User:Tchernobog/archive/Baytor-Enemies-Blood2

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Enemies From The Cabal[edit]

Cultists[edit]

The lowest designation of Cabal soldier, Cultists are followers of the Cabal. These early initiates are recruited, or brainwashed, into service from inside the Cabalco Corporation. They dress in official corporate attire so that their presence will not be obtrusive, allowing them to integrate into any aspect of normal society. They are only trained in a limited arsenal of weapons, mostly handguns, and in combat situations their lack of training prevents them from working effectively together.

Their Attack: Cultists are typically armed with pistols, but are also known to carry MAC-10s and Flare Guns. Although they will try to dodge your attacks, they attempts are normally quite pathetic.

Tip: Almost any weapon will take them out quickly, but I recommend either the 9mm Pistol or the M16 Assault Rifle, since bullets are so prevalent. Once you start shooting a cultists, keep shooting. Their pain animation will prevent them from returning fire.

Fanatics[edit]

These are the special forces of the Cabal. They're better equipped and more experienced, and they possess a slightly faster reaction time. They still don't post much of a threat. Watch them, though. Occasionally, when you think you've put one down, he'll go berserk and return your attack.

Their Attack: Fanatics are typically armed with either the MAC-10 or the M16 Assault Rifle, although they can carry almost any conventional weapon including the Sniper Rifle, the Tesla Cannon, the Napalm Launcher, and the Howitzer. They will also dodge your fire much more effectively than the Cultists; which, although it is equally as pathetic, it does allow them to survive a little longer to deal out a little more punishment to you.

Tip: Again, almost any weapon can take them out fairly quickly, and the M16 Assault Rifle is a very good weapon to use. Use the splash damage of the Napalm Launcher or Tesla Cannon to take out Fanatics hiding behind cover.

Zealots[edit]

Zealots are an invaluable resource in the Cabal army, as they are the only members of the Cabal with mastery of the Dark Arts. These abilities give them extremely effective offensive abilities. Zealots usually accompany groups of lesser Cabal members like Fanatics. They provide backup by using their magic to defend, heal, and generally strengthen the performance of an attack group.

Their Attack: Their are two different types of Zealots, one uses an electrical attack, while the other uses a fire attack (beware the splash damage of these attacks). They will also use their staff to set off a concusive blast. They will also teleport if you get too close to them or if you shoot them with any weapon.

Tip: The Flare Gun is the most effective way to deal with them, since the flare will continue to burn them after they teleport. Other high damage weapons (like the Sniper Rifle or Death Ray) work well against them, but you might want to save the ammo for those weapons.

Prophets[edit]

Prophets are highly intelligent, highly trained Cultists. Their purpose is to protect the Cabal's most precious commodities. They are heavily armored and resistant to damage. Prophets represent the best the Cabal has to offer.

Their Attack: Much like the Fanatics, they can use almost any conventional weapon, but they are much more likely to use higher power weapons like the Napalm Cannon or the Minigun. They will attempt to dodge you fire, but they tend to rely more on their superior endurance and strength than on fancy acrobatics.

Tip: The same as with Fanatics. Use the M16 Assault Rifle from cover, or hit them with the splash damage from the Napalm Launcher or Tesla Cannon when you can't get a direct line on them.

Gideon[edit]

Under Gideon's hand the Cabal has become more powerful than ever before, controlling the economic tides of many major nations and poised on the brink of world control. And the Cabal has achieved all of this without overt bloodshed or widespread public knowledge, by simply suppressing the will of the public through economic and social depression.

Despite these significant achievements, Gideon is unsatisfied. As long as Caleb lives Gideon feels unworthy of his position. He has dedicated himself and his pride towards finding and destroying Caleb, and the other Chosen. To do so, he'll go to almost any end including selling the Cabal and his soul to the darkest of threats, the most evil of evils. He will plunge to depths unknown, and achieve power unimaginable, all to put an end to the Chosen.

His Attack: Gideon teleports while shooting a number of attacks at you, including a laser blast and concusive blast.

Tip: The same as with the Zealots. Use either the Flare Gun, the Sniper Rifle, or the Death Ray to make short work of him. There's plenty of health and ammo on the rooftops with him, so he shouldn't provide too much of a problem.

Undead Gideon[edit]

Finally, you have the opportunity to take out Gideon for the last time. After he's changed into something "unpleasant," you can end this wild Gideon Chase once and for all.

His Attack: Undead Gideon moves rather slowly and uses a variety of dodgable attacks.

Tip: As soon as you can, unload the Minigun into him. If he survives the assault, switch over the Tesla Cannon or Death Ray to finish him off. He shouldn't have any time to actually launch any of his attacks.

Otherworld Creatures[edit]

Bone Leeches[edit]

The Bone Leech is a small, worm-like parasite. A fairly weak creature, its power comes from its ability to infest and take over other creatures, providing it with a means of protection, a more effective way to attack, nourishment as it grows, and most importantly, a breeding ground for more Bone Leeches.

