogo.com/otaku/
Mirror: Shogo Tribute (defunct), Data Dungeon
Shogo DMZ
[edit]

A website by TheavesPawn that hosted modding information and and described various tweaks to the game. This includes graphical changes like adding new player colours such as dark purple, dark green, gray, pink, olive drab, orange and teal, various improvements to weapons zoom, added a flight option for MCAs in vehicle mode and work on a new version of the Uhlan with the Spider Mine weapon. In addition, there is the usual amount of various Shogo images, links and information, as well as being the home of the prolific Squishie mod.
Link: http://shogo-dmz.8m.com/index.htm
BloodBath
[edit]
Described by ShogoMAD.com as "an anime-ish mass hysteria of gore and fun." The mod adds seventeen new weapons, a more violent modified gib system, tweaked health and armour and general changes to make it more aggressive and over the top. It reached version 6.0 and was developed by Dan "Wraith" Hetrick, with work on a single player oriented version 7.0 attempted. This included experiments being done again with the gib system based on the released Shogo code, a new rail gun weapon and considerations being made towards bringing in resources from the failed expansion Legacy of the Fallen under the title of "Legacy of the Abandoned".
Link: http://www.planetshogo.com/bloodbath
Mirrors: ShogoMAD.com (defunct), Gamers.org (3), Gamers.org (4), Gamers.org (5), Gamers.org (6), FilePlanet, Shogo Tribute, Shogo Tribute (MACE Plugin Pack)
Sticks 'N Stones CTF
[edit]
Adds a "capture the flag" mode with two teams: "Sticks" and "Stones", based on the Quake "Capture the Flag MOD". It was created by Mac.
- "2 teams, Sticks and Stones.
- Distinctive flag models and skins (curtesy of Geist and kewl).
- No friendly fire damage.
- Team changing.
- Easy to convert regular maps to SnS CTF maps... just add a Sticks flag and a stones flag.
- Sayteam. Communicate privately with your team.
- 2 ready to play maps.
- Easy to use installation setup.
- A Smacker movie! (curtesy of Fosco).
Link: http://www.planetshogo.com/snsctf/index.shtml
Mirrors: ShogoMAD.com (defunct), Gamers.org (Mod), Gamers.org (Maps) Shogo Tribute (Maps)
Squishie
[edit]
A prolific mod that allows playing between MCA players and on-foot players, aka squishes. Despite the name, the squishie team does have advantages such as being easily overlooked and being available in greater numbers, given that typically only one player is in an MCA with the hoards of on-foot players trying to bring it down. This mod quickly became one of the staples of the Shogo community and the subject of many "Pic of the Day"s. It was hosted by Shogo DMZ, which mentions single play as well.
Link: http://shogo-dmz.8m.com/Squshie.htm
Mirrors: Mod DB, Gamers.org, ShogoMAD.com (defunct)
MadMatch
[edit]A mod that adds team-play matches or free-for-all options to Shogo deathmatch. It also acts as a client administration tool for these matches using a player voting system that allows the server administrator to not be present.
Mirrors: ShogoMAD.com (defunct), Shogo Tribute (defunct) FilePlanet, Gamers.org
Shogo Bots
[edit]A never realized project to add video game bots is alluded to in this alt.games.shogo posting from 1999.
Link: http://users.interact.net.au/~pbhd/bots.htm (defunct)
Shogo Coop
[edit]
See also: List of Mods for Blood II#Blood II: Co-op
A mod providing the option of cooperative play, promising the ability to play the entire game with up to five players while still allowing ingame saving. The latest version is 1.11 released on November 4, 2002, with version 1.0 being released on June 1, 2002. It was created by Tom Chang.
Link: http://members.cox.net/tchang875/index.htm
Mirror: Mod DB, File Planet
Defunct: Shogo Tribute (Modification), Shogo Tribute (MCA Spires Coop Levels)
Anti-Cheat
[edit]A series of patches and utilities, created to stop the prolific occurrences of cheating during Shogo deathmatches, by Apocalypse_DFA.
Mirror: Shogo Tribute (defunct), Karoshi
Instagib
[edit]First created as a proof of concept, the mod removes all powerups and weapons and only gives each player an "Instagib Laser Cannon" which features unlimited ammo. The second version featured anti-cheat protection thanks to Apocalypse_DFA.
Mirrors: ShogoMAD.com (defunct), Shogo Tribute (defunct)
Rapid Fire Cheat Fix
[edit]A new REZ file to handle things server side for players who wish to run dedicated servers. Once loaded, the REZ will not allow for rapid firing to occur on a game hosted on the server. The REZ will nullify damage to any shots that are fired at a higher than normal rate. It also tracks the amount of rapid fired shots and when the total reaches one hundred the perpetrator is executed. Then if the perpetrator attempts rapid fire again, the player is instantly executed thereafter.
