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==== FX Enhancer ====
==== FX Enhancer ====
''FX Enhancer'' is a ''Blood II: The Chosen'' modification that changes various aspects of the game. While it does not add any new levels or textures, it aims to improve the gameplay of the original retail game. Like ''The Festival of Blood'', ''FX Enhancer'' hopes to make ''Blood II'' more similar to the original ''[[Blood]]''. However, instead of focusing on stylistic and theme differences, ''FX Enhancer'' focuses on gameplay and game attributes. There are several changes to the games [[:category:Weapons|weapons]], sound effects, enemy intelligence, character attributes, menu music, [[Cheat Codes|cheat codes]], interface and other elements of ''Blood II''. The modification was created by
''FX Enhancer'' is a ''Blood II: The Chosen'' modification that changes various aspects of the game. While it does not add any new levels or textures, it aims to improve the gameplay of the original retail game. Like ''The Festival of Blood'', ''FX Enhancer'' hopes to make ''Blood II'' more similar to the original ''[[Blood]]''. However, instead of focusing on stylistic and theme differences, ''FX Enhancer'' focuses on gameplay and game attributes. There are several changes to the games [[:category:Weapons|weapons]], sound effects, enemy intelligence, character attributes, menu music, [[Cheat Codes|cheat codes]], interface and other elements of ''Blood II''. The modification was created by .
Website: [http://web.archive.org/web/20090629033433/http://www.planetblood.com/tren/ http://www.planetblood.com/tren/]
Website: [http://web.archive.org/web/20090629033433/http://www.planetblood.com/tren/ http://www.planetblood.com/tren/]
Revision as of 19:01, 2 June 2012
Polish Blood Centre
The Polish Blood Centre host various modifications for Blood and Blood II: The Chosen in its files section. These include several well known maps such as Legends of Iconoclast and The Carnage Continues, it also includes several hard to find maps such as The 13th Realm.
A recently created website dedicated to the hosting of Blood modifications. It has grown to be a quite popular modification hosting site, earning maps from well known mod makers such a Ryan Williams and RedFanatic. It also hosts map creation tutorials, a list of cheat codes, and a guest book. It was created and is currently maintained by Michael Ochs.
Deep Cold Grave
The "Deep Cold Grave" section of the Russian Blood Community hosts various Blood maps and modification projects. It is unique because of its Russian based maps, even including a recreation of Moscow. The levels were created by Zik, Diman, and Ryan Williams. As of December 14, 2008 it hosts twelve levels and twelve larger Blood modification projects.
ControlZ Blood Maps
A collection of Blood modifications created by Jimmy Chris DeVona, Michael D. Green, Mamba16, Anders Aandahl. Michael Haythorp, Christopher Brua, Desmond Sheppard, Daniel Wilson, J. E. Simpson, Nikk Matantsev, and others hosted on the ControlZ website. The majority were created for BloodBath purposes, with a few supporting single player. The website was maintained by Craig "ControlZ" Duckett, and started out on GeoCities before moving to Planet Blood.
RTCM Blood Modifications
See Also: List of Websites#RTCM
A collection of eighteen Blood modifications created by Dwayne Anderson, Joel and Kurt Blackwell, BelaRUSSIAN, Christian Green, Jeff Morris, Dustin Twilley, and others. It also contains the Cryptic Passage teaser by Sunstorm Interactive. Many of the modifications included were large modification projects such as BloodLines and Legends of the Iconoclast.
Nailer's Blood Page
See Also: List of Websites#Nailer's Blood Page
A website hosting several modifications for Blood by different people as well as some map editing tutorials.
The Krunatus Blood Page
See Also: List of Websites#The Krunatus Blood Page
A site that hosts submitted modifications including Flarez, Eye of Blood, Lagoon, and Mind.
FileFront hosts sections dedicated to Blood and Blood II: The Chosen modifications and files. Files available range from custom skins, new levels, to unofficial patches. Although the Blood section seems to be mostly official files, the Blood II section has many hard to find modifications for download.
A detailed collection of over 1,300 maps for Blood posted on the Transfusion Forums divided into three sections: Complete Collection, Just Maps, and Just Total Conversions. All are direct-links and do not require registering an account of any kind. They were complied by Jarlaxle.