Its Attack: The Bone Leech will attach itself to your face and suck out life, unless you can remove it by hitting the Use key (the SPACE bar is the default) 5 times quickly or 25 times slowly.

Tip: Learn to recognize the sound that they make. If you hear it, be extremely careful. Use the Sniper Rifle to take out them from a distance, or the Assault Rifle or Life Leech if they are much closer. Use the Remote Bombs to take care of the ones around corners. If one of them manages to attach themselves to you, hit the USE key as quickly as you can; and make sure to keep moving, as you will have to deal with it again if you manage to get it off.

Thieves[edit]

Small, stealthy, spider-like creature that attack from behind attaching to the base of the skull, injecting a poison that slowly destroys the victim's nervous system until death occurs. If the poison does not immediately cause death it will cause extreme disorientation.

Its Attack: The Thief will attach itself to back of your skull and inject you with its poison. You will need to hit the USE key 5 times rapidly (or 25 times slowly) to get it off of you. Be prepared to get a little dizzy before you manage to get them off.

Tip: Learn to recognize the sound that they make. If you hear it, be extremely careful. Use the Sniper Rifle to take out them from a distance, or the Assault Rifle or Life Leech if they are much closer. Use the Remote Bombs to take care of the ones around corners. If one of them manages to attach themselves to you, hit the USE key as quickly as you can; and make sure to keep moving, as you will have to deal with it again if you manage to get it off.

The Hand[edit]

The corpses that the minions of Tchernobog use to make zombies aren't always in the best of shape. Sometimes, only a limb is salvageable. Usually, the Cabal's surgeons can fashion various bits and pieces into a serviceable undead soldier, but certain leftover parts can be effective all on their own. If one of these horrors gets hold of you, you've got to push it off before you can kill it.

Its Attack: The Hand will grab you by the neck and attempt to choke the life out of you. You will need to hit the USE key 5 times rapidly (or 25 times slowly) to get it off of you.

Tip: Learn to recognize the sound that they make. If you hear it, be extremely careful. Use the Sniper Rifle to take out them from a distance, or the Assault Rifle or Life Leech if they are much closer. Use the Remote Bombs to take care of the ones around corners. If one of them manages to attach themselves to you, hit the USE key as quickly as you can; and make sure to keep moving, as you will have to deal with it again if you manage to get it off.

Soul Drudge[edit]

The Soul Drudge is a human who has been infested by the Bone Leech, which burrows into the chest of a normal human, and comes to rest on the infected person's upper spinal column. From there it takes over the nervous system. This allows the Bone Leech to control all movement of the victim, although its control is awkward in the beginning, making the Soul Drudge a slow and clumsy creature. The Soul Drudge will generally attack anything that gets too close to it, most likely out of self-defense, although packs of Soul Drudges have been seen hunting prey, presumably looking for hosts for more Bone Leeches.

Its Attack: The Soul Drudge either carries a pipe or an axe, which he will swing at you if you get too close.

Tip: In the early levels, try to use the Knife on them whenever you can. This will allow you to save valuable ammunition for more lethal opponents. In later rounds use the Life Leech whenever possible, since it takes care of them rather quickly, and will grant you with a health boost.

Drudge Lord[edit]

The Drudge Lord is basically a more developed version of the Soul Drudge. The Bone Leech has grown, and now pierces the arms of the victim with large, hooked limbs to allow it better control. The victim is either no longer aware, dead, or too far gone to react at this point. The Drudge Lord is larger, tougher and deadlier than the Soul Drudge, and has metal plates that it has bolted to its chest to protect the bone leech embryos inside. The Drudge Lord will attack almost any living creature, and do so spitefully. They have an extremely hostile and ill-tempered disposition, and little or no fear. Drudge Lords are not often seen working together, presumably due to their poor temperament, but they often have Soul Drudges acting as their servants.

Its Attack: The Drudge Lord is a slow moving creature, but has a devastating fire attack that is similar to the Napalm Launcher. When you see a Drudge Lord bend over, get out of the way quickly.

Tip: Defeating the Drudge Lord can be a real drain on your resources. The quickest and most ammo effective way to take one out is at close range with two barrels of your shotguns, although this may not always be the most practical solution. The Death Ray is the probably the best way to deal with them from a distance, but the Sniper Rifle can be used in a pinch. And the splash damage from the Napalm Launcher is a great way to deal with one without having to come face-to-face with it. Once their pain animations start, you can attack with impunity.

Drudge Priest[edit]

The Drudge Priest is a larger creature with fully developed magic abilities. The Drudge Priest seems to hunt only to infest new victims, and will often have a host of other Drudge creatures doing its bidding. Attacks on this creature will often cause the breeding sack that is its stomach to spill dozens of Bone Leeches down on the unsuspecting attacker.