Mirrors: ShogoMAD.com (defunct), Gamers.org
LithWars
[edit]"Blood2 v Shogo, CTF style! Lithwars will allow you to choose either the Shogo team or Blood2 team, and face off in a game of CTF. No other details are available at this time." — Description
A crossover mod between Blood II and Shogo hosted by the LithTimes website; it never released any files.
Link: http://www.lithtimes.com/TechInd/ (defunct)
Total Conversions
[edit]Mods that aim to greatly overhaul the game, with a single-player focus.
Legacy of the Fallen
[edit]
A fan attempt that tried to complete the failed official expansion pack. Only a technology demo, using the popular "Maniac Challenge" single player custom levels, and a weapons mod were ultimately released, as well as a Zoom keybinding mod.
Link: http://www.planetshogo.com/legacy/
Mirrors: ShogoMAD.com (defunct), Gamers.org, Shogo Tribute (defunct)
Macross TC
[edit]
A project that started in 1998 as a Quake II mod trying to make a game based on the Macross series of anime. It later moved to LithTech, through Shogo, stating that it would "certainly help us deliver a better mod, faster" due to the availability of server-side code. After that the project suffered many setbacks and delays, though later portions of it were released. Later, they sought to write code from scratch on top of LithTech 3.1 under the title of Macross: Balance of Power, until being put on hold as the main developer was hired to work on Robotech: Battlecry for Vicious Cycle Software. There was also consideration towards jumping engine again to Torque, which was used in the mecha shooter Dark Horizons Lore: Invasion (2005-2006). Gameplay-wise, it mostly focused on new mecha features such as flight, variation and weaponry. It was worked on by Allan "Geist" Campbell with a large team of contributors.
Links: http://macross.mgonetwork.com/, http://www.bop-mod.com/
Mirrors: Gamers.org, Shogo Tribute (defunct)
Evangelion: Absolute Truth
[edit]"This looks to be a teamplay mod for Shogo: MAD pitting Evangelions against angels. The idea is that Angels have begun a war with us poor humankind. Each unit on either side will need to hit up some type of charge-up facility to keep their energy level up, or they simply run out of gas. And once your killed, your done. More info as it becomes available." — Description
A mod project by Reactive Software based on the then recent anime Neon Genesis Evangelion; it is not known to have released any files. Spiritually succeeded by the Evarena mod for Unreal Tournament 2004 and EVADOOM for GZDoom.
Link: http://www.infinet.com/~keichena/ (defunct)
Imminent Chaos
[edit]
A total conversion project for Shogo that sought to add new weapons, characters and MCAs. Some proposed new enemies included zombies, spirits, children, poison frogs, "your clone", kato dragon and giant genetic mutation. In the end, no files were ever released despite a promised beta. The project was lead by Kell Dragon and Stinger.
Link: http://www.planetshogo.com/chaos/
Tweaks
[edit]Mods that aim to change and refine the base gameplay, similar to Extra Crispy and other tweak mods for Blood II, also facilitated by the release of the game's source code on November 25, 1998.
Greased With Lovin
[edit]

A mod that adds many new features to Shogo such as being able to play as enemy Mechs, skin support, new colours and special effects, adjustable gravity, limited thrusters, homing missiles for the Bullgut, the ability to deathmatch in single player levels and more. Perhaps the most apparent change is its extensive modifications to enemy behavior. This is still said to be at only the 40% marker from the initial concept. Once described by the author as "a labour of love and will be long in the making but shogo has been around for 7 years and it's community will exist for a long time." It has released many playable betas, the latest being Beta 4. It was created by Steven "Smoth" Smith, previously of BS Productions, and he claims to have ended the project due to LithTech incompatibles with Windows XP. He also received assistance from Apocalyse_DFA, who did HUD programming, Ghost, who did physics coding, and Sho. Several new maps were also being made for it as well as new skins. Smoth also worked on a Gundam-inspired real-time strategy game using the free software Spring Engine called Gundam Annihilation, as well as a Spring tower defense game.
"Mechs!
- The Multiplayer MCA levels will find themselves populated with an assortment mech player modes.'
Better AI!'
- I have gone through and modified the hell out of the ai. It is more fearless then ever before.
Colors!
- 21 new colors; the original Shogo only had eight colors. I felt this mod should give the players more options.
Skin support!
- Tired of looking like everyone else? Change the texture! Shogo+skins=woot!
Adjustable gravity
- That is right you can adjust the gravitational force!
Limited thrusters!
- That is right boosters that can lift the mecha high above the ground.. be careful though the force is strong enough to damamge the mech if you are careless.
Homing missiles!
- The bullgut missiles are capable of homing in on targets!
New effects!
- Some areas allow for burn marks to be left by the weapons and I though it would be nice to change the effect for an exploding mechs so the mech explosion is a bit nicer now. Many more effects also await you.
Alternate effects set!
