Difference between revisions of "Fresh Supply"

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(Reception)
(Reception)
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== Reception ==
 
== Reception ==
Even prior to release, the effort was criticised for its usage of Nightdive's own Kex Engine rather than the original Build Engine, making it in many respects more of a recreation than a source port. Post-launch Fresh Supply has been harshly received by many in the community for its perceived inaccuracy compared to Build powered ports like [[BloodGDX]] and [[NBlood]]. It has however been positively recieved by the general audience, with high scores on its store pages. It also was graced with top marks by reviewers like [[Gmanlives]].
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Even prior to release, the effort was criticised for its usage of Nightdive's own Kex Engine rather than the original Build Engine, making it in many respects more of a recreation than a source port. Post-launch Fresh Supply has been harshly received by many in the community, particularly by regulars on [[The Postmortem]] and the [[Altar of Stone]], for its perceived inaccuracy compared to Build powered ports like [[BloodGDX]] and [[NBlood]]. It has however been positively recieved by the general audience, with high scores on its store pages. It also was graced with top marks by reviewers like [[Gmanlives]].
  
 
{{#ev:youtube|-2GLB-rhttk|320|right|"The Blood Remaster Is Really Good (Review) - GmanLives" ([[Gmanlives]]) - [[YouTube]]|frame}}
 
{{#ev:youtube|-2GLB-rhttk|320|right|"The Blood Remaster Is Really Good (Review) - GmanLives" ([[Gmanlives]]) - [[YouTube]]|frame}}

Revision as of 03:54, 11 May 2019

Online banner
Blood: Fresh Supply

Developer: Night Dive Studios

Publisher: Atari

Designer: Samuel "Kaiser" Villarreal

Engine: Kex Engine

Version: 1.0

Released: May 9, 2019

Genre: First Person Shooter

Modes: Single-player, Multiplayer

Platforms: Windows (Linux and macOS planned)

UPC/A7: TBD

ISBN-10: TBD

Media: Digital download

Blood as rated by the ESRB


"Blood: Fresh Supply - Release Trailer" - YouTube

"Battle an army of sycophantic cultists, zombies, gargoyles, hellhounds, and an insatiable host of horrors in your quest to defeat the evil Tchernobog. Squirm through 42 loathesome levels filled with more atmosphere than a Lovecraftian mausoleum. Begin your journey armed with a simple pitchfork and earn more effective implements of destruction like aerosol cans, flare guns, voodoo dolls and more!"
--Official description

Blood: Fresh Supply (also known as the Blood Remaster and Blood EX) is a remaster of the original Blood developed by Night Dive Studios under permission from Atari. It uses the studio's in-house Kex Engine, supplanting the original Build. It was released on May 9, 2019 for Microsoft Windows onto GOG.com, Steam and Humble Store. Linux and macOS releases are expected in the near future.

It supports modern frameworks such as DirectX 11, OpenGL 3.2, Vulkan as well as online multiplayer services Steamworks and GOG Galaxy. It also introduces split-screen multiplayer, a customizable difficulty mode, additional voxels and effects (such as Antialiasing, Ambient Occlusion, V-sync and Interpolation support), and a new mouse-aiming interface (as well as an emulation of the original control scheme).

Development

Pre-Release Screamshot
Banner for the Blood remaster by Night Dive Studios.

"Blood stood up extremely well over time and we are taking care to preserve all the qualities that made the game so special... It really only needs minor updates to provide a better user experience for contemporary audiences. By using some of the functions of Nightdive’s KEX engine, we’ll be able to provide compatibility with today’s video standards, with DirectX and Vulkan support. Similarly, we’ll provide compatibility with the current audio standards. We’ll add support for modern networks, Steamworks, and GOG Galaxy to bring this original game to more players. As part of this, we will preserve the accuracy of the game behavior. While these upgrades are relatively minor, we are confident that they will provide fans with a better, current generation gameplay experience."
--Daniel Grayshon, producer at Night Dive Studios

A remastered version of Blood, developed by Night Dive Studios under license from Atari, was announced on December 7, 2018. The port was stated to support modern graphics libraries such as DirectX and Vulkan (as opposed to the original only having partial Glide support via an alpha patch), as well as multiplayer networks such as Steamworks and GOG Galaxy. The remaster was said to be based on reverse engineering rather than the original source code (implying no original source code release is likely; the new code could be though), built atop of Samuel "Kaiser" Villarreal's Kex Engine from his earlier unofficial Blood EX effort; he was also being assisted by James "Quasar" Haley and Edward "Edward850" Richardson on the project. Kaiser confirmed on Twitter that the engine supports all Blood custom maps. The engine even allows proper modding, with scripting possible in a way not present in the original DOS executable. A quickly deleted tweet by Kaiser indicated a possible April 2019 release, which in the end extended to early May.

"Yup, I am working on it. I was actually working on it on my spare time since 2015... Reverse engineered. I've been disassembling the game for several years and have a more or less clear outline of how everything works. Its somewhat pressuring as I am looking to go over the disassembly multiple times to make sure everything is perfect... Some things like the slipperiness is going to remain as it was intentionally designed to do that, but none of the engine's collision detection is going to be used. Though the new collision code will produce nearly exact same results; just less glitchy results... None of the original assets will be modified. This includes levels (despite my temptations)... Modding will definitely be possible in BloodEX... There will be mod support. The idea is that you put your mod into a folder along with any modded .ART files or INI files you include and you should be able to load a mod from there. Additionally BloodEX will allow you to define your own enemies and scripted AI logic. Additionally you'll be able to define your own custom actors and scripted AI logic..."
--Samuel "Kaiser" Villarreal

Monolith Productions has also given the effort their blessing on their own company Twitter.

"We're very happy for our friends @NightdiveStudio! They'll carry the torch with distinction, we have no doubt. Can't wait to play!"
--Monolith Productions

Atari only retains the distribution rights to the Blood series, and so is only able to authorize this effort due to provisions that allowed for the upgrading of the game.

"Atari, however, owns the digital distribution rights for the original game, which came out in 1997. The terms of its ownership includes limited provisions for updating the game. Atari chief operating officer Todd Shallbetter emailed Polygon with the following statement: “We are not changing the game. We have distribution rights and this version is just being updated and optimized for modern operating systems and hardware.”"
--How do two companies own the rights to Blood?, Polygon (December 12, 2018)

Reception

Even prior to release, the effort was criticised for its usage of Nightdive's own Kex Engine rather than the original Build Engine, making it in many respects more of a recreation than a source port. Post-launch Fresh Supply has been harshly received by many in the community, particularly by regulars on The Postmortem and the Altar of Stone, for its perceived inaccuracy compared to Build powered ports like BloodGDX and NBlood. It has however been positively recieved by the general audience, with high scores on its store pages. It also was graced with top marks by reviewers like Gmanlives.

"The Blood Remaster Is Really Good (Review) - GmanLives" (Gmanlives) - YouTube

Links

Pre-Release

Post-Release

Articles

Threads