List of Mods

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This is a list of fan made mods (modifications), add-ons and notable custom maps related to Blood and Blood II.


See Also: List of Websites



Note: all to be potentially further processed later.


GameFront hosts various Blood and Blood II: The Chosen modifications and files. Files available range from custom skins, new levels, to unofficial patches. Since switching from the name FileFront the website appears to have become much more poorly categorized, but it still has several hard to find modifications for download.

Website: Blood Files on GameFront, Blood II Files on GameFront


ModDB has several modification available for download for both Blood and Blood II, including Bloody Pulp Fiction and Rage Against the Machine for Blood and BastardCTF, DarkAct, Festival of Blood, FX Enhancer, and Outz CTF Maps for Blood II: The Chosen. Many of the Blood II files were uploaded from other websites by Joe Volante.

Website: Blood Files, Blood II Files

BME/ILMHB's Bloody Place[edit]


A wealth of information regarding Blood mapping, using MapEdit and various other topics, as well as a few maps of their own. Started by BME and I Like My Hands Bloody in April 2012.


Polish Blood Centre[edit]

Bloodgame logo polish.jpg

The Polish Blood Centre hosted various modifications for Blood and Blood II: The Chosen in its files section. These included several well known maps such as Legends of Iconoclast and The Carnage Continues, it also included several hard to find maps such as The 13th Realm. Despite no longer being online, the file links are surprisingly complete via the Wayback Machine.


Deep Cold Grave[edit]


The "Deep Cold Grave" section of the Russian Blood Community hosts various Blood maps and modification projects. It is unique because of its Russian based maps, even including a recreation of Moscow. The levels were created by Zik, Diman, and Ryan Williams. As of December 14, 2008 it hosts twelve levels and twelve larger Blood modification projects.

Website: Russian Translated.

Blood Hispano[edit]


The website Blood Hispano hosts articles and downloads for various Blood maps, add-ons and other projects in the Spanish language.

Links: BloodBath Maps, Single Player Maps, Blood Add-Ons, Blood II Add-Ons

Control-Z's Blood Maps[edit]


A collection of Blood modifications created by Jimmy Chris DeVona, Michael D. Green, Mamba16, Anders Aandahl. Michael Haythorp, Christopher "Boogeyman" Brua, Desmond Sheppard, Daniel Wilson, J. E. Simpson, Nikk Matantsev, and others hosted on the ControlZ website. The majority were created for BloodBath purposes, with a few supporting single player. The website was maintained by Craig "ControlZ" Duckett, and started out on GeoCities ( before moving to Planet Blood.

Website: Maps, Map Tutorials, Art Tutorials, Utilities,


The website The Postmortem hosts a forum for both Blood and Blood II modding, to showcase, ask questions and post how-tos.

Links: Blood modifications, Blood II modifications, List of mods for Blood (Similar)


Main Article: List of Mods for Blood

Note: this is a complete index of all relevant sections from pertinent articles.

Large Scale:

In Development:



Small Scale:



Blood II[edit]

Main Article: List of Mods for Blood II





See Also: List of Source Ports and Recreations

Cutlist rendered in Voxlap

Link: SoureForge.Net project

  • Blood GNOME Robots 2: a Blood themed graphics and sounds modification for the GNOME version of Robots created by User:Gideon.

Link: Download, Screamshot, Transfusion Forums



  • The beginning outlines of the game logic for a Blood text adventure game was drafted by scar3crow.


  • Work has been done towards making Blood content, most notably a Caleb model, for Cube.

Link: Transfusion Forums, Postmortem Forums

jMonkeyEngine conversion
  • There was at one point a project to make a total conversion for Serious Sam based on the multiplayer of Blood.

Link: Seriously! Forums (defunct), Website for an unfinished conversion of BB6: Twin Fortress

  • Cultist models and other assets were attempted upon Ken Silverman's VoxLap engine.


  • Blood concepts have been tried on OpenRPG.

Link: Transfusion Forums



  • Project X was described on September 19, 2003 as a project to revive Blood on the Torque engine used in Tribes.
  • On February 18, 2014 some work on making Blood content for the Unity game engine was unveiled by Augusts96.

Link: Postmortem thread, Video of separate effort with imitation voxels, Similar project

Link: Project page, YouTube video, Download

Link: Example, Postmortem thread

id Tech[edit]





"Ultra Crispy" on YouTube
"Blood Prequel" on YouTube
"Horror 3D" on YouTube
  • "Infuscomus", a Doom map that uses Blood textures.
  • Standalone remake of a Blood map for Doom.
  • Ultra Crispy is a ZDoom mod based on the premise of Tchernobog banishing Caleb to alternative dimensions, namely IWADs such as Doom II, Heretic, Hacx or Freedoom, as well as PWADs and other mods for those games. It features custom weapons and the prominent inclusion of Caleb, but aims at broad compatibility with Doom engine games. Maintained by GAA1992 and first announced on May 16, 2018.


  • Various members of the ZDoom forums have produced sprites based on the ones seen in Blood.
  • Extra Crispy was a project to try and create more accurate ports of the Blood weapons to ZDoom.


  • A project was worked on to create an open world prequel to Blood using the ZDoom engine by Ermi. It mostly features Caleb meeting Ophelia in her burnt out homestead in 1871, earning the initial ire of the Cabal. Released unfinished on January 23, 2015.

Links: Download, ZDoom thread, Postmortem thread

Link: Website, Facebook page, Test 1 (October 2016), ZDoom thread, Zandronum thread, BloodLine thread, YouTube video

Unreal Engine[edit]

Caleb model for Killing Floor
Caleb built in the UDK
"Blood Reimagining" on YouTube
  • There have also been voice packs made of the four Chosen for both UT2004 and the original Unreal Tournament.

Link: Caleb voicepack for UT2004 hosted by, Caleb voice pack for the original Unreal Tournament

Link: Caleb Playermodel on the Steam Workshop, Kiling Floor Voodoo Doll Weapon

  • On August 31, 2013 some significant work on making Blood content with the Unreal Development Kit was unveiled by Ulfen125.

Link: Postmortem Thread, Ulfen125 YouTube Channel, Similar Proposal

Source Engine[edit]

Blood Fortress


See Also[edit]