- Monolith originally intended to have a second set off effects toggled by a code(mpanime). while everything has not been completed yet, many of the weapon effects have an alternate effect when you type in mpanime!
Cosmetic fixes!
- Small things like missing fullbrights and mis-rotated models have been corrected. Some weapon models have been replaced with their first person versions to add more detail."
The mod comes with these new maps:
- MCA_ARENA_H
- MCA_frozen
- MCA_BEACH
- MCA_VR3
- MCA_BATTLETECHLARGE
- MCA_BATTLETECHSMALL
- MCA_GHOSTCITY
- OF_TRAINING
- OF_city
- OF_VR_swamp
- OF_VR1
- OF_VR2
- OF_Entrance
Link: Mod DB page, Greased forum archive from ShogoMAD.com, Old ShogoMAD.com page
Mirror: Shogo Tribute (Skins REZ), Shogo Tribute (Beta 2.2) Shogo Tribute (Beta 3), Shogo Tribute (Beta 4) - defunct
Aegis
[edit]
"Aegis is a mod for Monolith's cult classic 1998 FPS Shogo. Due to its rushed development, Shogo in many places feel rushed and unpolished, from the inconvenient weapon zoom controls to the infamous critical hit (RNG instagib) system. Another issue is the game's balancing and difficulty that is consistently thrown off thanks to various factors from NPC AI statistics to even cheesing. Aegis heavily modifies Shogo's combat, by making MCA on MCA fighting as frantic as ever thanks to modified MCA stats and reduced damage from environmental explosions and making on-foot combat as challenging and as unforgiving as vanilla without the flaws and annoyances of bulletsponging and critical hits. Zoom controls are also modified to work with the right mouse button via a CFG that will be included in the mod that will also set the controls to WSAD configuration. The mod will also come with plenty of presentation changes, like a new menu as well as compatibility fixes like being able to listen to the in-game music on the newest versions of Windows, including Windows 10. Aegis is no longer being developed." — ModDB
Aegis was a project to try and overhaul the combat in Shogo to move past rushed implementation in the standalone game with better balancing and more attuned difficulty, as well as correct other little flaws or incompatibility issues with modern systems. One of its most notable features is the disabling of the controversial critical hits system, and also fixes the music to work on modern versions of Windows. It was not finished outright, but had a work in progress release put out on August 12, 2018 and a final beta released on December 13, 2019. The project was worked on by AdrenalinCDA, originally under the title of Ether; "Aegis" was the in-universe manufacturer of the Assault Rifle.
"General Gameplay:
- The campaign now starts at Calm Before The Storm\02_Quarters. (skips 01 - The Ambush)
- Critical hits have been removed.
- Human headshots now amplify damage by 10 instead of 2.
- MCA and vehicle explosions no longer do damage.
- Changed the armor damage absorption from between 1/4 and 7/8 to 1/2 and 3/4.
Difficulty system:
- Enemy flinching is now based on difficulty. (on SUCCUBUS enemy has no flinching)
Weapons:
- Shotgun now has 8 shells in its feed.
- Shotgun now has a faster rate of fire
- Machine Gun now has 50% more inaccuracy.
- Made all hitscanning explosive weapons projectiles (although I am not able to create a proper transparency map for the Shredder projectile right now)
AI:
- Added reaction times between spotting and firing for AI.
Presentation:
- Menu:
- Gave menu and HUD text a blue color scheme.
- Gave menu sounds lifted from Suck by Nine Inch Nails.
- Miscellaneous:
- Changed the Staying Alive loop to Bloat from Blood 2."
Link: https://www.moddb.com/mods/aegis
Stainless Steel
[edit]
A newer tweak mod for Shogo: MAD by shellcracker (also author of The Second Cut for Blood II), taking on some features from Aegis, including the introduction of enemy reaction times, and the option to remove the game's controversial critical hit system (though this time only for enemies, while dampening their benefit for the player).
- "Enemies now actually have reaction times, which should result in less cheap deaths on foot. (Taken from the abandoned Aegis mod, credits to AdrenalinCDA)
- The amount of damage inflicted by enemies on Normal difficulty has been slightly decreased.
- Reloading was removed entirely, due to the inability to manually reload and a lack of any visual indication of your remaining shots.
- Critical hits can no longer be dealt by enemies, but the critical damage multiplier has been reduced to 2 times the damage to compensate for this.
- A dedicated key for zooming has been added.
- The TOW's rockets now travel a little slower.
- The jumping mechanics for mechs have been simplified by removing the double jump key and making them do a high jump by default."
Link: https://www.moddb.com/mods/shogo-stainless-steel
Tenma
[edit]
A simple mod that replaces the Akuma class of MCAs with a new larger "Tenma" class.
Mirrors: ShogoMAD.com (defunct), Gamers.org
Blade 3 Sound Mod
[edit]A modification by Hitokiri Blade that replaces almost every sound in the game in an attempt "to make everything sound cooler."
