Difference between revisions of "Rage Against the Machine"

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| Developer    = The RATM Team
 
| Developer    = The RATM Team
 
| Publisher    = [[:wikipedia:ModDB|ModDB]]
 
| Publisher    = [[:wikipedia:ModDB|ModDB]]
| Designer      = [[Matthew “Daedalus” Kallis]]
+
| Designer      = [[Matthew "Daedalus" Kallis]]
| Engine        = [[Build Engine]] ([[Blood]] [[List of Mods for Blood|mod]])
+
| Engine        = {{AddOnEngines}}
 
| Version      = "New Compact Version"
 
| Version      = "New Compact Version"
| Released      = [[2007|October 31, 2007]], [[2008|May 16, 2008]]
+
| Released      = [[2007|October 31, 2007]]
 
| Genre        = First Person Shooter
 
| Genre        = First Person Shooter
 
| Modes        = Single-player, Multiplayer  
 
| Modes        = Single-player, Multiplayer  
| Platforms    = MS-DOS
+
| Platforms    = {{AddOnPlatforms}}
 
| UPC/A7        = N/A
 
| UPC/A7        = N/A
 
| ISBN-10      = N/A
 
| ISBN-10      = N/A
Line 25: Line 25:
 
The add-on includes a new soundtrack and is intended to add many new levels that are compatible with single player, [[BloodBath]] and cooperative play.
 
The add-on includes a new soundtrack and is intended to add many new levels that are compatible with single player, [[BloodBath]] and cooperative play.
  
The story is intended to be played out through "live-action" cutscenes shown at the end of the episodes. It was created by [[Matthew “Daedalus” Kallis]] (project leader and mapper), Dimebog (musician), and [[:Category:OBe Artwork|Filip (oBe) Walgraef]] (artist and animator).
+
The story is intended to be played out through "live-action" cutscenes shown at the end of the episodes. It was created by [[Matthew "Daedalus" Kallis]] (project leader and mapper), Dimebog (musician), and [[:Category:OBe Artwork|Filip (oBe) Walgraef]] (artist and animator). As well as a founder of [[The Postmortem]] and later [[Altar of Stone]] fan sites, Daedalus was the previous creator of the ''[[Sin Campaign]]'' mini-episode, which partly utilized assets from ''[[BloodLines]]''.
  
 
Daedalus essentially [http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=907 killed off] the project on May 23, 2008 after finding a lack of time to continue mapping.
 
Daedalus essentially [http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=907 killed off] the project on May 23, 2008 after finding a lack of time to continue mapping.
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The game opens with an extended animated cutscene done up in the style of late 1990s pre-rendered opening introductions, which then proceeds to recap [[Caleb]]'s gun-slinging past in the [[:wikipedia:Old West|Old West]], his ascension through the [[Cabal]], and finally the betrayal of the [[Chosen]] and the murder of his lover [[Ophelia Price]]. It then cuts to a scene of Caleb approaching a temple, pitchfork in hand.
 
The game opens with an extended animated cutscene done up in the style of late 1990s pre-rendered opening introductions, which then proceeds to recap [[Caleb]]'s gun-slinging past in the [[:wikipedia:Old West|Old West]], his ascension through the [[Cabal]], and finally the betrayal of the [[Chosen]] and the murder of his lover [[Ophelia Price]]. It then cuts to a scene of Caleb approaching a temple, pitchfork in hand.
  
''Note: on first play-through, the [[Blood Wiki]] staff visited no secret levels, so they remain undocumented for now. Feel free to fix this.''
+
=== Episode 1: Till Death Us Do Part ===
 +
{{RATM}}
 +
 
 +
[[File:RATM-Cutscenes.webm|thumb|400px|right|Cut-scene compilation]]
 +
 
 +
In a level featuring no enemies, [[Caleb]] gets himself let into the temple, ascends into its inner sanctum, and joins the other [[Chosen]], [[Tchernobog]]'s beast lieutenants [[Cheogh]], [[Shial]] and [[Cerberus]] and the dark god himself. Tchernobog demands a sacrifice, and [[Gabriel]] is taken away by the [[spider]] queen, [[Ishmael]] is blasted by the two headed [[hell hound]] and Ophelia is taken away by the [[stone gargoyle]].
  