Its Attack: The Drudge Priest floats above the ground and will shoot an explosive fireball or an electrical beam at you if you stand in one place too long. Also, Bone Leeches may also drop from the breeding sack, so you don't want to get too close to them.

Tip: Take them out from a distance with the Death Ray or the Sniper Rifle, but be prepared to run for cover when they attack.

Shikari[edit]

The Shikari is a pure predator. It hunts in packs or alone, and has excellent tracking and sensing abilities. Very mobile, it jumps and runs. When it reaches its prey, it rips and devours in a ferocious frenzy. If something gets too close, it will attack viciously to protect its kill until the meal is complete.

Its Attack: The Shikari will jump around almost constantly, making them fairly difficult to hit. If they are close to you, they will attempt to slash you with their powerful claws, and will spit a highly corrosive acid at you from a distance.

Tip: If you're in a wide open space, the most effective way to deal with them is to circle around them while unloading both barrels of your shotgun into them. From a distance the Death Ray, Sniper Rifle, or Flare Gun are highly effective.

Death Shroud[edit]

The Death Shroud is a nasty undocumented surprise that you'll encounter midway through the game.

Its Attack: The Death Shroud phases in and out of reality, while shooting off explosive skulls. These skulls have the ability to follow you if they get close enough to you.

Tip: The Death Shroud does make a distinctive sound, so be on the lookout for it. When you locate one, take out the Sniper Rifle and zoom in on it. When the Death Shroud starts to raise it arms, squeeze off a couple of shots, quickly unzoom, and take cover. Repeat until dead. The Death Ray is also very effective, but you won't be able to see exactly when the Death Shroud becomes vulnerable.

The Naga[edit]

The Naga is the boss featured at the end of Chapter One.

Its Attack: The Naga uses one of three different attacks. The first is a powerful laser beam, the second is throwing a bone, and the third is a powerful concusive blast that will bring the room down on your head if you leave his sight.

Tip: Make sure to leave one of the Shikaris alive until you can get to the Anger Power-Up up on the ledge. Quickly take out the Shikari, then circle strafe around the Naga (jumping over his tail) while unloading your weapon into him. I find the most effective is two barrels of the shotgun, but others swear by Alt-Fire of the Assault Rifle. Personally, I save the grenades for the next level though.

Behemoth[edit]

The boss from the end of the second Chapter, and a frequent visitor in subsequent levels.

Its Attack: The Behemoth will run toward you, pound the ground, and hit you with a massive concusive blast.

Tip: The first time you meet up with the Behemoth at the end of Chapter Two, you can snipe at it from the alcove containing the Life Seed. If you feel the need to fight him in a fair fight, keep your distance, and hit him with the high damage weapons like the Sniper Rifle and the Napalm Launcher.

In subsequent appearances, you shouldn't even bother to fight them since it can take so much damage before dying. The Behemoth has a very hard time navigating the maps without getting hung up on things, so it's easy to lead them away from where you need to go, then quickly run past them. If you feel the need to take one out (or if you're running a little low on health), pull out the Life Leech and blast away.

Undead Ishmael[edit]

The first of the undead Chosen that you will face in Chapter Four.

His Attack: Ishmael will attack you with The Orb, which has the ability to hone in on you.

Tip: Hit him with a few flares, and watch him die.

Undead Ophelia[edit]

The second of the undead Chosen that you will face in Chapter Four.

Her Attack: Ophelia's choice of weaponry is the Tesla Cannon.

Tip: Run for cover, and take her out from the outer ring where all the Power-Ups are located--I recommend taking cover over by the Stealth Power-Up.

Undead Gabriella[edit]

The third and most deadly of the undead Chosen that you will face.

Her Attack: Gabby starts off with the incredibly powerful Minigun, and will switch over to Napalm Launcher when the Minigun runs out of ammo.

Tip: If you're next to the Stealth Power-Up, and Gabby hasn't seen you yet; grab the Stealth, walk up next to her, and unload the Minigun into her. Otherwise, you can attempt to get her with the splash damage of the Napalm Cannon without exposing yourself to her deadly Minigun. I recommend that you save the Anger and Willpower until after you defeat Gabby. Kill her, grab the Anger, then the Willpower, then jump down the hole so you can face down the Ancient One with a little extra edge.

The Ancient One[edit]

Da boss of bosses.

It's Attack: The Ancient One tends to use an explosive laser blast, which will make short order of you if you stay in one place too long, or if you don't have a Willpower Power-Up.

Tip: Hopefully, you've started the level with both the Anger and Willpower Power-Ups from the last level (there is also a Willpower on the ledge to your left, and there's an Anger on a platform behind the Ancient One). Aim for the eye, and shoot it with the Minigun. Unless you're playing on the lowest difficult level, you'll need to switch over to another weapon. The Napalm Launcher is my favorite.