Mirror: Shogo Tribute (defunct)
Peixoto's Patches
[edit]A collection of several fan made patches for a variety of older games, including Shogo, principally focused on making games look better and be more readable on high resolution displays.
Link: http://www.vogons.org/viewtopic.php?f=24&t=53121
Other Games
[edit]Projects that bring Shogo content over to other games or engines.
Shogo Arena
[edit]
See Also: Q3 BloodBath
A project to port Shogo deathmatch maps to Quake III Arena. It was intended to have both mecha and on-foot gameplay, properly balanced, added to Quake III as well as preserving the game's capture the flag mode. The project was also known as Anime Arena. The team also declared a strong work ethic: "unlike other mods for Shogo, and any other game of the past, our mod will actually be completed or else. Slackers, or bandwagon type guys will be quickly ferreted out of the mod. Also unlike other mods, we will accept any help", and promised to accept new or original ideas. In the end they ported and released two maps, "Q3 Madskillz" and "Q3 Nizcorpses", and a Sanjuro skin. A further three maps ("Q3 Underground", "Q3 Quaker" and "Q3 Night") ported by Ozymadius were released alongside them as the "Quake3 Shogo Map Pack". Thanks to various official ported versions, and later source ports like ioquake3, these files can run on all systems as the original Shogo and more; the OpenArena project also means a full version of Quake III is not required.
Link: http://www.shogomad.com/archive/animearena/
Mirror: Gamers.org, ShogoMAD.com (defunct), Shogo Tribute (defunct)

Sanjuro for UT99
[edit]A Sanjuro skin and voice pack for the original Unreal Tournament. To use, make sure your class is Male Commando, and select the skin Sanjuro. You can choose a different face to put on sunglasses and there are color uniforms for each team. To install, simply run the umod file. This will also setup bot 27 to use the skin and voicepack.
A map "kinda based" on OF_MadSkillz called DM_OF_MadSkillz was also created for UT by Dan "Wraith" Hetrick.
Sanjuro Skin for Kingpin: Life of Crime
[edit]A custom skin of Sanjuro for Kingpin: Life of Crime by DooBall.
Link: https://www.moddb.com/addons/sanjuro-shogo-mad
Shogo MOD for UT2004
[edit]
A French made mod by Cleveyus that attempts to port levels from Shogo to the "updated tech" of Unreal Tournament 2004. The project began in 2005 and ended on November 22, 2009, being uploaded to ModDB by Blade_hunter. Thanks to the ports of Unreal Tournament by Ryan C. Gordon it can run natively on all the same systems as the original Shogo except for AmigaOS.
Sites and Mirrors: ModDB Page (logo), GameWatcher
Original Posts: Original French Forum Post, Unreal Design post, Unreal.fr post, Beyond Unreal post, Shogo Tribute post, GOG.com post
Translations: Original Forum Post (Translated), Unreal Design post (Translated), Unreal.fr post (Translated)
Shogo: Hydra
[edit]
Shogo: Hydra is a mod that attempts to bring aspects of the Shogo single player experience to the original Half-Life. It was started in 2016 by Kantez90s and had its latest major release in 2018 with a minor bug fix in 2019. It is also known as Shogo Ikari.
Link: ModDB, Game Pressure, YouTube video
A similar but distinct project by glitchenco ported over two Shogo levels to the Half-Life derived Sven Co-op in August 2018.
Shogo Heavy Industries
[edit]"Adds a new vendor with advanced weapons and armor based on Japanese design. The company is called Shogo Heavy Industries and they produced experimental weapons and armor for the Japanese government before the Great War." — Description
Adds mobile combat armour to Fallout: New Vegas.
Link: https://www.nexusmods.com/newvegas/mods/50829
Shogo 2
[edit]

There have been several attempts at creating a community made sequel to the game, the first serious one, The Shogo Project, having been started by ShogoMAD.com in the mid-2000s. In the end however, this effort proved unsuccessful, coinciding as it did with the slow decline of the forum and the end of the middle era; the last posts about it date back to 2006.
Around 2012 however, a new attempt was brought up by the members of Shogo Tribute, based on making either a proper sequel or, if legal permission is lacking, a brand new mecha shooter in the style of Shogo, on a modern cross-platform game engine. Several members signed up as musicians, artists and a few coders, but a complete team still needed to be assembled. Concept art by ZeroEnergy was drawn, providing at least some output from the project. Graham "Gideon" Wilson volunteered his efforts as a writer for the single player campaign, with the intent of making it a sequel to his Shogo: The Expanded Canon fan fiction universe.
More immediately however, a multiplayer demo was planned in order to work out the game-play and game physics and also to avoid potential legal problems later on - similar to how Transfusion started before it its own faltering attempt at recreating the single player of Blood. Initially planned to use Blender Game Engine, emphasis subsequently moved over to using the Unity engine, and work began based on sample demos. Most of the effort thus far had been directed at converting original Shogo assets to modern formats, specifically to models supported by the Blender modelling program.