=== Episode 1: Till Death Us Do Part ===
+
Stunned, Caleb attempts to run away ([[RATME1M1: Tchernobog's Fatal Flaw]]), and falls down into an underground mining tunnel and has to make his way through a shipping area ([[RATME1M2: Six Feet Under]]). He heads out into a nearby forest, wherein he duels with zombies rising up outside nearby cabins and reaches an urban area through a temple complex, filling a basin of blood to get a needed key ([[RATME1M3: Forest of Shadows]]). To further his escape, Caleb stows aboard a train in a wooden shipping crate, before storming out and repeatedly leaping between twin locomotives to reach his objectives ([[RATME1M4: Cabal Express]])
<div class="toccolours" style="float: right; margin-right: 1em; width: 300px;">
 
'''Episode 1: Till Death Us Do Part'''
 
  
----
+
Crashing his way into the [[:wikipedia:Something Wicked This Way Comes|Green Town]] station, Caleb proceeds to "paint the town red", shooting his way through a gallery and an entire block of stores ([[RATME1M5: Green Town]]). Playing with some alphabet blocks in the toy store can gain Caleb access to a nearby swimming pool, blowing up the boiler to return from whence he came ([[RATME1M9: Morningside Springs]]). Caleb exits into a sewer and pump facility, facing entire legions of undead in the murky waters, and briefly commandeering a wooden boat ([[RATME1M6: Knee Deep in the Undead]]).
  
*'''[[RATME1M1: Tchernobog's Fatal Flaw]]'''
+
Caleb has now come full circle, and begins to storm through the temple he was first driven out off, intent on seeking his revenge ([[RATME1M7: There's No Place Like Home]]). Caleb returns to the inner sanctum, and meets [[Tchernobog]], seemingly making short work of the dark god. He then collects a nearby key and ascends an adjacent castle to the [[E1M7: Altar of Stone|Altar of Stone]] and sees Ophelia crucified ([[RATME1M8: Epiphany's End]]).
*'''[[RATME1M2: Six Feet Under]]'''
 
*'''[[RATME1M3: Forest of Shadows]]'''
 
*'''[[RATME1M4: Cabal Express]]'''
 
*'''[[RATME1M5: Green Town]]'''
 
*'''[[RATME1M6: Knee Deep in the Undead]]'''
 
*'''[[RATME1M7: There's No Place Like Home]]'''
 
*'''[[RATME1M8: Epiphany's End]]'''
 
*'''[[RATME1M9: Morningside Springs]] (Secret Level)'''
 
</div>
 
  
In a level featuring no enemies, [[Caleb]] gets himself let into the temple, ascends into its inner sanctum, and joins the other [[Chosen]], [[Tchernobog]]'s beast lieutenants [[Cheogh]], [[Shial]] and [[Cerberus]] and the dark god himself. Tchernobog demands a sacrifice, and [[Gabriel]] is taken away by the [[spider]] queen, [[Ishmael]] is blasted by the two headed [[hell hound]] and Ophelia is taken away by the [[stone gargoyle]]. Stunned, Caleb attempts to run away ([[RATME1M1: Tchernobog's Fatal Flaw]]), and falls down into an underground mining tunnel and has to make his way through a shipping area (RATME1M2: Six Feet Under). He heads out into a nearby forest, wherein he duels with zombies rising up outside nearby cabins and reaches an urban area through a temple complex, filling a basin of blood to get a needed key (RATME1M3: Forest of Shadows). To further his escape, Caleb stows aboard a train in a wooden shipping crate, before storming out and leaping between two locomotives to reach his objectives (RATME1M4: Cabal Express). Crashing his way into the [[:wikipedia:Something Wicked This Way Comes|Green Town]] station, Caleb proceeds to "paint the town red", shooting his way through a gallery and an entire block of stores (RATME1M5: Green Town). Caleb exits into a sewer and pump facility, facing entire legions of undead in the murky waters, and briefly commandeering a wooden boat (RATME1M6: Knee Deep in the Undead). Caleb has now come full circle, and begins to storm through the temple he was first driven out off, intent on seeking his revenge (RATME1M7: There's No Place Like Home). Caleb returns to the inner sanctum, and meets [[Tchernobog]], seemingly making short work of the dark god. He then collects a nearby key and ascends an adjacent castle to the [[E1M7: Altar of Stone|Altar of Stone]] and sees Ophelia crucified (RATME1M8: Epiphany's End). The end cut-scene shows Caleb express his grief at his lover's demise, before being interrupted by Cheogh, who lunges at him, only to be defeated by Caleb's boom-stick. Caleb then takes out his zippo lighter and gives Ophelia a more respectful cremation.
+
The end cut-scene shows Caleb express his grief at his lover's demise, before being interrupted by Cheogh, who lunges at him, only to be defeated by Caleb's boom-stick. Caleb then takes out his zippo lighter and gives Ophelia a more respectful cremation.
  