ModDB has several modification available for download for both Blood and Blood II, including Bloody Pulp Fiction and Rage Against The Machine for Blood and BastardCTF, DarkAct, Festival of Blood, FX Enhancer, and Outz CTF Maps for Blood II: The Chosen. Many of the Blood II files were uploaded from other websites by Joe Volante.
The website The Postmortem hosts a forum for both Blood and Blood II modding, to showcase, ask questions and post how-tos.
- Blood Colour Pallets for various editors
- Editing INI files (INI Mini utility)
- Monolith Logo Teamplay Custom Patch
- Loading mods in DosBox
- General MapEdit help (More)
- QAVEDIT tutorial by NoOne
- SEQEDIT: Full table ID for SEQ files
- MAPEDIT Keyboard Control Reference
- How to: Creating, Adding new voxel model to Blood
- Creation of new .ART files / Adding Textures to Blood
Deep Cold Grave Mods
Modifications by Zik
A collection of various Blood modifications hosted on the Cold Cold Grave website. Each map has a different back story, mostly revolving around common themes of vengeance and revenge, with a few having more distinct story lines such as fighting in a town being taken over by a virus or tracking down a murderer. All of the modifications were created by Zik.
Modifications by LifeKILLED and CHARMED
A collection of various Blood modifications hosted on the Cold Cold Grave website. Similar to the modifications by Zik, vengeance and revenge are common themes in these maps. All of the modifications were created by LifeKILLED and CHARMED, except for The Sect War which was created exclusively by LifeKILLED.
The Way of All Flesh-Again
Russian modification that changes the levels in The Way of All Flesh without changing the story, it was created by Diman.
The Phantom of Communism
Russian modification created by Hellen and [p0d] Nike.
The Carnage Continues
The Carnage Continues is a modification for Blood that was developed over several years, with it being finally released on January 4, 2006, although the author commented that it could never be finished entirely as intended. The modification was built using Blood 1.20 as it's base, which may cause incompatibilities with One Unit: Whole Blood versions. The storyline was mostly stripped out for the sake of release, but some pieces of it remain, and the story for Episode 2 remained intact.
Among the the new features added in this modifcation are new graphics and animations for the Pitchfork, the Tommy Gun, the Tesla Cannon, the Aerosol Can, and the Life Leech. An updated version was released on January 1, 2007, adding a new starting level, a new final boss level, some new art and cutscene fixes. The modification was created by Harry, with one level jointly developed with Reactor.
After destroying Tchernobog at the Hall of the Epiphany, the power vacuum allows Caleb's soul to rise and hold him captive. Although thanking him for disposing of the dark god, it prepares to punish Caleb for every innocent victim he has slain through four trials: suffering, punishment, despair and redemption - and then hopefully become one togather. These four tasks make up the modification's levels. The mod's site is largely poorly archived but it was later moved onto Blood.Freeminded.De. It was created by RedFanatic, later co-developer of Bloody Pulp Fiction, and the Plasma Pak was required.
Threads: Postmortem Forums
Bloody Pulp Fiction
Bloody Pulp Fiction, or BPF, is a Blood modification with two new original episodes ranging from dilapidated carnivals, huge sea-faring ships, to old desert ghost towns long forgotten along Route66. It was developed by Ryan Williams and RedFanatic and finally released in 2009.
The mod incorporates new custom sounds and art that fits in with the overall theme of Blood and spans around 18 new maps in total, which were made in the style of "The Way of All Flesh" and Cryptic Passage. It was shipped with a DosBox enabled launcher for the convenience of Windows users, although this can cause problems for users of alternative platforms. A installer-free version is also available, allowing for original DOS play as well as DosBox on other platforms.
The story is set in present day, in a world where the remaining parts of the Cabal are stretching out like a cancer attempting to enslave humanity. Caleb, who wants nothing more to do with the cult of Tchernobog, has to once again stop their plans.
Death Wish is a modification developed by Bloatoid that adds an additional three episodes and over thirty new levels to Blood. The project was started in January of 2010 with the aim of it being completed by the years end. Development later expanded into 2011, with it finally being released on October 31, 2011.