Loose Maps
[edit]See Also: DEdit, List of Mods for Blood II#BloodBath Maps
As with most games of its era, Shogo players created a massive collection of maps and levels for both mecha and on-foot play, though almost all of them were for multiplayer only. A large compilation of 128 levels was available from Shogo Tribute offering an almost universally complete collection, with a only slightly less complete offering also available from The Gravel Pit, and a similar but much smaller effort also done earlier by Planet Shogo (while Awol's Map Pack was shared from The Next Level). The 128 level collection is now available from ModDB, as well as preserved by the Wayback Machine.
| Planet Shogo DM Map Pack | ||
| MCA_Arena+.dat | ||
| MCA_BattleCube.dat | ||
| MCA_Dust_and_Water.dat | ||
| MCA_zenbase21.dat | ||
| MVM_Prison_Fact.dat | ||
| OF_Canal_Station.dat | ||
| OF_crimson_n_clover1.dat | ||
| OF_Disco.dat | ||
| OF_Labyrinth.dat | ||
| OF_LessSkillz.dat | ||
| OF_Maniac_Mansion2.dat | ||
| OF_MoreSkillz.dat | ||
| OF_Mysterio.dat | ||
| of_nitro.dat | ||
| OF_pairnoid21.dat | ||
| OF_Pikachu.dat | ||
| OF_Pits.dat | ||
| OF_plague.dat | ||
| OF_Tower.dat | ||
| Red2.dat | ||
| sns_high_rise.dat | ||
| vision.dat | ||
| The Gravel Pit Custom Shogo Pack | ||
| ANTICHEAT_V710.REZ | ||
| BLADE_3.REZ | ||
| BLOODBATH6.REZ | ||
| BLOODX.REZ | ||
| BOT2.REZ | ||
| CLANODT.rez | ||
| CORPSE.REZ | ||
| EVIL.REZ | ||
| HANGAR.REZ | ||
| Instagib.REZ | ||
| Maniac_Challenge.rez | ||
| Modelpack1.rez | ||
| Ninja.rez | ||
| ODTSKIN1.REZ | ||
| ODTSKIN2.REZ | ||
| ODTSKIN3.REZ | ||
| SHOGOL.REZ | ||
| SHOGOP.REZ | ||
| SHOGOP2.REZ | ||
| SHOGOP3.REZ | ||
| SHOGOP4.REZ | ||
| SHOGOP5.REZ | ||
| SHOGOP6.REZ | ||
| ShogoPaintBeta05.REZ | ||
| TowArena.rez | ||
| uhlan.REZ | ||
| Complezx.dat | ||
| crush.dat | ||
| DM_Antheon.dat | ||
| DM_Jumper.dat | ||
| DREADNAUGHT.dat | ||
| DTM_Maniac_Castles.dat | ||
| DTM_Maniac_Entrance.dat | ||
| DTM_NextWave.dat | ||
| exdm1.dat | ||
| exdm2.dat | ||
| exdm3.dat | ||
| exdm4.dat | ||
| exdm5.dat | ||
| exdm6.dat | ||
| FlyingButtress.dat | ||
| Hangar.dat | ||
| Helix.dat | ||
| ikari2.dat | ||
| Kerlanus.dat | ||
| MCA_ARENA+.DAT | ||
| MCA_BattleCube.dat | ||
| MCA_Blockwars.dat | ||
| MCA_CHEOPS.dat | ||
| MCA_Dust_and_Water.dat | ||
| MCA_Egypt.dat | ||
| MCA_Gladiator.dat | ||
| MCA_Helix2.dat | ||
| MCA_HoldingPattern.dat | ||
| MCA_MADSKILLZ3.dat | ||
| MCA_Maritropa2-1.dat | ||
| MCA_MICROMACHINESv2.dat | ||
| MCA_neoMADSKILLZ.dat | ||
| MCA_Outpost.dat | ||
| MCA_RallyZone.dat | ||
| MCA_SANADORIA.DAT | ||
| MCA_ShotScape.dat | ||
| MCA_Spires.dat | ||
| MCA_Spires2.dat | ||
| MCA_Stardest.dat | ||
| MCA_TemplesOfTheGods.dat | ||
| MCA_THE_PYRAMID.dat | ||
| Mca_VALLEY.dat | ||
| MCA_VS_OF.DAT | ||
| MCA_WINTERWASTE.dat | ||
| MCA_zenbase21.dat | ||
| MicroMacPool.dat | ||
| MVM_Prison_Fact.dat | ||
| Of_575.dat | ||
| OF_Abandoned Complex.dat | ||
| OF_Azuria01.dat | ||
| OF_basement.dat | ||
| OF_Baths.dat | ||
| OF_Canal_Station.dat | ||
| OF_CARGOBAY4.dat | ||
| OF_Castle.dat | ||
| OF_CHEM.dat | ||