 
=== Episode 2: Clods TC ===
 
=== Episode 2: Clods TC ===
 
The listed entry for episode two, with presumably a tongue-in-cheek place-holder title.
 
The listed entry for episode two, with presumably a tongue-in-cheek place-holder title.
  
Selecting this option cuts immediately to the game credits.
+
Selecting this option cuts immediately to the game [[credits]].
 +
 
 +
The cutscene compilation on the left implies the episode proper would have started with Caleb breaking out of an [[:wikipedia:Alcatraz Federal Penitentiary|Alcatraz]]-style prison in 1964.
  
 
=== Episode 3: Bloodclots TC ===
 
=== Episode 3: Bloodclots TC ===
 
The listed entry for episode two, with presumably a tongue-in-cheek place-holder title.
 
The listed entry for episode two, with presumably a tongue-in-cheek place-holder title.
  
Selecting this option cuts immediately to the game credits.
+
Selecting this option cuts immediately to the game [[credits]].
  
 
=== Episode 4: Cryptic Sausage ===
 
=== Episode 4: Cryptic Sausage ===
 
The listed entry for episode two, with presumably a tongue-in-cheek place-holder title that parodies the name of the [[Sunstorm Interactive]] expansion pack ''[[Cryptic Passage]]''.
 
The listed entry for episode two, with presumably a tongue-in-cheek place-holder title that parodies the name of the [[Sunstorm Interactive]] expansion pack ''[[Cryptic Passage]]''.
  
Selecting this option cuts immediately to the game credits.
+
Selecting this option cuts immediately to the game [[credits]].
  
 
== Critical Reception ==
 
== Critical Reception ==
Reception for the add-on was positive, with it holding a score 8.2 out of 10 on [[:wikipedia:ModDB|ModDB]], with many of the reviews stressing the quality of the level design, as well as its conservative approach to ''[[Blood]]'' styling. The title, which it shares with the band ''[[:wikipedia:Rage Against the Machine|Rage Against the Machine]]'', caused some consternation and confusion, with the project's authors stressing that it also "happens to be a common saying." The release's manual stresses that the title was chosen for its unique status, as well as noting that it proved prophetic, hailing a number of technical and computer issues during the development of the project.
+
[[File:RATM-Promotional.jpg|thumb|right|200px|Promotional image]]
 +
 
 +
Reception for the add-on was positive, with it holding a score 8.2 out of 10 on [[:wikipedia:ModDB|ModDB]], with many of the reviews stressing the quality of the level design, as well as its conservative approach to ''[[Blood]]'' styling. The title, which it shares with the band [[:wikipedia:Rage Against the Machine|Rage Against the Machine]], caused some consternation and confusion, with the project's authors stressing that it also "happens to be a common saying." The title has also been used by other mods, such as [https://wl6.fandom.com/wiki/Rage_Against_the_Machine this one] for ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]''. The release's manual stresses that the title was chosen for its unique status, as well as noting that it proved prophetic, hailing a number of technical and computer issues during the development of the project.
  
