The Way of Ira

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The Way of Ira

Developer: MariusArmand

Publisher: ModDB

Designer: MariusArmand

Engine: Build Engine (Blood mod; BloodGDX, NBlood, Raze), Kex Engine (Fresh Supply)

Version: v1.0.0

Released: September 22, 2019

Genre: First Person Shooter

Modes: Single-player, Multiplayer

Platforms: MS-DOS (original executable), Java VM (BloodGDX), Microsoft Windows (NBlood, Raze, Fresh Supply), Unix-like (NBlood, Raze)


ISBN-10: N/A

Media: Download

"Years after dealing with the Cabal, Caleb lives on the outskirts of a small village. After having been almost fully erradicated, the last Cabal infiltrated the highest ranks of most religions and governments. Years passed by, more Cabal got recruited and step by step the people got mentally prepared to obey what was coming, one religion, one government, ruled by the Cabal. Cramon, an occult high-priest and new leader of the Cabal envisions to become the next incarnation of Tchernobog. To free the essence of Tchernobog from Caleb's bones, Cramon wants to face Caleb where fear and desperation rule, the Underworld. In the Underworld, Cramon is able to take on a demonic form, in which he can surely kill Caleb. To lure out Caleb, Cramon came up with a radical plan. Those that were expected to resist the Cabal were listed to be purged. Seeing how the Cabal would once again kill everybody around Caleb would surely trigger his rage. On purge night, all homes of possible insurgents get bloodmarked by cultists, that's the sign everyone in those homes can get killed by the Cabal legion. Caleb hears screams of agony and a neighbour runs into his house. Seconds later the whole door gets punched in and the neighbour gets shot, leaving bloody holes in the wall. Caleb gets knocked out. A cultist sees Caleb's cat Cleo cowering in a corner and grabs her. Things are about to get real bloody again."--Storyline

The Way of Ira is an eight level (seven regular levels and one secret level) fan add-on for Blood by MariusArmand. The title is derived from "ira", the Latin word for "rage" (or "ire").


Purge Night

Caleb storms out of his home, defends his yard and garden, and trudges down the rocky hillside into the besieged village. Fighting through some store fronts and façades, and around a newly central guillotine, he faces a throng of cultists praying in the nearby chapel.

This unlocks the graveyard gate and reveals the primary way out; the more persistent however, can reach a locked back alley leading out into the woods by blasting a wall crack in a wine cellar (IRA01: PURGE NIGHT).

This more obscure route will take Caleb to a sprawling lakeside town, showing the full extent of purge night as the Cabal slaughter and torment from all sides and corners. Collecting a key to access a liquor store, he then discovers rail cars full of prisoners at the train tracks, then moves on to the police station, library, a restaurant, and finally a spider-infested dwelling (IRA08: LAKESIDE GENOCIDE).

He then emerges into a forested area ran through with intersecting swampy rivers, and battles his way through several outposts, cottages and forts, collecting keys to access a subterranean passage (IRA02: KNEE DEEP IN SLUDGE).

This exposes a molten pit connecting with a series of winding chambers, including drinking halls, ore smelters, holding areas and occult temples, all of which must be unlocked one by one (IRA03: CABAL TOWN).

Caleb scrambles out onto the surface and comes across a Cabal operated asylum clearly engaged in punitive psychiatry, clearing the grounds and scouring the wards (IRA04: ASYLUM FOR CRITICS).

Sailing into a loading bay, he accesses an atrium directing admission through various stretches of an abbey, culminating in a showdown in the main congregational hall that hides a pit into darkness (IRA05: DARK ABBEY).

The underworld is revealed to be a sulphurous realm strewn through with rivers of blood. The Cabal have excavated a base encasing the skeleton of a massive plesiosaur-type monster. Caleb ascends a winding path around a circular cavern, before breaking through the barricades protecting the crumbling bridge to Cramon's palace (IRA06: UNDERWORLD).

The main chamber contains a series of seals unleashing Cramon's top legions, as well as ultimately a stone gargoyle and Cerberus. Finally Cramon, dressed in red priestly robes, shows himself and Caleb eviscerates him and his beastly manifestation, rescuing Cleo from her cage (IRA07: RETRIBUTION).


"I've used my holidays to start mapping for my favourite game. Name of the episode (seeing it big again): The way of Ira. Name of the first level: Purge Night. The story in a nutshell: After a rough life, you've been living in the woods near a village. Over time, the cultists in the village became more and more corrupt until they finally decided to purge everybody in the village and you during Purge Night. You somehow survive and immediately start your revenge."--MariusArmand, Duke4

The project was first announced on January 3, 2019.



"I have played through the episode two times and had a lot of fun on both runs. It lacks polish at times but it's definitely in the top ten of user episodes released for Blood. Some maps like "Asylum for Critics" were bland and may need more detail and fleshing out in future updates, while others like 'Lakeside Genocide' stood out well. One thing that was definitely gotten right was the enemy placement, neither too cheap or too easy/predictable. The bits of new art and references were also nice."--Dead Reckoner

External Links[edit]

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