| OF_CLUBMECCA.dat | ||
| OF_CLUBMECCA2.dat | ||
| OF_CONNER.dat | ||
| OF_crimson_n_clover1.dat | ||
| OF_Disco.dat | ||
| OF_E1M7.dat | ||
| OF_Hostage.dat | ||
| OF_Ikari.dat | ||
| of_Jumper.dat | ||
| OF_KATO.DAT | ||
| OF_KatoMine.dat | ||
| OF_knifeskillz.dat | ||
| OF_Labyrinth.dat | ||
| OF_LateNightAtTheOffice.dat | ||
| OF_LessSkillz.dat | ||
| OF_MADSKILLZ3.dat | ||
| OF_Maniac_Kickass.dat | ||
| OF_Maniac_Mansion.dat | ||
| OF_Maniac_Mansion2.dat | ||
| OF_Maniac_Maze.dat | ||
| OF_Maniac_TheEdge.dat | ||
| OF_Maniac_TheShit.dat | ||
| OF_Maniac_Tower.dat | ||
| OF_MissileSilo.dat | ||
| OF_MoreSkillz.dat | ||
| OF_Mysterio.dat | ||
| OF_neoMADSKILLZ.dat | ||
| of_nitro.dat | ||
| OF_pairnoid21.dat | ||
| OF_Pikachu.dat | ||
| OF_Pits.dat | ||
| OF_PityTheFool.dat | ||
| OF_plague.dat | ||
| Of_Reactor.dat | ||
| OF_REACTORCORE.dat | ||
| of_Red2.dat | ||
| OF_RESEARCH3.dat | ||
| OF_Smurf-Kill.dat | ||
| of_sns_high_rise.dat | ||
| OF_StationUnderground.dat | ||
| OF_StationX.dat | ||
| OF_STOREROOM.dat | ||
| OF_SuperStation_5.dat | ||
| OF_TempleOfGoatse.dat | ||
| OF_Tower.dat | ||
| OF_TOWLAND.DAT | ||
| OF_TOXICTAKEOVER.DAT | ||
| OF_ventshaft.dat | ||
| OF_VinDiesel.dat | ||
| of_vision.dat | ||
| OF_weaponsfactory.dat | ||
| OF_WindScraper.dat | ||
| RCPD.dat | ||
| rogerthat.dat | ||
| shottyskillz.dat | ||
| sns_high_rise.dat | ||
| tehcubes.dat | ||
| ThePit.dat | ||
| uhlanmountain.dat | ||
| Shogo Tribute - All custom levels and rez | ||
| ANTICHEAT_V710.REZ | ||
| BLADE_3.REZ | ||
| BLOODBATH6.REZ | ||
| BLOODX.REZ | ||
| BOT2.REZ | ||
| CLANODT.rez | ||
| CORPSE.REZ | ||
| DTM_CLIFFSIDE.REZ | ||
| EVIL.REZ | ||
| HANGAR.REZ | ||
| Instagib.REZ | ||
| Maniac_Challenge.rez | ||
| Modelpack1.rez | ||
| Ninja.rez | ||
| ODTSKIN1.REZ | ||
| ODTSKIN2.REZ | ||
| ODTSKIN3.REZ | ||
| OF_KatoMine.rez | ||
| SHOGOL.REZ | ||
| SHOGOP4.REZ | ||
| ShogoPaintBeta05.REZ | ||
| TowArena.rez | ||
| uhlan.REZ | ||
| ODT/MCA_Maritropa2-1.dat | ||
| ODT/MCA_Spires2.dat | ||
| ODT/MCA_TemplesOfTheGods.dat | ||
| ODT/OF_basement.dat | ||
| ODT/OF_Ikari.dat | ||
| ODT/OF_knifeskillz.dat | ||
| ODT/OF_LateNightAtTheOffice.dat | ||
| ODT/OF_PityTheFool.dat | ||
| ODT/OF_StationX.dat | ||
| ODT/snipeEntrance.dat | ||
| 14BadKato.dat | ||
| 17Traitor.dat | ||
| Complezx.dat | ||
| crush.dat | ||
| DM_Antheon.dat | ||
| DM_Jumper.dat | ||
| DREADNAUGHT.dat | ||
| DTM_Maniac_Castles.dat | ||
| DTM_Maniac_Entrance.dat | ||
| DTM_NextWave.dat | ||
| exdm1.dat | ||
| exdm2.dat | ||
| exdm3.dat | ||
| exdm4.dat | ||
| exdm5.dat | ||
| exdm6.dat | ||
| FlyingButtress.dat | ||
| Hangar.dat | ||
| Helix.dat | ||
| ikari2.dat | ||
| Kerlanus.dat | ||
| MAC_HoldingPattern.dat | ||
| MCA_ARENA+.DAT | ||
| MCA_BattleCube.dat | ||
| MCA_Blockwars.dat | ||
| MCA_CHEOPS.dat | ||
| MCA_Dust_and_Water.dat | ||
| MCA_Egypt.dat | ||
| MCA_Gladiator.dat | ||
| MCA_Helix2.dat | ||
| MCA_HoldingPattern.dat | ||
| MCA_MADSKILLZ3.dat | ||
| MCA_Maritropa2-1.dat | ||
| MCA_MICROMACHINES.dat | ||
| MCA_MICROMACHINESv2.dat | ||
| MCA_neoMADSKILLZ.dat | ||
| MCA_Outpost.dat | ||