 
{{quote|quotation="The levels are very well done and the action is well paced (with one notable forest encounter genuinely frightening), though very conservative to the [[Blood|original game]] to the point of lacking a defining architectural character of its own (when compared to [[Death Wish]] certainly), which is made up for by its own quite indulgent romp through Blood lore - including opening with a in-game recreation of the [[Chosen]]'s casting down and a twined repeat of the [[The Way Of All Flesh|first episode]]'s famous [[E1M3: Phantom Express|train level]]. [[:Category:OBe Artwork|oBe]]'s opening and closing animations also provide another rich experience for players. Definitely a must-have for any hardened [[:Category:Bloodites|Bloodite]], and a sadly incomplete experience."|attributedTo=[[User:Gideon|Graham "Gideon" Wilson]], [[Blood Wiki]]}}
 
{{quote|quotation="The levels are very well done and the action is well paced (with one notable forest encounter genuinely frightening), though very conservative to the [[Blood|original game]] to the point of lacking a defining architectural character of its own (when compared to [[Death Wish]] certainly), which is made up for by its own quite indulgent romp through Blood lore - including opening with a in-game recreation of the [[Chosen]]'s casting down and a twined repeat of the [[The Way Of All Flesh|first episode]]'s famous [[E1M3: Phantom Express|train level]]. [[:Category:OBe Artwork|oBe]]'s opening and closing animations also provide another rich experience for players. Definitely a must-have for any hardened [[:Category:Bloodites|Bloodite]], and a sadly incomplete experience."|attributedTo=[[User:Gideon|Graham "Gideon" Wilson]], [[Blood Wiki]]}}
 +
 +
{{quote|quotation="This draws on the spirit of Blood, while its not exactly original it does feature some of the best level design. We get to go through a town thats way more impressive than the one featured in the original game episode 3, and the town we saw of vaguely in the beginning of Post Mortem. This one features a art gallery, sewer, cave, swamp & a train level where we have to jump between 2 trains. Its a shame its just one episode but it was a real pleasure to come back to Blood after the years."|attributedTo=[http://www.moddb.com/mods/ratm/reviews The Unbeholden]}}
 +
 +
{{quote|quotation="Very smart level design, I especially liked the spooky sewer level and the surprisingly original train level. I also like how difficulty and gameplay (the way you get weapons) are very progressive throughout the first levels. The musics are moody and fit the levels well. My only problem with this episode is that I played on skill#4 and no way there would have been enough ammo to kill the end boss (I used full ammo set on every weapon avalaible + all the ammo provided in the boss area, and I'm pretty sure I didn't miss a lot). Great episode overall which is true to the original game."|attributedTo=[http://www.moddb.com/mods/ratm/reviews#reviewsbrowse NESfag]}}
  
 
== External Links ==
 
== External Links ==
Line 81: Line 83:
 
* [http://www.gamefront.com/mods/ratm RATM] - Game Front
 
* [http://www.gamefront.com/mods/ratm RATM] - Game Front
 
* [http://www.youtube.com/watch?v=2KTnS-JAzJs DOS Game: Blood - Rage Against the Machine] - [[Blood on YouTube|YouTube]]
 
* [http://www.youtube.com/watch?v=2KTnS-JAzJs DOS Game: Blood - Rage Against the Machine] - [[Blood on YouTube|YouTube]]
* [https://www.youtube.com/playlist?list=PLgS1ZoidySwNf0OEY_m7o5_y6mcUnz7-R Blood: Rage Against the Machine] Dosbox playthrough ([https://www.youtube.com/user/Lingyan203 Lingyan203])
+
* [https://www.youtube.com/playlist?list=PLgS1ZoidySwNf0OEY_m7o5_y6mcUnz7-R Blood: Rage Against the Machine] [[Dosbox]] playthrough ([[Lingyan203]])
* [https://www.youtube.com/watch?v=r5vx56xcHHU&list=PLoxV-no_tlqyOy83HlSmFUOLQnmEwcGgq Blood: Rage Against the Machine (BloodGDX)] playthrough ([https://www.youtube.com/channel/UCgYF9U_IDn77we6eSs-QYDw pagb666])
+
* [https://www.youtube.com/watch?v=r5vx56xcHHU&list=PLoxV-no_tlqyOy83HlSmFUOLQnmEwcGgq Blood: Rage Against the Machine] ([[BloodGDX]]) playthrough ([[pagb666]])
  
