Daniel Bernstein
"Prior to starting UpTap, Daniel Bernstein founded Sandlot Games in 2002 and served as its CEO until he sold it to Digital Chocolate in 2011. Sandlot Games was a premier publisher and developer of entertaining casual games across a variety of platforms. Daniel is a veteran of the gaming industry and has over sixteen years of executive management, game, publishing and business development experience having successfully launched hundreds of games with Sandlot, Kesmai Studios, Monolith Productions and WildTangent. Prior to starting Sandlot Games, Daniel held the position of director of product strategy at WildTangent, where he devised and executed its downloadable try before you buy games business. An accomplished composer, Daniel also wrote music for most of the games developed and published by Sandlot Games. Daniel holds a BS in Computer Science and an MA in Music Composition from the University of Virginia." — UpTap profile
Daniel Bernstein (born in Saint Petersburg, Russia) was a Monolith Productions musician and manager who, alongside Guy Whitmore and Mike Cody, wrote and composed the soundtracks, among other audio work, for Blood and Blood II: The Chosen. He also worked on Shogo: Mobile Armour Division and many other games created and published by Monolith. Alongside Whitmore, he helped develop the concept of adaptive in game music which premièred in games like Blood II and Shogo. Besides his themes, he is perhaps best remembered in the Blood community for the creation of the Cultist Language which is now a staple of the series. The language is commonly said by Cabal in both games and appears in the studio versions of the Blood soundtrack. His current role at Monolith is taken up by Nathan Grigg.
In 2002 he founded Sandlot Games and served as its President and CEO. The group had become one of the premier publishers and developers of the emergent casual gaming scene. Prior to founding Sandlot, Bernstein was the Director of Product Strategy at WildTangent (founded by Alex St. John, whose patronage helped launch Monolith to begin with), where he helped develop and build an online fee-based game business. He is noted to have successfully launched twenty game titles with Kesmai Studios (1994 – 1996; audio director), Monolith Productions (1996 – 1999; director of product strategy) and WildTangent (2000 – 2002; director of product strategy). He continued his composing work by making the soundtracks for most of the games published by Sandlot. He holds a BS in Computer Science and an MA in Music Composition from the University of Virginia.
Daniel Bernstein and Vitali Vostrikov founded UpTap in 2012 upon selling Sandlot to Digital Chocolate in 2011. UpTap specialized in casual games for tablet computers, such as Galatic Skater. The company was based in Bothell, Washington as well as having a development office in St. Petersburg, Russia, as did Sandlot before. The company closed in December 2014, and Bernstein is now the vice president of Corum Group. He also worked in business development at vJungle in 1999, and as a consultant for RealNetworks and Robodub since December 2013. He has also composed for the short films Kansas (1998), Maid of Honor (1999), Your Own Best Enemy (2000), Grizo frouto (2000), as well as the feature The Penitent Man (2010).
Video games[edit]
- Boonka (2009), Sandlot Games
- Kuros (2009), Sandlot Games
- Cake Mania 2: Jill's Next Adventure! (2008), Majesco Entertainment Company
- Eye for Design (2008), Sandlot Games
- Westward III: Gold Rush (2008), Sandlot Games
- Westward II: Heroes of the Frontier (2008), Sandlot Games
- Burger Island (2007), eGames, Inc., Sandlot Games
- Super Granny 4 (2007), Sandlot Games
- Cake Mania (2006), Sandlot Games
- Super Granny 3 (2006), Sandlot Games
- Westward (2006), Sandlot Games
- Barnyard Invasion (2005), Sandlot Games
- Granny in Paradise (2005), Sandlot Games
- Incrediball: The Seven Sapphires (2005), Sandlot Games
- Tradewinds 2 (2005), Shockwave
- Blasterball 2: Holidays (2004), WildTangent, Inc.
- Super Granny (2004), WildTangent, Inc.
- Haunted Childhood (2003), InFluid Software
- Tradewinds (2003),WildTangent, Inc.
- Blasterball 2: Revolution (2002), WildTangent, Inc.
- ōdi∙um (1999), Monolith Productions, Inc, TopWare Interactive
- Rage of Mages II: Necromancer (1999), Monolith Productions, Inc.
- Septerra Core: Legacy of the Creator (1999), Monolith Productions, Inc.
- Blood II: The Chosen (1998), GT Interactive Software Corp.
- Get Medieval (1998), Monolith Productions, Inc.
- Rage of Mages (1998), MC2-Microïds, Monolith Productions, Inc.
- Shogo: Mobile Armor Division (1998), MC2-Microïds, Monolith Productions, Inc.
- Air Warrior II (1997), Interactive Magic
- Claw (1997), Monolith Productions, Inc.
- Blood - Plasma Pak (1997), GT Interactive Software Corp.
- Blood (1997), GT Interactive Software Corp.
- Moria (1992),
See Also[edit]
- Guy Whitmore
- Nick Newhard (also has worked in causal games)
- Brian Goble (same reason as above)
- Music in the Blood series category
External links[edit]
- Daniel Bernstein Music website
- Daniel Bernstein - Linkedin
- Daniel Bernstein on MobyGames
- Daniel Bernstein at IMDb
- Creating an Interactive Audio Environment - Gamasutra (November 14, 1997)
- Daniel Bernsein Found the Fun in the Games Industry - Gamesauce
- Daniel Bernstein’s UpTap raises $160K to fuel development of tablet, mobile games - Geek Wire