| MCA_RallyZone.dat | ||
| MCA_SANADORIA.DAT | ||
| MCA_ShotScape.dat | ||
| MCA_Spires.dat | ||
| MCA_Spires2.dat | ||
| mca_spiresacidcoop.dat | ||
| mca_spirescoop.dat | ||
| mca_spirescoop2.dat | ||
| MCA_Stardest.dat | ||
| MCA_TemplesOfTheGods.dat | ||
| MCA_THE_PYRAMID.dat | ||
| Mca_VALLEY.dat | ||
| MCA_VS_OF.DAT | ||
| MCA_WINTERWASTE.dat | ||
| MCA_zenbase21.dat | ||
| MicroMacPool.dat | ||
| MVM_Prison_Fact.dat | ||
| Of_575.dat | ||
| OF_Abandoned Complex.dat | ||
| OF_Azuria01.dat | ||
| OF_basement.dat | ||
| OF_Baths.dat | ||
| OF_Canal_Station.dat | ||
| OF_CARGOBAY4.dat | ||
| OF_Castle.dat | ||
| OF_CHEM.dat | ||
| OF_CLUBMECCA.dat | ||
| OF_CLUBMECCA2.dat | ||
| OF_CONNER.dat | ||
| OF_crimson_n_clover1.dat | ||
| OF_Disco.dat | ||
| OF_E1M7.dat | ||
| OF_Hostage.dat | ||
| OF_Ikari.dat | ||
| of_Jumper.dat | ||
| OF_KATO.DAT | ||
| OF_KatoMine.dat | ||
| OF_knifeskillz.dat | ||
| OF_Labyrinth.dat | ||
| OF_LateNightAtTheOffice.dat | ||
| OF_LessSkillz.dat | ||
| OF_MADSKILLZ3.dat | ||
| OF_Maniac_Kickass.dat | ||
| OF_Maniac_Mansion.dat | ||
| OF_Maniac_Mansion2.dat | ||
| OF_Maniac_Maze.dat | ||
| OF_Maniac_TheEdge.dat | ||
| OF_Maniac_TheShit.dat | ||
| OF_Maniac_Tower.dat | ||
| OF_MissileSilo.dat | ||
| OF_MoreSkillz.dat | ||
| OF_Mysterio.dat | ||
| OF_neoMADSKILLZ.dat | ||
| of_nitro.dat | ||
| OF_pairnoid21.dat | ||
| OF_Pikachu.dat | ||
| OF_Pits.dat | ||
| OF_PityTheFool.dat | ||
| OF_plague.dat | ||
| Of_Reactor.dat | ||
| OF_REACTORCORE.dat | ||
| of_Red2.dat | ||
| OF_RESEARCH3.dat | ||
| OF_Smurf-Kill.dat | ||
| of_sns_high_rise.dat | ||
| OF_StationUnderground.dat | ||
| OF_StationX.dat | ||
| OF_STOREROOM.dat | ||
| OF_SuperStation_5.dat | ||
| OF_TempleOfGoatse.dat | ||
| OF_thepantheon.dat | ||
| OF_Tower.dat | ||
| OF_TOWLAND.DAT | ||
| OF_TOXICTAKEOVER.DAT | ||
| OF_ventshaft.dat | ||
| OF_VinDiesel.dat | ||
| of_vision.dat | ||
| OF_weaponsfactory.dat | ||
| OF_WindScraper.dat | ||
| RCPD.dat | ||
| Red2.dat | ||
| rogerthat.dat | ||
| shottyskillz.dat | ||
| snipeEntrance.dat | ||
| SNIPER.dat | ||
| sns_high_rise.dat | ||
| TA_OF_Casabamelon.dat | ||
| TA_OF_thepantheon.dat | ||
| tehcubes.dat | ||
| ThePit.dat | ||
| uhlanmountain.dat | ||
The Next Level
[edit]
See Also: Gamester
The Next Level was a section of first Planet Shogo and then ShogoMAD.com, maintained by demonrage, that provided a central place for the exhibition and hosting of loose custom maps for Shogo. It not only was a good place for hosting, but new levels were often wrote up about and highlighted within the news portion of the section. The catalogue mostly contained deathmatch maps for both MCA and On-Foot, with the exception of the single player "Hangar" map and the "Maniac Challenge" collection. On January 17, 2003, after four years in operation, the site was closed down and archived to the main file server of ShogoMAD.com. It also had write ups for major mods and had an area for posted skins. Most if not all of the levels posted there can still be found in the compilations linked above, and can also be largely gotten from Gamers.org.