 
=== Forum Threads ===
 
=== Forum Threads ===

Latest revision as of 18:53, 23 June 2019

Rage Against The Machine
Rage Against The Machine

Developer: The RATM Team

Publisher: ModDB

Designer: Matthew "Daedalus" Kallis

Engine: Build Engine (Blood mod; BloodGDX, NBlood), Kex Engine (Fresh Supply)

Version: "New Compact Version"

Released: October 31, 2007

Genre: First Person Shooter

Modes: Single-player, Multiplayer

Platforms: MS-DOS (original executable), Java VM (BloodGDX), Microsoft Windows (NBlood, Fresh Supply), Unix-like (NBlood)

UPC/A7: N/A

ISBN-10: N/A

Media: Download


"Rage Against The Machine, RATM or simply ‘Rage’, is a combined effort by select members of the Blood community to create a Blood campaign worthy of remembrance and worthy of honouring, and hopefully complementing, the Blood title and its legacy. Rage’s objective is to expand on the Blood universe, adding a little innovation where necessary, while not compromising the spirit of the original title’s unbeatable action, breathtaking atmosphere and overwhelming fun factor. So far, Episode 1 of the campaign has been released, but the rest are coming up. All the Single Player maps included in this campaign are fully optimised and compatible with Bloodbath, Co-operative and Team Mode Play. Difficulty levels are also implemented. Rage Against The Machine has the added bonus of including custom music that fully captures the essence of the original’s soundtrack. The Rage Against The Machine story is told through a series of gripping, live-action cinematics."
--Official description

Rage Against the Machine was a fan add-on project to create a commercial quality Blood game; the title is sometimes shortened as Rage or RATM. Episode one was first released on October 31, 2007, before being re-issued as a "New Compact Version" on May 16, 2008, and is currently the only released portion of Rage Against the Machine.

The add-on includes a new soundtrack and is intended to add many new levels that are compatible with single player, BloodBath and cooperative play.

The story is intended to be played out through "live-action" cutscenes shown at the end of the episodes. It was created by Matthew "Daedalus" Kallis (project leader and mapper), Dimebog (musician), and Filip (oBe) Walgraef (artist and animator). As well as a founder of The Postmortem and later Altar of Stone fan sites, Daedalus was the previous creator of the Sin Campaign mini-episode, which partly utilized assets from BloodLines.

Daedalus essentially killed off the project on May 23, 2008 after finding a lack of time to continue mapping.

Story[edit]

Rage Against the Machine

The game opens with an extended animated cutscene done up in the style of late 1990s pre-rendered opening introductions, which then proceeds to recap Caleb's gun-slinging past in the Old West, his ascension through the Cabal, and finally the betrayal of the Chosen and the murder of his lover Ophelia Price. It then cuts to a scene of Caleb approaching a temple, pitchfork in hand.

Episode 1: Till Death Us Do Part[edit]

In a level featuring no enemies, Caleb gets himself let into the temple, ascends into its inner sanctum, and joins the other Chosen, Tchernobog's beast lieutenants Cheogh, Shial and Cerberus and the dark god himself. Tchernobog demands a sacrifice, and Gabriel is taken away by the spider queen, Ishmael is blasted by the two headed hell hound and Ophelia is taken away by the stone gargoyle.

