TEDE1M7: Corpses Museum
Custom Episode: French Meat
Corpses Museum (TEDE1M7) is the seventh level of the Blood fan add-on French Meat (2012). It features a hedge maze leading into a museum about gore, which also contains the disorientating Nightmare Maze.
Song Track: 8 - Fate of the Damned (CD-Audio), cblood7 (MIDI)
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|Pink on the Inside||TBD|
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Leaping out of the window of the crumbling edifice from the previous level's plane crash, Caleb finds himself in a hedge garden teaming with Chrysalid Pods. This leads into a palatial structure signed "Corps Museum", that contains a wide variety of grisly exhibits of mangled human and monster flesh, including a working guillotine. First facing off against a Mother Spider, Caleb unlocks the manager's office and and allows himself access to the Nightmare Maze, a psychedelic run around swarming with Axe Zombies. This gives him the needed key to escape the complex and board a waiting train.
- On the sides of the Corps Museum are pools that you can descend into. Destroy the propeller to the center of the room and swim up. Reward: Tommy Gun.
- Before you enter the ticker room to the left of the entrance there is a small room with a set of drawers. Touch said drawers. Reward: Life Essence, TNT box.
- In the Managers room that you enter with the spider key, touch the bookshelf. Reward: Box of Shells.
- The body of Duke Nukem is featured in one of the exhibits.
"Ah this was like RATM's Green Town but with the Museum being more extensive and elaborate by contrast, the opening section with the Hedge Maze was a tad alarming with the nuisance weeds everywhere, but someone called for an Exterminator I guess! Again you show your adeptness with Build with the numerous eye catching effects on display, the upside down bound Innocent, the Guillotine and not to mention the dreaded Nightmare Maze were very interesting places to explore. I was thankful the maze simply consisted of gross pulsating flesh walls and flickering lights to tear at the mind of the player along with Zombies hiding everywhere, placing Cultists there would have more frustrating then fun, so it's good to see you've got a keen eye on maintaining gameplay flow! The warehouse section towards the end was a good reminder of 'Welcome to Your Life' if not intended, it was pretty tricky with all the decorative objects in the way it's hard to see potential Fanatics and Cultists lurking around corners."--Krypto