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==== Blood II through Shogo ====
 
==== Blood II through Shogo ====
{{quote|quotation="Well... models, textures, sounds, and level architecture can easily be passed back and forth between the games. More sophisticated trading will require engineering, but since the source to both games will be available, I expect MODs won't be long in coming."|attributedTo=[https://web.archive.org/web/20001211042200/http://ogr.com/previews/shogo_3.shtml Craig Hubbard]}}
 
 
 
Content from ''Blood II'' can quite easily be inserted into the ''[[Shogo: MAD]]'' ports to GNU/Linux, MacOS, and AmigaOS systems. While there has been no implementation to run the game proper through ''Shogo'', one can get a taste of ''Blood II'' on other platforms this way. Theoretically a port for ''Blood II'' could be built through ''Shogo'', in a similar vein as the ''[[:wikipedia:Unreal|Unreal]]'' [http://icculus.org/~ravage/unreal/unrealgold/ port] made using the Unix-like executable for ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' or the [http://ioquake3.org/2006/10/19/did-you-know-about-elite-force-support/ port] of ''[[:wikipedia:Star Trek: Voyager - Elite Force|Star Trek: Voyager - Elite Force Holomatch]]'' using the [[:wikipedia:ioquake3|ioquake3]] source port for ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and [[:wikipedia:id Tech 3|id Tech 3]] in general; the lack of commercial support and updates to the ''Shogo'' port increasingly diminishes the point however. A guide to installing the ''Shogo'' Unix-like port can be found [[Shogo Guides#GNU/Linux Installation Guide|here]].
 
Content from ''Blood II'' can quite easily be inserted into the ''[[Shogo: MAD]]'' ports to GNU/Linux, MacOS, and AmigaOS systems. While there has been no implementation to run the game proper through ''Shogo'', one can get a taste of ''Blood II'' on other platforms this way. Theoretically a port for ''Blood II'' could be built through ''Shogo'', in a similar vein as the ''[[:wikipedia:Unreal|Unreal]]'' [http://icculus.org/~ravage/unreal/unrealgold/ port] made using the Unix-like executable for ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' or the [http://ioquake3.org/2006/10/19/did-you-know-about-elite-force-support/ port] of ''[[:wikipedia:Star Trek: Voyager - Elite Force|Star Trek: Voyager - Elite Force Holomatch]]'' using the [[:wikipedia:ioquake3|ioquake3]] source port for ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and [[:wikipedia:id Tech 3|id Tech 3]] in general; the lack of commercial support and updates to the ''Shogo'' port increasingly diminishes the point however. A guide to installing the ''Shogo'' Unix-like port can be found [[Shogo Guides#GNU/Linux Installation Guide|here]].
  

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