Stunned, Caleb attempts to run away (RATME1M1: Tchernobog's Fatal Flaw), and falls down into an underground mining tunnel and has to make his way through a shipping area (RATME1M2: Six Feet Under). He heads out into a nearby forest, wherein he duels with zombies rising up outside nearby cabins and reaches an urban area through a temple complex, filling a basin of blood to get a needed key (RATME1M3: Forest of Shadows). To further his escape, Caleb stows aboard a train in a wooden shipping crate, before storming out and repeatedly leaping between twin locomotives to reach his objectives (RATME1M4: Cabal Express)

Crashing his way into the Green Town station, Caleb proceeds to "paint the town red", shooting his way through a gallery and an entire block of stores (RATME1M5: Green Town). Playing with some alphabet blocks in the toy store can gain Caleb access to a nearby swimming pool, blowing up the boiler to return from whence he came (RATME1M9: Morningside Springs). Caleb exits into a sewer and pump facility, facing entire legions of undead in the murky waters, and briefly commandeering a wooden boat (RATME1M6: Knee Deep in the Undead).

Caleb has now come full circle, and begins to storm through the temple he was first driven out off, intent on seeking his revenge (RATME1M7: There's No Place Like Home). Caleb returns to the inner sanctum, and meets Tchernobog, seemingly making short work of the dark god. He then collects a nearby key and ascends an adjacent castle to the Altar of Stone and sees Ophelia crucified (RATME1M8: Epiphany's End).

The end cut-scene shows Caleb express his grief at his lover's demise, before being interrupted by Cheogh, who lunges at him, only to be defeated by Caleb's boom-stick. Caleb then takes out his zippo lighter and gives Ophelia a more respectful cremation.

Episode 2: Clods TC[edit]

The listed entry for episode two, with presumably a tongue-in-cheek place-holder title.

Selecting this option cuts immediately to the game credits.

The cutscene compilation on the left implies the episode proper would have started with Caleb breaking out of an Alcatraz-style prison in 1964.

Episode 3: Bloodclots TC[edit]

The listed entry for episode two, with presumably a tongue-in-cheek place-holder title.

Selecting this option cuts immediately to the game credits.

Episode 4: Cryptic Sausage[edit]

The listed entry for episode two, with presumably a tongue-in-cheek place-holder title that parodies the name of the Sunstorm Interactive expansion pack Cryptic Passage.

Selecting this option cuts immediately to the game credits.

Critical Reception[edit]

Promotional image

Reception for the add-on was positive, with it holding a score 8.2 out of 10 on ModDB, with many of the reviews stressing the quality of the level design, as well as its conservative approach to Blood styling. The title, which it shares with the band Rage Against the Machine, caused some consternation and confusion, with the project's authors stressing that it also "happens to be a common saying." The title has also been used by other mods, such as this one for Wolfenstein 3D. The release's manual stresses that the title was chosen for its unique status, as well as noting that it proved prophetic, hailing a number of technical and computer issues during the development of the project.

"The levels are very well done and the action is well paced (with one notable forest encounter genuinely frightening), though very conservative to the original game to the point of lacking a defining architectural character of its own (when compared to Death Wish certainly), which is made up for by its own quite indulgent romp through Blood lore - including opening with a in-game recreation of the Chosen's casting down and a twined repeat of the first episode's famous train level. oBe's opening and closing animations also provide another rich experience for players. Definitely a must-have for any hardened Bloodite, and a sadly incomplete experience."
--Graham "Gideon" Wilson, Blood Wiki

"This draws on the spirit of Blood, while its not exactly original it does feature some of the best level design. We get to go through a town thats way more impressive than the one featured in the original game episode 3, and the town we saw of vaguely in the beginning of Post Mortem. This one features a art gallery, sewer, cave, swamp & a train level where we have to jump between 2 trains. Its a shame its just one episode but it was a real pleasure to come back to Blood after the years."
--The Unbeholden

"Very smart level design, I especially liked the spooky sewer level and the surprisingly original train level. I also like how difficulty and gameplay (the way you get weapons) are very progressive throughout the first levels. The musics are moody and fit the levels well. My only problem with this episode is that I played on skill#4 and no way there would have been enough ammo to kill the end boss (I used full ammo set on every weapon avalaible + all the ammo provided in the boss area, and I'm pretty sure I didn't miss a lot). Great episode overall which is true to the original game."
--NESfag

External Links[edit]

Forum Threads[edit]


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