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{{quote|quotation="The Kex engine is a very ambitious programming project that I’ve started around summer 2012. Kex is a simple open source FPS engine created from the ground up that will be ideally designed for a small-person team, but mostly will serve as a sandbox/teaching tool for modders or indie developers. The main motivation behind this project is to advance my knowledge outside of game design and further help understand the concepts of designing a system and of course, to advance my scripting skills even further. Though while the engine is currently lacking rendering features, the main focus is geared towards gameplay features and usability."|attributedTo=[https://villsa.wordpress.com/otherstuff/ Samuel Villarreal]}}
 
{{quote|quotation="The Kex engine is a very ambitious programming project that I’ve started around summer 2012. Kex is a simple open source FPS engine created from the ground up that will be ideally designed for a small-person team, but mostly will serve as a sandbox/teaching tool for modders or indie developers. The main motivation behind this project is to advance my knowledge outside of game design and further help understand the concepts of designing a system and of course, to advance my scripting skills even further. Though while the engine is currently lacking rendering features, the main focus is geared towards gameplay features and usability."|attributedTo=[https://villsa.wordpress.com/otherstuff/ Samuel Villarreal]}}
  
The '''Kex Engine''' (alternately capitalized as '''KEX''') is a game engine framework and renderer created by [https://doomwiki.org/wiki/Samuel_Villarreal_(Kaiser) Samuel "Kaiser" Villarreal], first started as an outgrowth and extension of the [https://doomwiki.org/wiki/Doom64_EX Doom64 EX] renderer. It is used as the basis for the remastered version of the original ''[[Blood]]'', entitled ''[[Blood: Fresh Supply]]'', developed by [[Night Dive Studios]] under license from [[Atari]]. This is adapted from unofficial work Villarreal did known as [[Blood EX]]. The current version of the engine used in commercial projects is Kex 3, while its earlier hobby project incarnation was Kex 2 (with Doom64 Ex being Kex 1). It has previously been used in remastered or enhanced versions of ''[[:wikipedia:System Shock|System Shock]]'', ''[[:wikipedia:Turok: Dinosaur Hunter|Turok: Dinosaur Hunter]]'', ''[[:wikipedia:Turok 2: Seeds of Evil|Turok 2: Seeds of Evil]]'' and ''[[:wikipedia:Forsaken (video game)|Forsaken]]'', plus more limitedly in ''[[:wikipedia:Strife (1996 video game)|The Original Strife: Veteran Edition]]''. It has since been used for the [https://doomwiki.org/wiki/Doom_64_(2020_version) 2020 re-release] of ''[[:wikipedia:Doom 64|Doom 64]]'' for modern systems, as well as the 2021 remasters of the original ''[[:wikipedia:Quake (video game)|Quake]]'' and the game ''[[:wikipedia:Shadow Man (video game)|Shadow Man]]''. It is set to be used again for ''[[:wikipedia:PowerSlave|PowerSlave: Exhumed]]'', based on the earlier unofficial ''Powerslave EX'' port, as well as ''[[:wikipedia:Blade Runner (1997 video game)|Blade Runner: Enhanced Edition]]''. Following the release of ''Fresh Supply'' on [[Fact Timeline#2019|May 9, 2019]], Nightdive has begun a push for Kex to other developers, using ''Blood'' footage prominently.
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The '''Kex Engine''' (alternately capitalized as '''KEX''') is a game engine framework and renderer created by [https://doomwiki.org/wiki/Samuel_Villarreal_(Kaiser) Samuel "Kaiser" Villarreal], first started as an outgrowth and extension of the [https://doomwiki.org/wiki/Doom64_EX Doom64 EX] renderer. It is used as the basis for the remastered version of the original ''[[Blood]]'', entitled ''[[Blood: Fresh Supply]]'', developed by [[Night Dive Studios]] under license from [[Atari]]. This is adapted from unofficial work Villarreal did known as [[Blood EX]]. The current version of the engine used in commercial projects is Kex 3, while its earlier hobby project incarnation was Kex 2 (with Doom64 Ex being Kex 1). It has previously been used in remastered or enhanced versions of ''[[:wikipedia:System Shock|System Shock]]'', ''[[:wikipedia:Turok: Dinosaur Hunter|Turok: Dinosaur Hunter]]'', ''[[:wikipedia:Turok 2: Seeds of Evil|Turok 2: Seeds of Evil]]'' and ''[[:wikipedia:Forsaken (video game)|Forsaken]]'', plus more limitedly in ''[[:wikipedia:Strife (1996 video game)|The Original Strife: Veteran Edition]]''. It was also used in the still unofficial ''[[:wikipedia:Powerslave|Powerslave EX]]''. Following the release of ''Fresh Supply'' on [[Fact Timeline#2019|May 9, 2019]], Nightdive has begun a push for Kex to other developers, using ''Blood'' footage prominently.
  
 
== Features ==
 
== Features ==
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== External Links ==
 
== External Links ==
*[https://doomwiki.org/wiki/KEX_Engine KEX Engine] - [https://doomwiki.org/ Doom Wiki]
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*[https://doomwiki.org/wiki/Kex_2 Kex 2 - Doom Wiki]
 
*[https://pcgamingwiki.com/wiki/Engine:Kex_Engine Kex Engine - PCGamingWiki]
 
*[https://pcgamingwiki.com/wiki/Engine:Kex_Engine Kex Engine - PCGamingWiki]
 
*[https://www.mobygames.com/game-group/3d-engine-kex Kex Engine] - [[:wikipedia:MobyGames|MobyGames]]
 
*[https://www.mobygames.com/game-group/3d-engine-kex Kex Engine] - [[:wikipedia:MobyGames|MobyGames]]

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