List of Mods

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This is a list of fan made mods (modifications), add-ons and notable custom maps related to Blood and Blood II.


See Also: List of Websites



Note: all to be potentially further processed later.


GameFront hosts various Blood and Blood II: The Chosen modifications and files. Files available range from custom skins, new levels, to unofficial patches. Since switching from the name FileFront the website appears to have become much more poorly categorized, but it still has several hard to find modifications for download.

Website: Blood Files on GameFront, Blood II Files on GameFront


ModDB has several modification available for download for both Blood and Blood II, including Bloody Pulp Fiction and Rage Against the Machine for Blood and BastardCTF, DarkAct, Festival of Blood, FX Enhancer, and Outz CTF Maps for Blood II: The Chosen. Many of the Blood II files were uploaded from other websites by Joe Volante.

Website: Blood Files, Blood II Files

BME/ILMHB's Bloody Place[edit]


A wealth of information regarding Blood mapping, using MapEdit and various other topics, as well as a few maps of their own. Started by BME and I Like My Hands Bloody in April 2012.


Polish Blood Centre[edit]

Bloodgame logo polish.jpg

The Polish Blood Centre hosted various modifications for Blood and Blood II: The Chosen in its files section. These included several well known maps such as Legends of Iconoclast and The Carnage Continues, it also included several hard to find maps such as The 13th Realm. Despite no longer being online, the file links are surprisingly complete via the Wayback Machine.


Deep Cold Grave[edit]


The "Deep Cold Grave" section of the Russian Blood Community hosts various Blood maps and modification projects. It is unique because of its Russian based maps, even including a recreation of Moscow. The levels were created by Zik, Diman, and Ryan Williams. As of December 14, 2008 it hosts twelve levels and twelve larger Blood modification projects.

Website: Russian Translated.

Blood Hispano[edit]


The website Blood Hispano hosts articles and downloads for various Blood maps, add-ons and other projects in the Spanish language.

Links: BloodBath Maps, Single Player Maps, Blood Add-Ons, Blood II Add-Ons

Control-Z's Blood Maps[edit]


A collection of Blood modifications created by Jimmy Chris DeVona, Michael D. Green, Mamba16, Anders Aandahl. Michael Haythorp, Christopher "Boogeyman" Brua, Desmond Sheppard, Daniel Wilson, J. E. Simpson, Nikk Matantsev, and others hosted on the ControlZ website. The majority were created for BloodBath purposes, with a few supporting single player. The website was maintained by Craig "ControlZ" Duckett, and started out on GeoCities ( before moving to Planet Blood.

Website: Maps, Map Tutorials, Art Tutorials, Utilities,


The website The Postmortem hosts a forum for both Blood and Blood II modding, to showcase, ask questions and post how-tos.

Links: Blood modifications, Blood II modifications, List of mods for Blood (Similar)



Main Article: List of Mods for Blood

Note: this is a complete index of all relevant sections from pertinent articles.

Large Scale:

In Development:



Small Scale:




"Haunted Nukem Duke 3D mod" (Duke SixtyFour) - YouTube

Total Conversions:

Source Ports:

  • BLEED is the tentative title of a project by Evan "Hendricks266" Ramos to allow EDuke to support Blood by reading from the original executable.
  • NBlood is a port of Blood to the EDuke32 engine; also forked into Raze.
  • BloodGDX is built from a disparate set of sources, including several branches of Build.
  • Blood 32, OpenBlud and BuildSharp all tried to use different sets of Build code to create a Blood source port.


Blood II[edit]

Main Article: List of Mods for Blood II





id Tech[edit]


  • "Infuscomus", a Doom map that uses Blood textures.
  • Standalone remake of a Blood map for Doom.
  • Horror 3D was a project trying to replicate the early development versions of Blood onto the Doom engine, based on the Blood Alpha.
  • Ultra Crispy is a Doom mod that allows the player to take the role of Caleb in various Doom engine IWADs.
  • Re-Blood is a project to create an expanded experience from the original Blood, with remade maps, levels, enemies and more.
  • Blood: The Curse Hunter is a pseudo-sequel to Blood being built on GZDoom that aims to add more modern as well as simply new gameplay mechanics while still retaining the game's classic feel.
  • Bloom is a mod that directly fuses enemies, items and even levels from Blood and Doom.
  • Various members of the ZDoom forums have produced sprites based on the ones seen in Blood.
  • Samsara allows for Caleb to be played as one of the competitors. This was long a point of contention, with the mod's author TerminusEst13 not wanting to add him, feeling his attacks were too similar to the other classes. Eventually, due to the sheer amount of requests, he gave in and implemented the character. He explained it as "the inherent dichotomy of Caleb being a cool character and yet his games being so neglected and difficult to get into created an interesting point where people just really fucking wanted Caleb, and would settle for nothing less than wrenching him in anything they could, weathering any and all objections and problems in order to finally give him his fifteen minutes of fame.". Prior to this, he was available in the third-party Extra Heroes add-on.
  • Classic Rivalry also features a Blood player mode, with the game's weapons added in.




Caleb model for Killing Floor
Caleb built in the UDK
"Blood Reimagining" on YouTube


Blood Fortress


Other Engines[edit]

See Also: List of Source Ports and Recreations

Cutlist rendered in Voxlap
  • Blood Recreation crudely made in HTML5.


Link: SoureForge.Net project

  • Blood GNOME Robots 2: a Blood themed graphics and sounds modification for the GNOME version of Robots created by User:Gideon.

Link: Download, Screamshot, Transfusion Forums




  • The beginning outlines of the game logic for a Blood text adventure game was drafted by scar3crow.


  • Work has been done towards making Blood content, most notably a Caleb model, for Cube.

Link: Transfusion Forums, Postmortem Forums

jMonkeyEngine conversion
  • There was at one point a project to make a total conversion for Serious Sam based on the multiplayer of Blood.

Link: Seriously! Forums (defunct), Website for an unfinished conversion of BB6: Twin Fortress

  • Cultist models and other assets were attempted upon Ken Silverman's VoxLap engine.


  • Blood concepts have been tried on OpenRPG.

Link: Transfusion Forums



  • Project X was described on September 19, 2003 as a project to revive Blood on the Torque engine used in Tribes.

Link: Project page, YouTube video, Download

Link: Example, Postmortem thread

  • A Caleb for KnuckleFighter-X.





Link: Complete, Caleb, Ophelia, Ishamel, Gabriella, Blog

See Also[edit]