The most notable new feature to be added as part of Death Wish are modified tomes that bring up messages when you collect them. There are several in each level, and they have special messages that reveal secrets, story elements, and sometimes nothing more than offhand Cultist comments. They are not always right in your path, but if a curious player starts searching every corner he should be able to find them all.
The modification also comes with a fully developed walkthrough available in a plain text file. The walkthough will be separated into two parts, with the first part being a basic walkthrough that doesn't reveal any secrets or the secret level entrances, and the second revealing all. Also included is a commentary text file offering the creators thoughts about the mod.
Death Wish is distributed as a plain zip file that will simply hold a folder with all the files, with the user simply extracting the files into their Blood directory. The author wanted it to be as simple as possible, especially since he was not trying to add any new textures or replace any sounds.
Legends of the Iconoclast
An epic modification featuring a mixture between Blood and medieval fantasy. Tchernobog, a former soothsayer of King Iconoclast IX, uses the powers of dark magic to kill his former king and steals the sword of darkness. Then he places a curse on the people of Iconoclast, with the only way for the place to be saved is if an ancient legend comes true.
Five mystic swords, including the sword of darkness, must combine to become one. One thousand years later, Caleb is captured by the Cabal and is taken to the realm of the Iconoclast, and the only way for Caleb to escape is to fulfil the ancient legend. Additional storyline for this modification was created later on, both the modification and the fiction were created by Dwayne Anderson.
Download the original trilogy at: http://www.fileplanet.com/139281/130000/fileinfo/Legends-of-Iconoclast
In order to commemorate the modifications tenth anniversary, work on a expanded and fixed up version is currently under way by its original author. A blog detailing the new project was also created by the games creator.
The first part of the remake is entitled "Scourge of Humanity" and is set near the end of the First World War. A powerful religious military organization known as the Scourge is waging war on mankind, led by a mysterious man named Garibaldi, whose goal is the extermination of mankind. Logan, a Romanian gunsmith, and former soldier of the Scourge who turned his back on the organization after his love Katrina discovered the true purpose of the Scourge and was executed when she went against Garibaldi, fights back when his home city is invaded, seeing this as his chance for retribution, only to strand himself back in the Scourge's home dimension. Here, he discovers sinister secrets about Garibaldi. Enlisted by the wizard Murlock to save the land, Logan embarks on an epic adventure where he must fight his way through Garibaldi's castle, recover the elemental swords, rescue a cursed prince and princess, and ultimately defeat Garibaldi to save mankind and give meaning to the death of his beloved Katrina.
Scourge of Humanity was finally released on April 15, 2012. The second part will be be entitled "Unfinished Business", a sequel which focuses on the protagonist continuing his war on the organization that he was once part of as he seeks to tie up a few loose ends, confront his internal demons, and once more save the world.
Rage Against the Machine
A project to create a commercial quality Blood game, the title is sometimes shortened as Rage. Episode one was released on October 31, 2007 and is currently the only released portion of Rage Against the Machine.
The modification will include a new soundtrack and is intended to add many new levels that are compatible with single player, BloodBath and cooperative play.
The modifications story is intended to be played out through live action cut scenes played out at the end of the episodes. It was created by Daedalus Deathmask (project leader, mapper and game character), Dimebog (musician), and oBe (artist and animator).
BloodLines (or Blood Lines) is an old modification project hosted by Planet Blood. In it you take the role of a failed writer named Maximilian "Max" Dunkel, who attempts to commit suicide after never actually writing his much anticipated upcoming book.
Before he can do it however, he is approached by a man in the black suit representing "Prospero Publishing", who hands him an eerie typewriter to finish the book. Grateful, Max asks him what he can do to repay him, and the man in the black suite asks him to do "one small thing" for him.
It was created by jAsOn, DaMann, Felix Drott, Alexandre Vancomerbeck, Craig Duckett., Adam, BenMonkey, StalkerX, Reactor, and Kurt Blackwell (aka Necrosoft).