Link: http://www.shogomad.com/archive/tnl/
Mirror: Gamers.org
Maniac Levels
[edit]
A variety of loose maps were uploaded under the collective title of "Maniac". They are of varying themes and have descriptive names like "Tower", "Castles" (defunct), "Maze", "Edge" or more esoteric names like "Kickass" (FilePlanet), "The Shit" (FilePlanet). Most were created by Interstate82, leading to the "Interstate82 Map Pack" (FilePlanet) containing "The Entrance" and "Mansion". "Mansion 2" (FilePlanet) however was uploaded under his other pseudonym Yuri76 and "Kickass" and "The Shit" have no listed authors.
Maniac Challenge
[edit]
The Maniac Challenge maps were, along with "Hangar", the only custom single player levels made for the game. It was released on June 11, 1999. A unique feature of the set is a selection of Interstate82 signs that can be found and destroyed. The levels were also included in a tech demo for the community attempted revival of the expansion Legacy of the Fallen, which features changes such renaming the player Tasaka, the on-foot EMS Side Arm (a combination between the pulse rifle and pistols), a head-crab type enemy, a new MCA weapon called the Kato Burst, a mecha sized tomahawk, and enemy mechs bearing shields.
- Part One: On-foot three story base; unique map.
- Part Two: On-foot exploration of a dwelling; adapted from "Maniac Mansion".
- Part Three: MCA level storming a fortress and a final duel with a large mech; adapted from "Maniac Edge".
Download from Gamers.org, Download from FilePlanet
Skillz Levels
[edit]
A mecha map called "MadSkillz3" by natrolite was uploaded for PlanetShogo and FilePlanet hosts two copies and Gamers.org has another. Two other maps featuring the moniker "Skillz" also exist: "MoreSkillz" by Matt "Dyno" Rowell, available from FilePlanet and Gamers.org, and "LessSkillz", whose documentation no longer serves as a download. These seem to be based on the official "MCA MadSkills" and "OF MadSkillz" levels included with the game, which feature tight confined deathmatch play. "OF MadSkillz" was also made into "Q3 Madskillz" for Shogo Arena.
ODT Map Pack
[edit]- MCA_Maritropa2-1
- MCA_Spires2
- MCA_TemplesOfTheGods
- OF_basement
- OF_Ikari
- OF_knifeskillz
- OF_LateNightAtTheOffice
- OF_PityTheFool
- OF_StationX
- snipeEntrance
Revival MapPack 2018
[edit]
"WOAH! 3 new DM maps for Shogo? Made in 2017? Am I dreaming? NO YOU DONT! Sorry for making another post. But I was a beast and stomped out a THIRD map in a week. So I attempt to edit this post whenever there is another map. But I highly doubt it... Feedback appreciated. Preferably in here or as a comment on one of the pages. Or you could get some friends together and stream playing the maps (gonna do that soon). I suck at item placements, so I already apologize." — 3RDPlayer
A collection of maps first released on August 18, 2017 by 3RDplayer; later re-issued on ModDB under its current title on August 2, 2018. His website also hosts numerous tutorials on DEdit.
- Skyscrapers
- Museum
- Katomine
The set was even recognized by Monolith Productions on their Facebook page as part of the game's 20th anniversary.
"Shogo has always had MAD mod support. As the first LithTech title, it offered its source code and a level editor at launch. And the community is still going strong: check out the latest map pack from @the_3RDplayer" — Monolith Productions
Links: Website (Downloads, Gallery, Tutorials), Shogo Tribute thread, ModDB
Skins
[edit]

A variety of custom player skins were also created for Shogo, with many hosted on The Next Level.
Link: http://www.shogomad.com/archive/tnl/skins.shtml
| Shogo Skins Table |
|---|
| Misfits (see WraithLauncher) (Mirror) |
| Misfits 2 (Info) |
| Wraith's Model Pack 1 (Info) |
| Wraith's Model Pack 2 (Info) |
| Wraith's Skin Pack 1 (Info) |
| Corpse's Skins (Info) |
| Smoth Plugin 1 (Info) |
| Smoth's Prefabs (Info) |
| Spudnewt's Skins (Info) |
| Kurita (Mirror) |
| Ski Suit |
| Ninga |
| Shogo Theme - Winamp, XMMS/Audacious |
| Shogo Theme - Microsoft Windows |
| |
|
Shogo: MAD, Development, Maps, Characters, On-Foot, MCA (Mech), Factions, Enemies, Elements, Quotations, Guides, Community, Mods, Fan Artwork, Videos |