Blood II: The Chosen Mods
Blood 2K5 (also known as B2K5 or Blood 2005) is a Blood II: The Chosen modification that adds new single player levels to the game. The plot revolves around Ishmael, who appears to have gone against Caleb. The player has to move through a variety of locals, including graveyards, road houses, and finally a hospital. The modification includes development files from the upcoming Blood II: Resurrection, such as more traditional looking cultists, fanatics and zombies. One level was created by Joe Volante, and a modified Psycho Circus retail level is also included, and the hospital level which was created by Alexandre Vancomerbeck. It was originally created in 2005 (explaining the title), but the finished modification was released on November 20, 2007.
The majority of all maps created for Blood II: The Chosen were created purely for BloodBath purposes. Although these maps were created by several different authors and hosted several different places over the years, you can find several websites which have brought them together for download. The maps contain everything from single player BloodBath conversions, maps from other games, to new multiplayer arenas. Theses maps were created by Kurt Blackwell, Joe Volante, Michael Gehri, Arjan Kerren, Robert Missionario, as well as many others.
The Festival of Blood
A modification that adds Blood style touches to Blood II: The Chosen as well as a lot of other original touches. The main goal of the modification was to bring back a more classic Blood atmosphere to Blood II BloodBath. This was done by bringing back elements such as sounds, levels, models, and graphics back from the original Blood, as well as several original ideas the authors thought would benefit the experience. These new changes include new skins for Gabriella and Ishmael, as well as new animated effects for water, mud, and lava. The modification was created by Arjan Kerren and WKYA-Undertaker.
Bernie's Silly Mod
Bernie's Silly Mod is a modification developed in 1999 which adds various changes for the sake of humour or just random creativity. It does not add any additional levels or content, but does change various skins, animations, and enemy behaviours. These changes include new textures for most weapons, weapons fire animations were sped up or slowed down depending on the model, new firing modes for Submachine Gun, the Death Ray beams were changed to red, Assault Rifle bombs have a new texture, some new weapons such as the rocket launcher from the game Shogo: MAD which replaces the Howitzer, the majority of magazines for the weapons has a new texture, most of the enemies have a new texture, Soul Drudge have a new way to attack, Shikari are now faster and have a new way to attack from the air, new explosion textures, new animation for the Orb, new Innocents textures, Hell Hands have a new texture, the Life Leech has a new texture with the inscription "666", new menus and loading screens, and a new skin for the Bone Leeches.
FX Enhancer is a Blood II: The Chosen modification that changes various aspects of the game. While it does not add any new levels or textures, it aims to improve the gameplay of the original retail game. Like The Festival of Blood, FX Enhancer hopes to make Blood II more similar to the original Blood. However, instead of focusing on stylistic and theme differences, FX Enhancer focuses on gameplay and game attributes. There are several changes to the games weapons, sound effects, enemy intelligence, character attributes, menu music, cheat codes, interface and other elements of Blood II. The modification was created by Tren.
Blood 2 - Extra Crispy
Extra Crispy is a recent modification, originally released in 2011 but has received updates as recently as January 2012, that expands upon the work started in FX Enhancer. It was initially released on June 22, 2011 by VGames, who has also made many similar tweak mods for several other older game titles. Alongside the changes made by the modification it is based on, Extra Crispy has also introduced various new tweaks that can affect everything to the effectiveness of certain weapons and characters to introducing new artificial intelligence routines for some of the enemies. In addition, the optional Extra Crispy Enhancer Pack provides a new texture pack that contains sharpened map textures, new menu graphics, and expanded skins for all models as well as some new sound effects.
Blood II: Resurrection
Blood II: Resurrection is a modification project that aims at creating a re-imagining of Blood II. Some elements from Blood II remain in this reworking set in an "alternate future" such as Gideon's role, the reality barriers decaying and the Chosen's resurrection. However, it also adds some additional and reworked plot elements such as a completely different back story for Gabriel and the Mad Scientist (now Dr. Pretorius) and Gideon wishing to actually resurrect the sixteenth Tchernobog. It also aims at including a lot of elements from Blood and it adds more of the the original game's gothic elements and less of the science fiction dystopia of the actual Blood II. It is also supposed to have a story arc that takes the characters into the past. It also aims at having some of the largest and most advanced maps ever created on the LithTech engine. It is being created by Kurt Fuhr who eagerly awaits assistance from any interested party. The soundtrack contains enhanced and altered versions of Blood's beta and retail music done by Ransu that is made to sound ambient and theatrical.
According to the developer, the above information is inaccurate and extremely outdated. He didn't write this article and was never questioned in regards to the subject matter. Resurrection remains under development, although no further updates will be provided.
A modification where you take the role of Caleb's little known twin brother Carl, who is in deep envy of his brother's immortality and adventures. Until one day he decides to have an insane adventure of his own, planning to top it off with a jump off a tall building. Some of the development mod files are released on its website. These include one urban level, with several unique areas, such as many jumping puzzles involving crates, a MacDonalds fast food restaurant (complete with deep fat firers) and a bedroom apartment including a computer playing Doom II (complete with sound effects). There are a few notable new models, such as a police car, a new civilian skin with a red shirt, a skateboard ramp, ketchup bottles, soda cans, pencils, papers, movie posters for The Texas Chainsaw Massacre and Reservoir Dogs, and a tweak to the Sawed-Off Shotgun to make it silver (there are also a few changes made to the bottom bar). The project started out with Rog3D, more of a modeler, who later recruited others to help him in areas of mapping. It was being developed by Roger (Rog3d), Chris Chitaroni, and MailMan.
Blood II: DarkAct
This modification was never completed, but there are some files available for download on the mods website. Like FX Enhancer, it changes many different parts of the game-play of Blood II. These include relatively minor changes, such as allowing the akimbo shotgun to fire all four barrels and increasing the power of some weapons, to more major changes such as the inclusion of the authors "Limbloss" modification (a completion of work done by Monolith that allows the decapitation and dismemberment of victims, almost as an early version of what would later be known as "gore zones") and the reprogramming of Soul Drudges to make them act more like Axe Zombies. The mod was created by Andy "Guzz" Guillaume.
Other Mod Related Information
Quake and Engine Derivatives
- Transfusion is a Dark Places engine based game that is aiming at recreating Blood in a modern, true 3D, and free software engine.
- Q3 BloodBath is a project that ports Blood and Blood II: The Chosen maps to Quake III Arena they also work in OpenArena.
- There is a Caleb bot and skin for Quake III Arena made by Philip Stavitsky, it also works in OpenArena.
Doom and Source Ports
- The Blood Resource Pack is a texture WAD pack using textures from Blood to be used in the Doom engine, created by Daniel Gimmer (Tormentor667).
- Blood TC is a Doom modification (WAD) with Blood levels, enemies, items, weapons, and graphics for the Doom engine.
- ZBlood is a ZDoom modification (WAD) with Blood levels, enemies, items, weapons, and graphics for the ZDoom engine.
- Blood TC: a project to create a Blood total conversion for EDuke32 by M210, XTHX2, Zykov Eddy, and others.
- Cradle to Grave: (or C2G) is a a project to add Blood enemies, objects, and styles to EDuke32 by Daedalus, Dimebog, Daedolon, and DeeperThought.
- Blood GNOME Robots 2: a Blood themed graphics and sounds modification for the GNOME version of Robots created by User:Gideon.
- There was at one point a project to make a Total Conversion for Serious Sam based on the multiplayer of Blood.
- Blood concepts have been tried on OpenRPG.
Link: Transfusion Forums
Link: RDF Server 2 (website is in German, map is included in "dm_maps_1.zip")
- There have also been voice packs made of the four Chosen for both UT2004 and the original Unreal Tournament.
- Reviews of Mods: various reviews of modifications by players.
- Fan Media Time Line: a time line that correlates listed fan works to the offical storyline.
- Fan Media Quotations: a section of the quotations article for notable quotes from fan works.
- Category:Characters: a category for articles on Blood characters, as well as a list including non-canon characters and cross-overs.
- List of Fan Art: for a list of works of Blood fan art.
- Fan Art Image Gallery: for a complete gallery of fan art uploaded to the Blood Wiki.
- List of Fan Fiction: for a list of works of Blood fan fiction.
- Blood on YouTube: fan made video homages to the Blood series.
- Fan Games: fan made game homages to the Blood series.
- Fan Game Creators Category